scummvm/engines/scumm/akos.cpp
Johannes Schickel 0ace80fed4 Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
The bug itself is actually a regression from r43577, the merge
of the gsoc2009-16bit branch.

svn-id: r48987
2010-05-09 20:17:30 +00:00

1895 lines
47 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/akos.h"
#include "scumm/bomp.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/he/intern_he.h"
#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/he/wiz_he.h"
namespace Scumm {
#include "common/pack-start.h" // START STRUCT PACKING
struct AkosHeader {
byte unk_1[2];
byte flags;
byte unk_2;
uint16 num_anims;
uint16 unk_3;
uint16 codec;
} PACKED_STRUCT;
struct AkosOffset {
uint32 akcd; // offset into the akcd data
uint16 akci; // offset into the akci data
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
enum AkosOpcodes {
AKC_Return = 0xC001,
AKC_SetVar = 0xC010,
AKC_CmdQue3 = 0xC015,
AKC_C016 = 0xC016,
AKC_C017 = 0xC017,
AKC_C018 = 0xC018,
AKC_C019 = 0xC019,
AKC_ComplexChan = 0xC020,
AKC_C021 = 0xC021,
AKC_C022 = 0xC022,
AKC_ComplexChan2 = 0xC025,
AKC_Jump = 0xC030,
AKC_JumpIfSet = 0xC031,
AKC_AddVar = 0xC040,
AKC_C042 = 0xC042,
AKC_C044 = 0xC044,
AKC_C045 = 0xC045,
AKC_C046 = 0xC046,
AKC_C047 = 0xC047,
AKC_C048 = 0xC048,
AKC_Ignore = 0xC050,
AKC_IncVar = 0xC060,
AKC_CmdQue3Quick = 0xC061,
AKC_JumpStart = 0xC070,
AKC_JumpE = 0xC070,
AKC_JumpNE = 0xC071,
AKC_JumpL = 0xC072,
AKC_JumpLE = 0xC073,
AKC_JumpG = 0xC074,
AKC_JumpGE = 0xC075,
AKC_StartAnim = 0xC080,
AKC_StartVarAnim = 0xC081,
AKC_Random = 0xC082,
AKC_SetActorClip = 0xC083,
AKC_StartAnimInActor = 0xC084,
AKC_SetVarInActor = 0xC085,
AKC_HideActor = 0xC086,
AKC_SetDrawOffs = 0xC087,
AKC_JumpTable = 0xC088,
AKC_SoundStuff = 0xC089,
AKC_Flip = 0xC08A,
AKC_Cmd3 = 0xC08B,
AKC_Ignore3 = 0xC08C,
AKC_Ignore2 = 0xC08D,
AKC_C08E = 0xC08E,
AKC_SkipStart = 0xC090,
AKC_SkipE = 0xC090,
AKC_SkipNE = 0xC091,
AKC_SkipL = 0xC092,
AKC_SkipLE = 0xC093,
AKC_SkipG = 0xC094,
AKC_SkipGE = 0xC095,
AKC_ClearFlag = 0xC09F,
AKC_C0A0 = 0xC0A0,
AKC_C0A1 = 0xC0A1,
AKC_C0A2 = 0xC0A2,
AKC_C0A3 = 0xC0A3,
AKC_C0A4 = 0xC0A4,
AKC_C0A5 = 0xC0A5,
AKC_C0A6 = 0xC0A6,
AKC_C0A7 = 0xC0A7,
AKC_EndSeq = 0xC0FF
};
static bool akos_compare(int a, int b, byte cmd) {
switch (cmd) {
case 0:
return a == b;
case 1:
return a != b;
case 2:
return a < b;
case 3:
return a <= b;
case 4:
return a > b;
default:
return a >= b;
}
}
void AkosCostumeLoader::loadCostume(int id) {
_akos = _vm->getResourceAddress(rtCostume, id);
assert(_akos);
}
bool AkosCostumeLoader::hasManyDirections() {
const AkosHeader *akhd;
akhd = (const AkosHeader *)_vm->findResourceData(MKID_BE('AKHD'), _akos);
return (akhd->flags & 2) != 0;
}
void AkosCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
uint anim;
const byte *r;
const AkosHeader *akhd;
uint offs;
int i;
byte code;
uint16 start, len;
uint16 mask;
if (a->_costume == 0)
return;
loadCostume(a->_costume);
if (_vm->_game.version >= 7 && hasManyDirections())
anim = toSimpleDir(1, a->getFacing()) + frame * 8;
else
anim = newDirToOldDir(a->getFacing()) + frame * 4;
akhd = (const AkosHeader *)_vm->findResourceData(MKID_BE('AKHD'), _akos);
if (anim >= READ_LE_UINT16(&akhd->num_anims))
return;
r = _vm->findResourceData(MKID_BE('AKCH'), _akos);
assert(r);
offs = READ_LE_UINT16(r + anim * sizeof(uint16));
if (offs == 0)
return;
r += offs;
const uint8 *akstPtr = _vm->findResourceData(MKID_BE('AKST'), _akos);
const uint8 *aksfPtr = _vm->findResourceData(MKID_BE('AKSF'), _akos);
i = 0;
mask = READ_LE_UINT16(r); r += 2;
do {
if (mask & 0x8000) {
const uint8 *akst = akstPtr;
const uint8 *aksf = aksfPtr;
code = *r++;
if (usemask & 0x8000) {
switch (code) {
case 1:
a->_cost.active[i] = 0;
a->_cost.frame[i] = frame;
a->_cost.end[i] = 0;
a->_cost.start[i] = 0;
a->_cost.curpos[i] = 0;
a->_cost.heCondMaskTable[i] = 0;
if (akst) {
int size = _vm->getResourceDataSize(akst) / 8;
if (size > 0) {
bool found = false;
while (size--) {
if (READ_LE_UINT32(akst) == 0) {
a->_cost.heCondMaskTable[i] = READ_LE_UINT32(akst + 4);
found = true;
break;
}
akst += 8;
}
if (!found) {
error("Sequence not found in actor %p costume %d", (void *)a, a->_costume);
}
}
