scummvm/scumm/imuse_digi/dimuse.cpp
Paweł Kołodziejski cc5fb7fc58 dropped pull method for imuse
svn-id: r13628
2004-04-25 17:24:17 +00:00

285 lines
9.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Scumm {
IMuseDigital::Track::Track()
: soundId(-1), used(false), stream(NULL) {
}
void IMuseDigital::timer_handler(void *refCon) {
IMuseDigital *imuseDigital = (IMuseDigital *)refCon;
imuseDigital->callback();
}
IMuseDigital::IMuseDigital(ScummEngine *scumm)
: _vm(scumm) {
_mutex = g_system->createMutex();
_pause = false;
_sound = new ImuseDigiSndMgr(_vm);
_volVoice = 0;
_volSfx = 0;
_volMusic = 0;
resetState();
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
_track[l] = new Track;
_track[l]->used = false;
}
_vm->_timer->installTimerProc(timer_handler, 1000000 / 25, this);
}
IMuseDigital::~IMuseDigital() {
stopAllSounds(true);
{
Common::StackLock lock(_mutex, "IMuseDigital::~IMuseDigital()");
_vm->_timer->removeTimerProc(timer_handler);
}
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
delete _track[l];
}
delete _sound;
g_system->deleteMutex(_mutex);
}
void IMuseDigital::resetState() {
_curMusicState = 0;
_curMusicSeq = 0;
_curMusicCue = 0;
memset(_attributes, 0, sizeof(_attributes));
_nextSeqToPlay = 0;
}
void IMuseDigital::callback() {
Common::StackLock lock(_mutex, "IMuseDigital::callback()");
int l = 0;
if (_pause || !_vm)
return;
for (l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
if (_track[l]->used) {
if (_track[l]->stream2) {
if (!_track[l]->handle.isActive() && _track[l]->started) {
debug(5, "IMuseDigital::callback() A: stopped sound: %d", _track[l]->soundId);
delete _track[l]->stream2;
_track[l]->stream2 = NULL;
_track[l]->used = false;
continue;
}
} else if (_track[l]->stream) {
if (_track[l]->toBeRemoved) {
debug(5, "IMuseDigital::callback() B: stopped sound: %d", _track[l]->soundId);
_track[l]->stream->finish();
_track[l]->stream = NULL;
_sound->closeSound(_track[l]->soundHandle);
_track[l]->soundHandle = NULL;
_track[l]->used = false;
continue;
}
}
if (_track[l]->volFadeUsed) {
if (_track[l]->volFadeStep < 0) {
if (_track[l]->vol > _track[l]->volFadeDest) {
_track[l]->vol += _track[l]->volFadeStep;
if (_track[l]->vol < _track[l]->volFadeDest) {
_track[l]->vol = _track[l]->volFadeDest;
_track[l]->volFadeUsed = false;
}
if (_track[l]->vol == 0) {
_track[l]->toBeRemoved = true;
}
}
} else if (_track[l]->volFadeStep > 0) {
if (_track[l]->vol < _track[l]->volFadeDest) {
_track[l]->vol += _track[l]->volFadeStep;
if (_track[l]->vol > _track[l]->volFadeDest) {
_track[l]->vol = _track[l]->volFadeDest;
_track[l]->volFadeUsed = false;
}
}
}
debug(5, "Fade: sound(%d), Vol(%d)", _track[l]->soundId, _track[l]->vol / 1000);
}
int pan = (_track[l]->pan != 64) ? 2 * _track[l]->pan - 127 : 0;
int vol = _track[l]->vol / 1000;
if (_track[l]->volGroupId == 1)
vol = (vol * _volVoice) / 128;
if (_track[l]->volGroupId == 2)
vol = (vol * _volSfx) / 128;
if (_track[l]->volGroupId == 3)
vol = (vol * _volMusic) / 128;
if (_vm->_mixer->isReady()) {
if (_track[l]->stream2) {
if (!_track[l]->started) {
_track[l]->started = true;
_vm->_mixer->playInputStream(&_track[l]->handle, _track[l]->stream2, false, _track[l]->vol / 1000, _track[l]->pan, -1, false);
} else {
_vm->_mixer->setChannelVolume(_track[l]->handle, vol);
_vm->_mixer->setChannelBalance(_track[l]->handle, pan);
}
continue;
}
}
if (_track[l]->stream) {
int32 mixer_size = _track[l]->pullSize;
byte *data = NULL;
int32 result = 0;
if (_track[l]->stream->endOfData()) {
mixer_size *= 2;
}
if (_track[l]->curRegion == -1) {
switchToNextRegion(l);
if (_track[l]->toBeRemoved)
continue;
}
int bits = _sound->getBits(_track[l]->soundHandle);
do {
if (bits == 12) {
byte *ptr = NULL;
mixer_size += _track[l]->mod;
int mixer_size_12 = (mixer_size * 3) / 4;
int length = (mixer_size_12 / 3) * 4;
_track[l]->mod = mixer_size - length;
int32 offset = (_track[l]->regionOffset * 3) / 4;
