scummvm/engines/access/data.h

104 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_DATA_H
#define ACCESS_DATA_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "common/types.h"
#include "graphics/surface.h"
#include "access/files.h"
namespace Access {
class AccessEngine;
class Manager {
protected:
AccessEngine *_vm;
public:
Manager(AccessEngine *vm) : _vm(vm) {}
};
struct TimerEntry {
int _initTm;
int _timer;
byte _flag;
TimerEntry() {
_initTm = _timer = 0;
_flag = 0;
}
};
class TimerList : public Common::Array<TimerEntry> {
private:
Common::Array<TimerEntry> _savedTimers;
public:
bool _timersSavedFlag;
public:
TimerList();
/**
* Save a copy of all current timers
*/
void saveTimers();
/**
* Resetore the set of previously saved timers
*/
void restoreTimers();
/**
* Update the timer list
*/
void updateTimers();
/**
* Synchronize savegame data
*/
void synchronize(Common::Serializer &s);
};
class ExtraCell {
public:
FileIdent _vid;
FileIdent _vidSound;
};
struct DeathEntry {
int _screenId;
Common::String _msg;
};
class DeathList : public Common::Array<DeathEntry> {
public:
Common::Array<CellIdent> _cells;
};
} // End of namespace Access
#endif /* ACCESS_DATA_H */