}
break;
case 4:
a->_cost.stopped |= 1 << i;
break;
case 5:
a->_cost.stopped &= ~(1 << i);
break;
default:
start = READ_LE_UINT16(r); r += 2;
len = READ_LE_UINT16(r); r += 2;
a->_cost.heJumpOffsetTable[i] = 0;
a->_cost.heJumpCountTable[i] = 0;
if (aksf) {
int size = _vm->getResourceDataSize(aksf) / 6;
if (size > 0) {
bool found = false;
while (size--) {
if (READ_LE_UINT16(aksf) == start) {
a->_cost.heJumpOffsetTable[i] = READ_LE_UINT16(aksf + 2);
a->_cost.heJumpCountTable[i] = READ_LE_UINT16(aksf + 4);
found = true;
break;
}
aksf += 6;
}
if (!found) {
error("Sequence not found in actor %p costume %d", (void *)a, a->_costume);
}
}
}
a->_cost.active[i] = code;
a->_cost.frame[i] = frame;
a->_cost.end[i] = start + len;
a->_cost.start[i] = start;
a->_cost.curpos[i] = start;
a->_cost.heCondMaskTable[i] = 0;
if (akst) {
int size = _vm->getResourceDataSize(akst) / 8;
if (size > 0) {
bool found = false;
while (size--) {
if (READ_LE_UINT32(akst) == start) {
a->_cost.heCondMaskTable[i] = READ_LE_UINT32(akst + 4);
found = true;
break;
}
akst += 8;
}
if (!found) {
error("Sequence not found in actor %p costume %d", (void *)a, a->_costume);
}
}
}
break;
}
} else {
if (code != 1 && code != 4 && code != 5)
r += sizeof(uint16) * 2;
}
}
i++;
mask <<= 1;
usemask <<= 1;
} while ((uint16)mask);
}
void AkosRenderer::setPalette(uint16 *new_palette) {
uint size, i;
size = _vm->getResourceDataSize(akpl);
if (size == 0)
return;
if (size > 256)
error("akos_setPalette: %d is too many colors", size);
if (_vm->_game.features & GF_16BIT_COLOR) {
if (_paletteNum) {
for (i = 0; i < size; i++)
_palette[i] = READ_LE_UINT16(_vm->_hePalettes + _paletteNum * _vm->_hePaletteSlot + 768 + akpl[i] * 2);
} else if (rgbs) {
for (i = 0; i < size; i++) {
if (new_palette[i] == 0xFF) {
uint8 col = akpl[i];
_palette[i] = _vm->get16BitColor(rgbs[col * 3 + 0], rgbs[col * 3 + 1], rgbs[col * 3 + 2]);
} else {
_palette[i] = new_palette[i];
}
}
}
} else if (_vm->_game.heversion >= 99 && _paletteNum) {
for (i = 0; i < size; i++)
_palette[i] = (byte)_vm->_hePalettes[_paletteNum * _vm->_hePaletteSlot + 768 + akpl[i]];
} else {
for (i = 0; i < size; i++) {
_palette[i] = new_palette[i] != 0xFF ? new_palette[i] : akpl[i];
}
}
if (_vm->_game.heversion == 70) {
for (i = 0; i < size; i++)
_palette[i] = _vm->_HEV7ActorPalette[_palette[i]];
}
if (size == 256) {
byte color = new_palette[0];
if (color == 255) {
_palette[0] = color;
} else {
_useBompPalette = true;
}
}
}
void AkosRenderer::setCostume(int costume, int shadow) {
const byte *akos = _vm->getResourceAddress(rtCostume, costume);
assert(akos);
akhd = (const AkosHeader *) _vm->findResourceData(MKID_BE('AKHD'), akos);
akof = (const AkosOffset *) _vm->findResourceData(MKID_BE('AKOF'), akos);
akci = _vm->findResourceData(MKID_BE('AKCI'), akos);
aksq = _vm->findResourceData(MKID_BE('AKSQ'), akos);
akcd = _vm->findResourceData(MKID_BE('AKCD'), akos);
akpl = _vm->findResourceData(MKID_BE('AKPL'), akos);
_codec = READ_LE_UINT16(&akhd->codec);
akct = _vm->findResourceData(MKID_BE('AKCT'), akos);
rgbs = _vm->findResourceData(MKID_BE('RGBS'), akos);
xmap = 0;
if (shadow) {
const uint8 *xmapPtr = _vm->getResourceAddress(rtImage, shadow);
assert(xmapPtr);
xmap = _vm->findResourceData(MKID_BE('XMAP'), xmapPtr);
assert(xmap);
}
}
void AkosRenderer::setFacing(const Actor *a) {
_mirror = (newDirToOldDir(a->getFacing()) != 0 || akhd->flags & 1);
if (a->_flip)
_mirror = !_mirror;
}
byte AkosRenderer::drawLimb(const Actor *a, int limb) {
uint code;
const byte *p;
const AkosOffset *off;
const CostumeData &cost = a->_cost;
const CostumeInfo *costumeInfo;
uint i, extra;
byte result = 0;
int xmoveCur, ymoveCur;
uint32 heCondMaskIndex[32];
bool useCondMask;
int lastDx, lastDy;
lastDx = lastDy = 0;
for (i = 0; i < 32; ++i) {
heCondMaskIndex[i] = i;
}
if (_skipLimbs)
return 0;
if (_vm->_game.heversion >= 70 && cost.active[limb] == 8)
return 0;
if (!cost.active[limb] || cost.stopped & (1 << limb))
return 0;
useCondMask = false;
p = aksq + cost.curpos[limb];
code = p[0];
if (code & 0x80)
code = READ_BE_UINT16(p);
if (_vm->_game.heversion >= 90)
_shadow_mode = 0;
if (code == AKC_C021 || code == AKC_C022) {