int result2 = _sound->getDataFromRegion(_track[l]->soundHandle, _track[l]->curRegion, &ptr, offset, mixer_size_12);
result = BundleCodecs::decode12BitsSample(ptr, &data, result2);
free(ptr);
} else if (bits == 16) {
result = _sound->getDataFromRegion(_track[l]->soundHandle, _track[l]->curRegion, &data, _track[l]->regionOffset, mixer_size);
if (_sound->getChannels(_track[l]->soundHandle) == 1) {
result &= ~1;
}
if (_sound->getChannels(_track[l]->soundHandle) == 2) {
if (result & 2)
result &= ~2;
}
} else if (bits == 8) {
result = _sound->getDataFromRegion(_track[l]->soundHandle, _track[l]->curRegion, &data, _track[l]->regionOffset, mixer_size);
if (_sound->getChannels(_track[l]->soundHandle) == 2) {
result &= ~1;
}
}
if (result > mixer_size)
result = mixer_size;
if (_vm->_mixer->isReady()) {
_vm->_mixer->setChannelVolume(_track[l]->handle, vol);
_vm->_mixer->setChannelBalance(_track[l]->handle, pan);
_track[l]->stream->append(data, result);
_track[l]->regionOffset += result;
_track[l]->trackOffset += result;
free(data);
}
if (_sound->isEndOfRegion(_track[l]->soundHandle, _track[l]->curRegion)) {
switchToNextRegion(l);
if (_track[l]->toBeRemoved)
break;
}
mixer_size -= result;
assert(mixer_size >= 0);
} while (mixer_size != 0);
}
}
}
}
void IMuseDigital::switchToNextRegion(int track) {
debug(5, "switchToNextRegion(track:%d)", track);
if (track >= MAX_DIGITAL_TRACKS) {
_track[track]->toBeRemoved = true;
debug(5, "exit (fadetrack can't go next region) switchToNextRegion(track:%d)", track);
return;
}
int num_regions = _sound->getNumRegions(_track[track]->soundHandle);
if (++_track[track]->curRegion == num_regions) {
_track[track]->toBeRemoved = true;
debug(5, "exit (end of regions) switchToNextRegion(track:%d)", track);
return;
}
int jumpId = _sound->getJumpIdByRegionAndHookId(_track[track]->soundHandle, _track[track]->curRegion, _track[track]->curHookId);
if (jumpId == -1)
jumpId = _sound->getJumpIdByRegionAndHookId(_track[track]->soundHandle, _track[track]->curRegion, 0);
if (jumpId != -1) {
int region = _sound->getRegionIdByJumpId(_track[track]->soundHandle, jumpId);
assert(region != -1);
int sampleHookId = _sound->getJumpHookId(_track[track]->soundHandle, jumpId);
assert(sampleHookId != -1);
int fadeDelay = (60 * _sound->getJumpFade(_track[track]->soundHandle, jumpId)) / 1000;
if (sampleHookId != 0) {
if (_track[track]->curHookId == sampleHookId) {
if (fadeDelay != 0) {
int fadeTrack = cloneToFadeOutTrack(track, fadeDelay, false);
_track[fadeTrack]->dataOffset = _sound->getRegionOffset(_track[fadeTrack]->soundHandle, _track[fadeTrack]->curRegion);
_track[fadeTrack]->regionOffset = 0;
debug(5, "switchToNextRegion-sound(%d) select %d region, curHookId: %d", _track[fadeTrack]->soundId, _track[fadeTrack]->curRegion, _track[fadeTrack]->curHookId);
_track[fadeTrack]->curHookId = 0;
}
_track[track]->curRegion = region;
debug(5, "switchToNextRegion-sound(%d) jump to %d region, curHookId: %d", _track[track]->soundId, _track[track]->curRegion, _track[track]->curHookId);
_track[track]->curHookId = 0;
}
} else {
if (fadeDelay != 0) {
int fadeTrack = cloneToFadeOutTrack(track, fadeDelay, false);
_track[fadeTrack]->dataOffset = _sound->getRegionOffset(_track[fadeTrack]->soundHandle, _track[fadeTrack]->curRegion);
_track[fadeTrack]->regionOffset = 0;
debug(5, "switchToNextRegion-sound(%d) select %d region, curHookId: %d", _track[fadeTrack]->soundId, _track[fadeTrack]->curRegion, _track[fadeTrack]->curHookId);
}
_track[track]->curRegion = region;
debug(5, "switchToNextRegion-sound(%d) jump to %d region, curHookId: %d", _track[track]->soundId, _track[track]->curRegion, _track[track]->curHookId);
}
}
debug(5, "switchToNextRegion-sound(%d) select %d region, curHookId: %d", _track[track]->soundId, _track[track]->curRegion, _track[track]->curHookId);
_track[track]->dataOffset = _sound->getRegionOffset(_track[track]->soundHandle, _track[track]->curRegion);
_track[track]->regionOffset = 0;
}
} // End of namespace Scumm