mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef GUI_LAUNCHER_DIALOG_H
|
|
#define GUI_LAUNCHER_DIALOG_H
|
|
|
|
#include "gui/dialog.h"
|
|
#include "engines/game.h"
|
|
|
|
namespace GUI {
|
|
|
|
class BrowserDialog;
|
|
class CommandSender;
|
|
class ListWidget;
|
|
class ButtonWidget;
|
|
class PicButtonWidget;
|
|
class GraphicsWidget;
|
|
class StaticTextWidget;
|
|
class EditTextWidget;
|
|
class SaveLoadChooser;
|
|
|
|
Common::String addGameToConf(const GameDescriptor &result);
|
|
|
|
class LauncherDialog : public Dialog {
|
|
typedef Common::String String;
|
|
typedef Common::Array<Common::String> StringArray;
|
|
public:
|
|
LauncherDialog();
|
|
~LauncherDialog();
|
|
|
|
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
|
|
|
|
virtual void handleKeyDown(Common::KeyState state);
|
|
virtual void handleKeyUp(Common::KeyState state);
|
|
|
|
protected:
|
|
EditTextWidget *_searchWidget;
|
|
ListWidget *_list;
|
|
ButtonWidget *_addButton;
|
|
Widget *_startButton;
|
|
ButtonWidget *_loadButton;
|
|
Widget *_editButton;
|
|
Widget *_removeButton;
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
GraphicsWidget *_logo;
|
|
GraphicsWidget *_searchPic;
|
|
#endif
|
|
StaticTextWidget *_searchDesc;
|
|
ButtonWidget *_searchClearButton;
|
|
StringArray _domains;
|
|
BrowserDialog *_browser;
|
|
SaveLoadChooser *_loadDialog;
|
|
|
|
String _search;
|
|
|
|
virtual void reflowLayout();
|
|
|
|
/**
|
|
* Fill the list widget with all currently configured targets, and trigger
|
|
* a redraw.
|
|
*/
|
|
void updateListing();
|
|
|
|
void updateButtons();
|
|
void switchButtonsText(ButtonWidget *button, const char *normalText, const char *shiftedText);
|
|
|
|
void open();
|
|
void close();
|
|
|
|
/**
|
|
* Handle "Add game..." button.
|
|
*/
|
|
virtual void addGame();
|
|
|
|
/**
|
|
* Handle "Remove game..." button.
|
|
*/
|
|
void removeGame(int item);
|
|
|
|
/**
|
|
* Handle "Edit game..." button.
|
|
*/
|
|
void editGame(int item);
|
|
|
|
/**
|
|
* Facade for "Load..."/"Record..." buttons.
|
|
*/
|
|
void loadGameButtonPressed(int item);
|
|
|
|
/**
|
|
* Handle "Record..." button.
|
|
*/
|
|
void recordGame(int item);
|
|
|
|
/**
|
|
* Handle "Load..." button.
|
|
*/
|
|
void loadGame(int item);
|
|
|
|
/**
|
|
* Select the target with the given name in the launcher game list.
|
|
* Also scrolls the list so that the newly selected item is visible.
|
|
*
|
|
* @target name of target to select
|
|
*/
|
|
void selectTarget(const String &target);
|
|
private:
|
|
bool checkModifier(int modifier);
|
|
};
|
|
|
|
} // End of namespace GUI
|
|
|
|
#endif
|