uint16 s = cost.curpos[limb] + 4;
uint j = 0;
extra = p[3];
uint8 n = extra;
assert(n <= ARRAYSIZE(heCondMaskIndex));
while (n--) {
heCondMaskIndex[j++] = aksq[s++];
}
useCondMask = true;
p += extra + 2;
code = (code == AKC_C021) ? AKC_ComplexChan : AKC_ComplexChan2;
}
if (code == AKC_Return || code == AKC_EndSeq)
return 0;
if (code != AKC_ComplexChan && code != AKC_ComplexChan2) {
off = akof + (code & 0xFFF);
assert((code & 0xFFF) * 6 < READ_BE_UINT32((const byte *)akof - 4) - 8);
assert((code & 0x7000) == 0);
_srcptr = akcd + READ_LE_UINT32(&off->akcd);
costumeInfo = (const CostumeInfo *) (akci + READ_LE_UINT16(&off->akci));
_width = READ_LE_UINT16(&costumeInfo->width);
_height = READ_LE_UINT16(&costumeInfo->height);
xmoveCur = _xmove + (int16)READ_LE_UINT16(&costumeInfo->rel_x);
ymoveCur = _ymove + (int16)READ_LE_UINT16(&costumeInfo->rel_y);
_xmove += (int16)READ_LE_UINT16(&costumeInfo->move_x);
_ymove -= (int16)READ_LE_UINT16(&costumeInfo->move_y);
switch (_codec) {
case 1:
result |= codec1(xmoveCur, ymoveCur);
break;
case 5:
result |= codec5(xmoveCur, ymoveCur);
break;
case 16:
result |= codec16(xmoveCur, ymoveCur);
break;
default:
error("akos_drawLimb: invalid _codec %d", _codec);
}
} else {
if (code == AKC_ComplexChan2) {
lastDx = (int16)READ_LE_UINT16(p + 2);
lastDy = (int16)READ_LE_UINT16(p + 4);
p += 4;
}
extra = p[2];
p += 3;
uint32 decflag = heCondMaskIndex[0];
for (i = 0; i != extra; i++) {
code = p[4];
if (code & 0x80)
code = READ_BE_UINT16(p + 4);
off = akof + (code & 0xFFF);
_srcptr = akcd + READ_LE_UINT32(&off->akcd);
costumeInfo = (const CostumeInfo *) (akci + READ_LE_UINT16(&off->akci));
_width = READ_LE_UINT16(&costumeInfo->width);
_height = READ_LE_UINT16(&costumeInfo->height);
xmoveCur = _xmove + (int16)READ_LE_UINT16(p + 0);
ymoveCur = _ymove + (int16)READ_LE_UINT16(p + 2);
if (i == extra - 1) {
_xmove += lastDx;
_ymove -= lastDy;
}
uint16 shadowMask = 0;
if (!useCondMask || !akct) {
decflag = 1;
} else {
uint32 cond = READ_LE_UINT32(akct + cost.heCondMaskTable[limb] + heCondMaskIndex[i] * 4);
if (cond == 0) {
decflag = 1;
} else {
uint32 type = cond & ~0x3FFFFFFF;
cond &= 0x3FFFFFFF;
if (_vm->_game.heversion >= 90) {
shadowMask = cond & 0xE000;
cond &= ~0xE000;
}
if (_vm->_game.heversion >= 90 && cond == 0) {
decflag = 1;
} else if (type == 0x40000000) { // restored_bit
decflag = (a->_heCondMask & cond) == cond ? 1 : 0;
} else if (type == 0x80000000) { // dirty_bit
decflag = (a->_heCondMask & cond) ? 0 : 1;
} else {
decflag = (a->_heCondMask & cond) ? 1 : 0;
}
}
}
p += (p[4] & 0x80) ? 6 : 5;
if (decflag == 0)
continue;
if (_vm->_game.heversion >= 90) {
if (_vm->_game.heversion >= 99)
_shadow_mode = 0;
if (xmap && (shadowMask & 0x8000))
_shadow_mode = 3;
}
switch (_codec) {
case 1:
result |= codec1(xmoveCur, ymoveCur);
break;
case 5:
result |= codec5(xmoveCur, ymoveCur);
break;
case 16:
result |= codec16(xmoveCur, ymoveCur);
break;
case 32:
result |= codec32(xmoveCur, ymoveCur);
break;
default:
error("akos_drawLimb: invalid _codec %d", _codec);
}
}
}
return result;
}
void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
const byte *mask, *src;
byte *dst;
byte len, maskbit;
int y;
uint16 color, height, pcolor;
const byte *scaleytab;
bool masked;
bool skip_column = false;
y = v1.y;
src = _srcptr;
dst = v1.destptr;
len = v1.replen;
color = v1.repcolor;
height = _height;
scaleytab = &v1.scaletable[v1.scaleYindex];
maskbit = revBitMask(v1.x & 7);
mask = _vm->getMaskBuffer(v1.x - (_vm->_virtscr[kMainVirtScreen].xstart & 7), v1.y, _zbuf);
if (len)
goto StartPos;
do {
len = *src++;
color = len >> v1.shr;
len &= v1.mask;
if (!len)
len = *src++;
do {
if (_scaleY == 255 || *scaleytab++ < _scaleY) {
if (_actorHitMode) {
if (color && y == _actorHitY && v1.x == _actorHitX) {
_actorHitResult = true;
return;
}
} else {
masked = (y < v1.boundsRect.top || y >= v1.boundsRect.bottom) || (v1.x < 0 || v1.x >= v1.boundsRect.right) || (*mask & maskbit);
if (color && !masked && !skip_column) {
pcolor = _palette[color];
if (_shadow_mode == 1) {
if (pcolor == 13)
pcolor = _shadow_table[*dst];
} else if (_shadow_mode == 2) {
error("codec1_spec2"); // TODO
} else if (_shadow_mode == 3) {
