mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
376 lines
9.8 KiB
C++
376 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/savefile.h"
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#include "common/textconsole.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "agi/agi.h"
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#include "agi/preagi.h"
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#include "agi/preagi_mickey.h"
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#include "agi/preagi_troll.h"
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#include "agi/preagi_winnie.h"
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#include "agi/detection.h"
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namespace Agi {
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uint32 AgiBase::getGameID() const {
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return _gameDescription->gameID;
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}
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uint32 AgiBase::getFeatures() const {
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return _gameFeatures;
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}
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Common::Platform AgiBase::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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Common::Language AgiBase::getLanguage() const {
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if (_gameDescription->desc.language != Common::UNK_LANG)
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return _gameDescription->desc.language;
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else if (ConfMan.hasKey("language"))
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return Common::parseLanguage(ConfMan.get("language"));
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else
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return Common::UNK_LANG;
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}
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bool AgiBase::isLanguageRTL() const {
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return getLanguage() == Common::HE_ISR;
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}
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uint16 AgiBase::getVersion() const {
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return _gameVersion;
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}
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uint16 AgiBase::getGameType() const {
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return _gameDescription->gameType;
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}
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const char *AgiBase::getGameMD5() const {
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return _gameDescription->desc.filesDescriptions[0].md5;
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}
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void AgiBase::initFeatures() {
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_gameFeatures = _gameDescription->features;
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}
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void AgiBase::setFeature(uint32 feature) {
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_gameFeatures |= feature;
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}
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void AgiBase::setVersion(uint16 version) {
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_gameVersion = version;
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}
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void AgiBase::initVersion() {
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_gameVersion = _gameDescription->version;
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}
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const char *AgiBase::getDiskName(uint16 id) {
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for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileName != nullptr; i++)
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if (_gameDescription->desc.filesDescriptions[i].fileType == id)
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return _gameDescription->desc.filesDescriptions[i].fileName;
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return "";
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}
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bool AgiBase::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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} // End of namespace Agi
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using namespace Agi;
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class AgiMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "agi";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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};
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bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSimpleSavesNames);
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}
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Common::Error AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
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switch (gd->gameType) {
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case Agi::GType_PreAGI:
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switch (gd->gameID) {
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case GID_MICKEY:
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*engine = new Agi::MickeyEngine(syst, gd);
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break;
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case GID_TROLL:
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*engine = new Agi::TrollEngine(syst, gd);
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break;
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case GID_WINNIE:
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*engine = new Agi::WinnieEngine(syst, gd);
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break;
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default:
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return Common::kUnsupportedGameidError;
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}
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break;
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case Agi::GType_V1:
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case Agi::GType_V2:
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case Agi::GType_V3:
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*engine = new Agi::AgiEngine(syst, gd);
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break;
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default:
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return Common::kUnsupportedGameidError;
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}
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return Common::kNoError;
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}
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SaveStateList AgiMetaEngine::listSaves(const char *target) const {
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const uint32 AGIflag = MKTAG('A', 'G', 'I', ':');
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNr = atoi(file->c_str() + file->size() - 3);
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if (slotNr >= 0 && slotNr <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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uint32 type = in->readUint32BE();
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char description[31];
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if (type == AGIflag) {
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uint16 descriptionPos = 0;
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in->read(description, 31);
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// Security-check, if saveDescription has a terminating NUL
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while (description[descriptionPos]) {
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descriptionPos++;
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if (descriptionPos >= sizeof(description))
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break;
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}
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if (descriptionPos >= sizeof(description)) {
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strcpy(description, "[broken saved game]");
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}
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} else {
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strcpy(description, "[not an AGI saved game]");
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}
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delete in;
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saveList.push_back(SaveStateDescriptor(this, slotNr, description));
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void AgiMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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int AgiMetaEngine::getMaximumSaveSlot() const { return 999; }
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SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int slotNr) const {
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const uint32 AGIflag = MKTAG('A', 'G', 'I', ':');
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Common::String fileName = Common::String::format("%s.%03d", target, slotNr);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
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if (in) {
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if (in->readUint32BE() != AGIflag) {
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delete in;
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return SaveStateDescriptor();
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}
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char description[31];
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uint16 descriptionPos = 0;
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in->read(description, 31);
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while (description[descriptionPos]) {
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descriptionPos++;
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if (descriptionPos >= sizeof(description))
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break;
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}
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if (descriptionPos >= sizeof(description)) {
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// broken description, ignore it
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delete in;
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SaveStateDescriptor descriptor(this, slotNr, "[broken saved game]");
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return descriptor;
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}
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SaveStateDescriptor descriptor(this, slotNr, description);
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char saveVersion = in->readByte();
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if (saveVersion >= 4) {
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*in, thumbnail)) {
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delete in;
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return SaveStateDescriptor();
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}
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descriptor.setThumbnail(thumbnail);
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uint32 saveDate = in->readUint32BE();
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uint16 saveTime = in->readUint16BE();
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if (saveVersion >= 9) {
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in->readByte(); // skip over seconds of saveTime (not needed here)
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}
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if (saveVersion >= 6) {
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uint32 playTime = in->readUint32BE();
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descriptor.setPlayTime(playTime * 1000);
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}
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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descriptor.setSaveDate(year, month, day);
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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descriptor.setSaveTime(hour, minutes);
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}
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delete in;
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return descriptor;
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} else {
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SaveStateDescriptor emptySave;
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// Do not allow save slot 0 (used for auto-saving) to be overwritten.
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if (slotNr == 0) {
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emptySave.setAutosave(true);
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emptySave.setWriteProtectedFlag(true);
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} else {
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emptySave.setWriteProtectedFlag(false);
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}
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return emptySave;
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}
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}
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#if PLUGIN_ENABLED_DYNAMIC(AGI)
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REGISTER_PLUGIN_DYNAMIC(AGI, PLUGIN_TYPE_ENGINE, AgiMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(AGI, PLUGIN_TYPE_ENGINE, AgiMetaEngine);
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#endif
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namespace Agi {
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bool AgiBase::canLoadGameStateCurrently() {
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if (!(getGameType() == GType_PreAGI)) {
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if (getFlag(VM_FLAG_MENUS_ACCESSIBLE)) {
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if (!_noSaveLoadAllowed) {
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if (!cycleInnerLoopIsActive()) {
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// We can't allow to restore a game, while inner loop is active
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// For example Mixed Up Mother Goose has an endless loop for user name input
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// Which means even if we abort the inner loop, the game would keep on calling
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// GetString() until something is entered. And this would of course also happen
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// right after restoring a saved game.
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return true;
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}
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}
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}
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}
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return false;
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}
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bool AgiBase::canSaveGameStateCurrently() {
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if (getGameID() == GID_BC) // Technically in Black Cauldron we may save anytime
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return true;
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if (!(getGameType() == GType_PreAGI)) {
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if (getFlag(VM_FLAG_MENUS_ACCESSIBLE)) {
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if (!_noSaveLoadAllowed) {
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if (!cycleInnerLoopIsActive()) {
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if (promptIsEnabled()) {
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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int AgiEngine::agiDetectGame() {
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int ec = errOK;
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assert(_gameDescription != nullptr);
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if (getVersion() <= 0x2001) {
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_loader = new AgiLoader_v1(this);
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} else if (getVersion() <= 0x2999) {
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_loader = new AgiLoader_v2(this);
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} else {
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_loader = new AgiLoader_v3(this);
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}
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ec = _loader->detectGame();
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return ec;
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}
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} // End of namespace Agi
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