scummvm/engines/agi/metaengine.cpp
2021-12-26 18:48:43 +01:00

376 lines
9.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "graphics/thumbnail.h"
#include "graphics/surface.h"
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "agi/agi.h"
#include "agi/preagi.h"
#include "agi/preagi_mickey.h"
#include "agi/preagi_troll.h"
#include "agi/preagi_winnie.h"
#include "agi/detection.h"
namespace Agi {
uint32 AgiBase::getGameID() const {
return _gameDescription->gameID;
}
uint32 AgiBase::getFeatures() const {
return _gameFeatures;
}
Common::Platform AgiBase::getPlatform() const {
return _gameDescription->desc.platform;
}
Common::Language AgiBase::getLanguage() const {
if (_gameDescription->desc.language != Common::UNK_LANG)
return _gameDescription->desc.language;
else if (ConfMan.hasKey("language"))
return Common::parseLanguage(ConfMan.get("language"));
else
return Common::UNK_LANG;
}
bool AgiBase::isLanguageRTL() const {
return getLanguage() == Common::HE_ISR;
}
uint16 AgiBase::getVersion() const {
return _gameVersion;
}
uint16 AgiBase::getGameType() const {
return _gameDescription->gameType;
}
const char *AgiBase::getGameMD5() const {
return _gameDescription->desc.filesDescriptions[0].md5;
}
void AgiBase::initFeatures() {
_gameFeatures = _gameDescription->features;
}
void AgiBase::setFeature(uint32 feature) {
_gameFeatures |= feature;
}
void AgiBase::setVersion(uint16 version) {
_gameVersion = version;
}
void AgiBase::initVersion() {
_gameVersion = _gameDescription->version;
}
const char *AgiBase::getDiskName(uint16 id) {
for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileName != nullptr; i++)
if (_gameDescription->desc.filesDescriptions[i].fileType == id)
return _gameDescription->desc.filesDescriptions[i].fileName;
return "";
}
bool AgiBase::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
} // End of namespace Agi
using namespace Agi;
class AgiMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "agi";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
bool hasFeature(MetaEngineFeature f) const override;
};
bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
Common::Error AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
switch (gd->gameType) {
case Agi::GType_PreAGI:
switch (gd->gameID) {
case GID_MICKEY:
*engine = new Agi::MickeyEngine(syst, gd);
break;
case GID_TROLL:
*engine = new Agi::TrollEngine(syst, gd);
break;
case GID_WINNIE:
*engine = new Agi::WinnieEngine(syst, gd);
break;
default:
return Common::kUnsupportedGameidError;
}
break;
case Agi::GType_V1:
case Agi::GType_V2:
case Agi::GType_V3:
*engine = new Agi::AgiEngine(syst, gd);
break;
default:
return Common::kUnsupportedGameidError;
}
return Common::kNoError;
}
SaveStateList AgiMetaEngine::listSaves(const char *target) const {
const uint32 AGIflag = MKTAG('A', 'G', 'I', ':');
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNr = atoi(file->c_str() + file->size() - 3);
if (slotNr >= 0 && slotNr <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
uint32 type = in->readUint32BE();
char description[31];
if (type == AGIflag) {
uint16 descriptionPos = 0;
in->read(description, 31);
// Security-check, if saveDescription has a terminating NUL
while (description[descriptionPos]) {
descriptionPos++;
if (descriptionPos >= sizeof(description))
break;
}
if (descriptionPos >= sizeof(description)) {
strcpy(description, "[broken saved game]");
}
} else {
strcpy(description, "[not an AGI saved game]");
}
delete in;
saveList.push_back(SaveStateDescriptor(this, slotNr, description));
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void AgiMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
int AgiMetaEngine::getMaximumSaveSlot() const { return 999; }
SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int slotNr) const {
const uint32 AGIflag = MKTAG('A', 'G', 'I', ':');
Common::String fileName = Common::String::format("%s.%03d", target, slotNr);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
if (in) {
if (in->readUint32BE() != AGIflag) {
delete in;
return SaveStateDescriptor();
}
char description[31];
uint16 descriptionPos = 0;
in->read(description, 31);
while (description[descriptionPos]) {
descriptionPos++;
if (descriptionPos >= sizeof(description))
break;
}
if (descriptionPos >= sizeof(description)) {
// broken description, ignore it
delete in;
SaveStateDescriptor descriptor(this, slotNr, "[broken saved game]");
return descriptor;
}
SaveStateDescriptor descriptor(this, slotNr, description);
char saveVersion = in->readByte();
if (saveVersion >= 4) {
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail)) {
delete in;
return SaveStateDescriptor();
}
descriptor.setThumbnail(thumbnail);
uint32 saveDate = in->readUint32BE();
uint16 saveTime = in->readUint16BE();
if (saveVersion >= 9) {
in->readByte(); // skip over seconds of saveTime (not needed here)
}
if (saveVersion >= 6) {
uint32 playTime = in->readUint32BE();
descriptor.setPlayTime(playTime * 1000);
}
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
descriptor.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
descriptor.setSaveTime(hour, minutes);
}
delete in;
return descriptor;
} else {
SaveStateDescriptor emptySave;
// Do not allow save slot 0 (used for auto-saving) to be overwritten.
if (slotNr == 0) {
emptySave.setAutosave(true);
emptySave.setWriteProtectedFlag(true);
} else {
emptySave.setWriteProtectedFlag(false);
}
return emptySave;
}
}
#if PLUGIN_ENABLED_DYNAMIC(AGI)
REGISTER_PLUGIN_DYNAMIC(AGI, PLUGIN_TYPE_ENGINE, AgiMetaEngine);
#else
REGISTER_PLUGIN_STATIC(AGI, PLUGIN_TYPE_ENGINE, AgiMetaEngine);
#endif
namespace Agi {
bool AgiBase::canLoadGameStateCurrently() {
if (!(getGameType() == GType_PreAGI)) {
if (getFlag(VM_FLAG_MENUS_ACCESSIBLE)) {
if (!_noSaveLoadAllowed) {
if (!cycleInnerLoopIsActive()) {
// We can't allow to restore a game, while inner loop is active
// For example Mixed Up Mother Goose has an endless loop for user name input
// Which means even if we abort the inner loop, the game would keep on calling
// GetString() until something is entered. And this would of course also happen
// right after restoring a saved game.
return true;
}
}
}
}
return false;
}
bool AgiBase::canSaveGameStateCurrently() {
if (getGameID() == GID_BC) // Technically in Black Cauldron we may save anytime
return true;
if (!(getGameType() == GType_PreAGI)) {
if (getFlag(VM_FLAG_MENUS_ACCESSIBLE)) {
if (!_noSaveLoadAllowed) {
if (!cycleInnerLoopIsActive()) {
if (promptIsEnabled()) {
return true;
}
}
}
}
}
return false;
}
int AgiEngine::agiDetectGame() {
int ec = errOK;
assert(_gameDescription != nullptr);
if (getVersion() <= 0x2001) {
_loader = new AgiLoader_v1(this);
} else if (getVersion() <= 0x2999) {
_loader = new AgiLoader_v2(this);
} else {
_loader = new AgiLoader_v3(this);
}
ec = _loader->detectGame();
return ec;
}
} // End of namespace Agi