if (_vm->_game.features & GF_16BIT_COLOR) {
uint16 srcColor = (pcolor >> 1) & 0x7DEF;
uint16 dstColor = (READ_UINT16(dst) >> 1) & 0x7DEF;
pcolor = srcColor + dstColor;
} else if (_vm->_game.heversion >= 90) {
pcolor = (pcolor << 8) + *dst;
pcolor = xmap[pcolor];
} else if (pcolor < 8) {
pcolor = (pcolor << 8) + *dst;
pcolor = _shadow_table[pcolor];
}
}
if (_vm->_bytesPerPixel == 2) {
WRITE_UINT16(dst, pcolor);
} else {
*dst = pcolor;
}
}
}
dst += _out.pitch;
mask += _numStrips;
y++;
}
if (!--height) {
if (!--v1.skip_width)
return;
height = _height;
y = v1.y;
scaleytab = &v1.scaletable[v1.scaleYindex];
if (_scaleX == 255 || v1.scaletable[v1.scaleXindex] < _scaleX) {
v1.x += v1.scaleXstep;
if (v1.x < 0 || v1.x >= v1.boundsRect.right)
return;
maskbit = revBitMask(v1.x & 7);
v1.destptr += v1.scaleXstep * _vm->_bytesPerPixel;
skip_column = false;
} else
skip_column = true;
v1.scaleXindex += v1.scaleXstep;
dst = v1.destptr;
mask = _vm->getMaskBuffer(v1.x - (_vm->_virtscr[kMainVirtScreen].xstart & 7), v1.y, _zbuf);
}
StartPos:;
} while (--len);
} while (1);
}
// This is exact duplicate of smallCostumeScaleTable[] in costume.cpp
// See FIXME below for explanation
const byte smallCostumeScaleTableAKOS[256] = {
0xFF, 0xFD, 0x7D, 0xBD, 0x3D, 0xDD, 0x5D, 0x9D,
0x1D, 0xED, 0x6D, 0xAD, 0x2D, 0xCD, 0x4D, 0x8D,
0x0D, 0xF5, 0x75, 0xB5, 0x35, 0xD5, 0x55, 0x95,
0x15, 0xE5, 0x65, 0xA5, 0x25, 0xC5, 0x45, 0x85,
0x05, 0xF9, 0x79, 0xB9, 0x39, 0xD9, 0x59, 0x99,
0x19, 0xE9, 0x69, 0xA9, 0x29, 0xC9, 0x49, 0x89,
0x09, 0xF1, 0x71, 0xB1, 0x31, 0xD1, 0x51, 0x91,
0x11, 0xE1, 0x61, 0xA1, 0x21, 0xC1, 0x41, 0x81,
0x01, 0xFB, 0x7B, 0xBB, 0x3B, 0xDB, 0x5B, 0x9B,
0x1B, 0xEB, 0x6B, 0xAB, 0x2B, 0xCB, 0x4B, 0x8B,
0x0B, 0xF3, 0x73, 0xB3, 0x33, 0xD3, 0x53, 0x93,
0x13, 0xE3, 0x63, 0xA3, 0x23, 0xC3, 0x43, 0x83,
0x03, 0xF7, 0x77, 0xB7, 0x37, 0xD7, 0x57, 0x97,
0x17, 0xE7, 0x67, 0xA7, 0x27, 0xC7, 0x47, 0x87,
0x07, 0xEF, 0x6F, 0xAF, 0x2F, 0xCF, 0x4F, 0x8F,
0x0F, 0xDF, 0x5F, 0x9F, 0x1F, 0xBF, 0x3F, 0x7F,
0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0,
0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0,
0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8,
0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8,
0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4,
0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4,
0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC,
0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC,
0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2,
0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2,
0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA,
0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6,
0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6,
0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE,
0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE
};
const byte bigCostumeScaleTable[768] = {
0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0,
0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0,
0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8,
0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8,
0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4,
0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4,
0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC,
0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC,
0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2,
0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2,
0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA,
0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6,
0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6,
0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE,
0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1,
0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9,
0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9,
0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5,
0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED,
0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3,
0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3,
0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB,
