mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 21:24:53 +00:00
6ec9c81b57
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
207 lines
4.0 KiB
C++
207 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ACCESS_ROOM_H
|
|
#define ACCESS_ROOM_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/array.h"
|
|
#include "common/rect.h"
|
|
#include "access/data.h"
|
|
|
|
#define TILE_WIDTH 16
|
|
#define TILE_HEIGHT 16
|
|
|
|
namespace Access {
|
|
|
|
class Plotter {
|
|
public:
|
|
Common::Array<Common::Rect> _walls;
|
|
Common::Array<Common::Rect> _blocks;
|
|
int _blockIn;
|
|
int _delta;
|
|
public:
|
|
Plotter();
|
|
|
|
void load(Common::SeekableReadStream *stream, int wallCount, int blockCount);
|
|
};
|
|
|
|
class JetFrame {
|
|
public:
|
|
int _wallCode;
|
|
int _wallCodeOld;
|
|
int _wallCode1;
|
|
int _wallCode1Old;
|
|
|
|
JetFrame() {
|
|
_wallCode = _wallCodeOld = 0;
|
|
_wallCode1 = _wallCode1Old = 0;
|
|
}
|
|
};
|
|
|
|
enum Function { FN_NONE = 0, FN_CLEAR1 = 1, FN_CLEAR2 = 2, FN_RELOAD = 3, FN_BREAK = 4 };
|
|
|
|
class Room : public Manager {
|
|
private:
|
|
void roomLoop();
|
|
|
|
void loadPlayField(int fileNum, int subfile);
|
|
|
|
void commandOff();
|
|
|
|
void swapOrg();
|
|
int calcLR(int yp);
|
|
int calcUD(int xp);
|
|
|
|
void takePicture();
|
|
|
|
/**
|
|
* Cycles forwards or backwards through the list of commands
|
|
*/
|
|
void cycleCommand(int incr);
|
|
|
|
bool checkCode(int v1, int v2);
|
|
protected:
|
|
void loadRoomData(const byte *roomData);
|
|
|
|
/**
|
|
* Free the playfield data
|
|
*/
|
|
void freePlayField();
|
|
|
|
/**
|
|
* Free tile data
|
|
*/
|
|
void freeTileData();
|
|
|
|
int checkBoxes();
|
|
int checkBoxes1(const Common::Point &pt);
|
|
int checkBoxes2(const Common::Point &pt, int start, int count);
|
|
void checkBoxes3();
|
|
|
|
int validateBox(int boxId);
|
|
|
|
/**
|
|
* Inner handler for switching to a given command mode
|
|
*/
|
|
void executeCommand(int commandId);
|
|
|
|
void clearCamera();
|
|
|
|
virtual void reloadRoom() = 0;
|
|
|
|
virtual void reloadRoom1() = 0;
|
|
|
|
virtual void setupRoom();
|
|
|
|
virtual void doCommands();
|
|
|
|
virtual void mainAreaClick() = 0;
|
|
|
|
virtual void walkCursor();
|
|
public:
|
|
Plotter _plotter;
|
|
Common::Array<JetFrame> _jetFrame;
|
|
Function _function;
|
|
int _roomFlag;
|
|
byte *_playField;
|
|
int _matrixSize;
|
|
int _playFieldWidth;
|
|
int _playFieldHeight;
|
|
byte *_tile;
|
|
int _selectCommand;
|
|
bool _conFlag;
|
|
int _rMouse[10][2];
|
|
public:
|
|
Room(AccessEngine *vm);
|
|
|
|
virtual ~Room();
|
|
|
|
void doRoom();
|
|
|
|
virtual void loadRoom(int roomNumber) = 0;
|
|
|
|
virtual void roomMenu() = 0;
|
|
|
|
/**
|
|
* Clear all the data used by the room
|
|
*/
|
|
virtual void clearRoom();
|
|
|
|
/**
|
|
* Builds up a game screen
|
|
*/
|
|
void buildScreen();
|
|
|
|
/**
|
|
* Draw a column of a game scene
|
|
*/
|
|
void buildColumn(int playX, int screenX);
|
|
|
|
/**
|
|
* Draw a row of a game scene
|
|
*/
|
|
void buildRow(int playY, int screenY);
|
|
|
|
virtual void init4Quads() = 0;
|
|
|
|
void setWallCodes();
|
|
|
|
bool codeWalls();
|
|
|
|
/**
|
|
* Switch to a given command mode
|
|
*/
|
|
void handleCommand(int commandId);
|
|
};
|
|
|
|
class RoomInfo {
|
|
public:
|
|
struct SoundIdent : FileIdent {
|
|
int _priority;
|
|
};
|
|
public:
|
|
int _roomFlag;
|
|
int _estIndex;
|
|
FileIdent _musicFile;
|
|
int _scaleH1;
|
|
int _scaleH2;
|
|
int _scaleN1;
|
|
FileIdent _playFieldFile;
|
|
Common::Array<CellIdent> _cells;
|
|
FileIdent _scriptFile;
|
|
FileIdent _animFile;
|
|
int _scaleI;
|
|
int _scrollThreshold;
|
|
FileIdent _paletteFile;
|
|
int _startColor;
|
|
int _numColors;
|
|
Common::Array<ExtraCell> _extraCells;
|
|
Common::Array<SoundIdent> _sounds;
|
|
public:
|
|
RoomInfo(const byte *data, int gameType, bool isCD, bool isDemo);
|
|
};
|
|
|
|
} // End of namespace Access
|
|
|
|
#endif /* ACCESS_ROOM_H */
|