mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-13 13:10:53 +00:00
107 lines
3.3 KiB
C++
107 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
|
|
#define WINTERMUTE_SYSCLASSREGISTRY_H
|
|
|
|
#include "engines/wintermute/wintypes.h"
|
|
#include "engines/wintermute/dctypes.h"
|
|
#include "engines/wintermute/system/sys_class.h"
|
|
#include "common/hashmap.h"
|
|
#include "common/hash-str.h"
|
|
#include "common/func.h"
|
|
#include "common/stream.h"
|
|
|
|
namespace Wintermute {
|
|
class SystemClass;
|
|
}
|
|
|
|
namespace Common {
|
|
template<typename T> struct Hash;
|
|
template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> {
|
|
uint operator()(Wintermute::SystemClass *val) const {
|
|
return (uint)((size_t)val);
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
namespace Wintermute {
|
|
|
|
class BaseGame;
|
|
class BasePersistenceManager;
|
|
class SystemInstance;
|
|
|
|
class SystemClassRegistry {
|
|
void unregisterClasses();
|
|
public:
|
|
void registerClasses(); // persistent.cpp
|
|
static SystemClassRegistry *getInstance();
|
|
|
|
SystemClassRegistry();
|
|
virtual ~SystemClassRegistry();
|
|
|
|
bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
|
|
bool loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
|
|
bool saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
|
|
bool loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
|
|
bool saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
|
|
void *idToPointer(int classID, int instanceID);
|
|
bool getPointerID(void *pointer, int *classID, int *instanceID);
|
|
bool registerClass(SystemClass *classObj);
|
|
bool unregisterClass(SystemClass *classObj);
|
|
bool registerInstance(const char *className, void *instance);
|
|
bool unregisterInstance(const char *className, void *instance);
|
|
void dumpClasses(Common::WriteStream *stream);
|
|
int getNextID();
|
|
void addInstanceToTable(SystemInstance *instance, void *pointer);
|
|
|
|
bool _disabled;
|
|
int _count;
|
|
|
|
typedef Common::HashMap<SystemClass *, SystemClass *> Classes;
|
|
Classes _classes;
|
|
|
|
typedef Common::HashMap<AnsiString, SystemClass *> NameMap;
|
|
NameMap _nameMap;
|
|
|
|
typedef Common::HashMap<int, SystemClass *> IdMap;
|
|
IdMap _idMap;
|
|
|
|
typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
|
|
InstanceMap _instanceMap;
|
|
|
|
typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap;
|
|
SavedInstanceMap _savedInstanceMap;
|
|
|
|
};
|
|
|
|
} // End of namespace Wintermute
|
|
|
|
#endif
|