0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7,
0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7,
0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF,
0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFE,
0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0,
0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0,
0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8,
0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8,
0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4,
0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4,
0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC,
0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC,
0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2,
0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2,
0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA,
0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6,
0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6,
0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE,
0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1,
0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9,
0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9,
0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5,
0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED,
0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3,
0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3,
0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB,
0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7,
0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7,
0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF,
0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFE,
0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0,
0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0,
0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8,
0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8,
0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4,
0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4,
0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC,
0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC,
0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2,
0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2,
0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA,
0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6,
0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6,
0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE,
0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1,
0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9,
0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9,
0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5,
0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED,
0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3,
0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3,
0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB,
0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7,
0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7,
0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF,
0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF,
};
byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
int num_colors;
bool use_scaling;
int i, j;
int skip = 0, startScaleIndexX, startScaleIndexY;
Common::Rect rect;
int step;
byte drawFlag = 1;
Codec1 v1;
const int scaletableSize = (_vm->_game.heversion >= 61) ? 128 : 384;
/* implement custom scale table */
// FIXME. HACK
// For some illogical reason gcc 3.4.x produces wrong code if
// smallCostumeScaleTable from costume.cpp is used here
// So I had to put copy of it back here as it was before 1.227 revision
// of this file.
v1.scaletable = (_vm->_game.heversion >= 61) ? smallCostumeScaleTableAKOS : bigCostumeScaleTable;
if (_vm->VAR_CUSTOMSCALETABLE != 0xFF && _vm->_res->isResourceLoaded(rtString, _vm->VAR(_vm->VAR_CUSTOMSCALETABLE))) {
v1.scaletable = _vm->getStringAddressVar(_vm->VAR_CUSTOMSCALETABLE);
}
// Setup color decoding variables
num_colors = _vm->getResourceDataSize(akpl);
if (num_colors == 32) {
v1.mask = 7;
v1.shr = 3;
} else if (num_colors == 64) {
v1.mask = 3;
v1.shr = 2;
} else {
v1.mask = 15;
v1.shr = 4;
}
use_scaling = (_scaleX != 0xFF) || (_scaleY != 0xFF);
v1.x = _actorX;
v1.y = _actorY;
v1.boundsRect.left = 0;
v1.boundsRect.top = 0;
v1.boundsRect.right = _out.w;
v1.boundsRect.bottom = _out.h;
if (use_scaling) {
/* Scale direction */
v1.scaleXstep = -1;
if (xmoveCur < 0) {
xmoveCur = -xmoveCur;
v1.scaleXstep = 1;
}
if (_mirror) {
/* Adjust X position */
startScaleIndexX = j = scaletableSize - xmoveCur;
for (i = 0; i < xmoveCur; i++) {
if (v1.scaletable[j++] < _scaleX)
v1.x -= v1.scaleXstep;
}
rect.left = rect.right = v1.x;
j = startScaleIndexX;
for (i = 0, skip = 0; i < _width; i++) {
if (rect.right < 0) {
skip++;
startScaleIndexX = j;
}
if (v1.scaletable[j++] < _scaleX)
rect.right++;
}
} else {
/* No mirror */
/* Adjust X position */
startScaleIndexX = j = scaletableSize + xmoveCur;
for (i = 0; i < xmoveCur; i++) {
if (v1.scaletable[j--] < _scaleX)
v1.x += v1.scaleXstep;
}
rect.left = rect.right = v1.x;
j = startScaleIndexX;
for (i = 0; i < _width; i++) {
if (rect.left >= v1.boundsRect.right) {
startScaleIndexX = j;
skip++;
}
if (v1.scaletable[j--] < _scaleX)
rect.left--;
}
}
if (skip)
skip--;
step = -1;
if (ymoveCur < 0) {
ymoveCur = -ymoveCur;
step = -step;
}
startScaleIndexY = scaletableSize - ymoveCur;
for (i = 0; i < ymoveCur; i++) {
if (v1.scaletable[startScaleIndexY++] < _scaleY)
v1.y -= step;
}
rect.top = rect.bottom = v1.y;
startScaleIndexY = scaletableSize - ymoveCur;
for (i = 0; i < _height; i++) {
if (v1.scaletable[startScaleIndexY++] < _scaleY)
rect.bottom++;
}
startScaleIndexY = scaletableSize - ymoveCur;
} else {
if (!_mirror)
xmoveCur = -xmoveCur;
v1.x += xmoveCur;
v1.y += ymoveCur;
if (_mirror) {
rect.left = v1.x;
rect.right = v1.x + _width;
} else {
rect.left = v1.x - _width;
rect.right = v1.x;
}
rect.top = v1.y;
rect.bottom = rect.top + _height;
startScaleIndexX = scaletableSize;
startScaleIndexY = scaletableSize;
}
v1.scaleXindex = startScaleIndexX;
v1.scaleYindex = startScaleIndexY;
v1.skip_width = _width;
v1.scaleXstep = _mirror ? 1 : -1;
if (_vm->_game.heversion >= 71 && !use_scaling) {
if (_clipOverride.right > _clipOverride.left && _clipOverride.bottom > _clipOverride.top) {
v1.boundsRect = _clipOverride;
}
}
if (_actorHitMode) {
if (_actorHitX < rect.left || _actorHitX >= rect.right || _actorHitY < rect.top || _actorHitY >= rect.bottom)
return 0;
} else
markRectAsDirty(rect);
if (rect.top >= v1.boundsRect.bottom || rect.bottom <= v1.boundsRect.top)
return 0;
if (rect.left >= v1.boundsRect.right || rect.right <= v1.boundsRect.left)
return 0;
v1.replen = 0;
if (_mirror) {
if (!use_scaling)
skip = v1.boundsRect.left - v1.x;
if (skip > 0) {
v1.skip_width -= skip;
codec1_ignorePakCols(v1, skip);
v1.x = v1.boundsRect.left;
} else {
skip = rect.right - v1.boundsRect.right;
if (skip <= 0) {
drawFlag = 2;
} else {
v1.skip_width -= skip;
}
}
} else {
if (!use_scaling)
skip = rect.right - v1.boundsRect.right + 1;
if (skip > 0) {
v1.skip_width -= skip;
codec1_ignorePakCols(v1, skip) ;
v1.x = v1.boundsRect.right - 1;
} else {
skip = (v1.boundsRect.left -1) - rect.left;
if (skip <= 0)
drawFlag = 2;
else
v1.skip_width -= skip;
}
}
if (v1.skip_width <= 0 || _height <= 0)
return 0;
if (rect.left < v1.boundsRect.left)
rect.left = v1.boundsRect.left;
if (rect.top < v1.boundsRect.top)
rect.top = v1.boundsRect.top;
if (rect.top > v1.boundsRect.bottom)
rect.top = v1.boundsRect.bottom;
if (rect.bottom > v1.boundsRect.bottom)
rect.bottom = v1.boundsRect.bottom;
if (_draw_top > rect.top)
_draw_top = rect.top;
if (_draw_bottom < rect.bottom)
_draw_bottom = rect.bottom;
v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x * _vm->_bytesPerPixel;
codec1_genericDecode(v1);
return drawFlag;
}
void AkosRenderer::markRectAsDirty(Common::Rect rect) {
rect.left -= _vm->_virtscr[kMainVirtScreen].xstart & 7;
rect.right -= _vm->_virtscr[kMainVirtScreen].xstart & 7;
_vm->markRectAsDirty(kMainVirtScreen, rect, _actorID);
}
byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) {
Common::Rect clip;
int32 maxw, maxh;
if (_actorHitMode) {
error("codec5: _actorHitMode not yet implemented");
return 0;
}
if (!_mirror) {
clip.left = (_actorX - xmoveCur - _width) + 1;
} else {
clip.left = _actorX + xmoveCur - 1;
}
clip.top = _actorY + ymoveCur;
clip.right = clip.left + _width;
clip.bottom = clip.top + _height;
maxw = _out.w;
maxh = _out.h;
markRectAsDirty(clip);
clip.clip(maxw, maxh);
if ((clip.left >= clip.right) || (clip.top >= clip.bottom))
return 0;
if (_draw_top > clip.top)
_draw_top = clip.top;
if (_draw_bottom < clip.bottom)
_draw_bottom = clip.bottom;
BompDrawData bdd;
bdd.dst = _out;
if (!_mirror) {
bdd.x = (_actorX - xmoveCur - _width) + 1;
} else {
bdd.x = _actorX + xmoveCur;
}
bdd.y = _actorY + ymoveCur;
bdd.src = _srcptr;
bdd.srcwidth = _width;
bdd.srcheight = _height;
bdd.scale_x = 255;
bdd.scale_y = 255;
bdd.maskPtr = _vm->getMaskBuffer(0, 0, _zbuf);
bdd.numStrips = _numStrips;
bdd.shadowMode = _shadow_mode;
bdd.shadowPalette = _vm->_shadowPalette;
bdd.actorPalette = _useBompPalette ? _palette : 0;
bdd.mirror = !_mirror;
drawBomp(bdd);
_useBompPalette = false;
return 0;
}
void AkosRenderer::akos16SetupBitReader(const byte *src) {
_akos16.repeatMode = false;
_akos16.numbits = 16;
_akos16.mask = (1 << *src) - 1;
_akos16.shift = *(src);
_akos16.color = *(src + 1);
_akos16.bits = (*(src + 2) | *(src + 3) << 8);
_akos16.dataptr = src + 4;
}
#define AKOS16_FILL_BITS() \
if (_akos16.numbits <= 8) { \
_akos16.bits |= (*_akos16.dataptr++) << _akos16.numbits; \
_akos16.numbits += 8; \
}
#define AKOS16_EAT_BITS(n) \
_akos16.numbits -= (n); \
_akos16.bits >>= (n);
void AkosRenderer::akos16SkipData(int32 numbytes) {
akos16DecodeLine(0, numbytes, 0);
}
void AkosRenderer::akos16DecodeLine(byte *buf, int32 numbytes, int32 dir) {
uint16 bits, tmp_bits;
while (numbytes != 0) {
if (buf) {
*buf = _akos16.color;
buf += dir;
}
if (!_akos16.repeatMode) {
AKOS16_FILL_BITS()
bits = _akos16.bits & 3;
if (bits & 1) {
AKOS16_EAT_BITS(2)
if (bits & 2) {
tmp_bits = _akos16.bits & 7;
AKOS16_EAT_BITS(3)
if (tmp_bits != 4) {
// A color change
_akos16.color += (tmp_bits - 4);
} else {
// Color does not change, but rather identical pixels get repeated
_akos16.repeatMode = true;
AKOS16_FILL_BITS()
_akos16.repeatCount = (_akos16.bits & 0xff) - 1;
AKOS16_EAT_BITS(8)
AKOS16_FILL_BITS()
}
} else {
AKOS16_FILL_BITS()
_akos16.color = ((byte)_akos16.bits) & _akos16.mask;
AKOS16_EAT_BITS(_akos16.shift)
AKOS16_FILL_BITS()
}
} else {
AKOS16_EAT_BITS(1);
}
} else {
if (--_akos16.repeatCount == 0) {
_akos16.repeatMode = false;
}
}
numbytes--;
}
}
void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir,
int32 numskip_before, int32 numskip_after, byte transparency, int maskLeft, int maskTop, int zBuf) {
byte *tmp_buf = _akos16.buffer;
int maskpitch;
byte *maskptr;
const byte maskbit = revBitMask(maskLeft & 7);
if (dir < 0) {
dest -= (t_width - 1);
tmp_buf += (t_width - 1);
}
akos16SetupBitReader(src);
if (numskip_before != 0) {
akos16SkipData(numskip_before);
}
maskpitch = _numStrips;
maskptr = _vm->getMaskBuffer(maskLeft, maskTop, zBuf);
assert(t_height > 0);
assert(t_width > 0);
while (t_height--) {
akos16DecodeLine(tmp_buf, t_width, dir);
bompApplyMask(_akos16.buffer, maskptr, maskbit, t_width, transparency);
bool HE7Check = (_vm->_game.heversion == 70);
bompApplyShadow(_shadow_mode, _shadow_table, _akos16.buffer, dest, t_width, transparency, HE7Check);
if (numskip_after != 0) {
akos16SkipData(numskip_after);
}
dest += pitch;
maskptr += maskpitch;
}
}
byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
assert(_vm->_bytesPerPixel == 1);
Common::Rect clip;
int32 minx, miny, maxw, maxh;
int32 skip_x, skip_y, cur_x, cur_y;
byte transparency = (_vm->_game.heversion >= 61) ? _palette[0] : 255;
if (_actorHitMode) {
error("codec16: _actorHitMode not yet implemented");
return 0;
}
if (!_mirror) {
clip.left = (_actorX - xmoveCur - _width) + 1;
} else {
clip.left = _actorX + xmoveCur;
}
clip.top = _actorY + ymoveCur;
clip.right = clip.left + _width;
clip.bottom = clip.top + _height;
minx = miny = 0;
maxw = _out.w;
maxh = _out.h;
if (_vm->_game.heversion >= 71) {
if (_clipOverride.right > _clipOverride.left && _clipOverride.bottom > _clipOverride.top) {
minx = _clipOverride.left;
miny = _clipOverride.top;
maxw = _clipOverride.right;
maxh = _clipOverride.bottom;
}
}
markRectAsDirty(clip);
skip_x = 0;
skip_y = 0;
cur_x = _width - 1;
cur_y = _height - 1;
if (clip.left < minx) {
skip_x = -clip.left;
clip.left = 0;
}
if (clip.right > maxw) {
cur_x -= clip.right - maxw;
clip.right = maxw;
}
if (clip.top < miny) {
skip_y -= clip.top;
clip.top = 0;
}
if (clip.bottom > maxh) {
cur_y -= clip.bottom - maxh;
clip.bottom = maxh;
}
if ((clip.left >= clip.right) || (clip.top >= clip.bottom))
return 0;
if (_draw_top > clip.top)
_draw_top = clip.top;
if (_draw_bottom < clip.bottom)
_draw_bottom = clip.bottom;
int32 width_unk, height_unk;
height_unk = clip.top;
int32 dir;
if (!_mirror) {
dir = -1;
int tmp_skip_x = skip_x;
skip_x = _width - 1 - cur_x;
cur_x = _width - 1 - tmp_skip_x;
width_unk = clip.right - 1;
} else {
dir = 1;
width_unk = clip.left;
}
int32 out_height;
out_height = cur_y - skip_y;
if (out_height < 0) {
out_height = -out_height;
}
out_height++;
cur_x -= skip_x;
if (cur_x < 0) {
cur_x = -cur_x;
}
cur_x++;
int32 numskip_before = skip_x + (skip_y * _width);
int32 numskip_after = _width - cur_x;
byte *dst = (byte *)_out.pixels + height_unk * _out.pitch + width_unk * _vm->_bytesPerPixel;
akos16Decompress(dst, _out.pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, clip.left, clip.top, _zbuf);
return 0;
}
byte AkosRenderer::codec32(int xmoveCur, int ymoveCur) {
#ifdef ENABLE_HE
Common::Rect src, dst;
if (!_mirror) {
dst.left = (_actorX - xmoveCur - _width) + 1;
} else {
dst.left = _actorX + xmoveCur;
}
src.top = src.left = 0;
src.right = _width;
src.bottom = _height;
dst.top = _actorY + ymoveCur;
dst.right = dst.left + _width;
dst.bottom = dst.top + _height;
int diff;
diff = dst.left - _clipOverride.left;
if (diff < 0) {
src.left -= diff;
dst.left -= diff;
}
diff = dst.right - _clipOverride.right;
if (diff > 0) {
src.right -= diff;
dst.right -= diff;
}
diff = dst.top - _clipOverride.top;
if (diff < 0) {
src.top -= diff;
dst.top -= diff;
}
diff = dst.bottom - _clipOverride.bottom;
if (diff > 0) {
src.bottom -= diff;
dst.bottom -= diff;
}
if (dst.isValidRect() == false)
return 0;
markRectAsDirty(dst);
if (_draw_top > dst.top)
_draw_top = dst.top;
if (_draw_bottom < dst.bottom)
_draw_bottom = dst.bottom;
const uint8 *palPtr = NULL;
if (_vm->_game.features & GF_16BIT_COLOR) {
palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768;
if (_paletteNum) {
palPtr = _vm->_hePalettes + _paletteNum * _vm->_hePaletteSlot + 768;
} else if (rgbs) {
for (uint i = 0; i < 256; i++)
WRITE_LE_UINT16(_palette + i, _vm->get16BitColor(rgbs[i * 3 + 0], rgbs[i * 3 + 1], rgbs[i * 3 + 2]));
palPtr = (uint8 *)_palette;
}
} else if (_vm->_game.heversion >= 99) {
palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768;
}
byte *dstPtr = (byte *)_out.pixels + dst.top * _out.pitch + dst.left * _vm->_bytesPerPixel;
if (_shadow_mode == 3) {
Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, xmap, _vm->_bytesPerPixel);
} else {
if (palPtr != NULL) {
Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, NULL, _vm->_bytesPerPixel);
} else {
Wiz::decompressWizImage<kWizCopy>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, NULL, NULL, _vm->_bytesPerPixel);
}
}
#endif
return 0;
}
byte AkosCostumeLoader::increaseAnims(Actor *a) {
return ((ScummEngine_v6 *)_vm)->akos_increaseAnims(_akos, a);
}
bool ScummEngine_v6::akos_increaseAnims(const byte *akos, Actor *a) {
const byte *aksq, *akfo;
int i;
uint size;
bool result;
aksq = findResourceData(MKID_BE('AKSQ'), akos);
akfo = findResourceData(MKID_BE('AKFO'), akos);
size = getResourceDataSize(akfo) / 2;
result = false;
for (i = 0; i < 16; i++) {
if (a->_cost.active[i] != 0)
result |= akos_increaseAnim(a, i, aksq, (const uint16 *)akfo, size);
}
return result;
}
#define GW(o) ((int16)READ_LE_UINT16(aksq+curpos+(o)))
#define GUW(o) READ_LE_UINT16(aksq+curpos+(o))
#define GB(o) aksq[curpos+(o)]
bool ScummEngine_v6::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const uint16 *akfo, int numakfo) {
byte active;
uint old_curpos, curpos, end;
uint code;
bool flag_value, needRedraw;
int tmp, tmp2;
active = a->_cost.active[chan];
end = a->_cost.end[chan];
old_curpos = curpos = a->_cost.curpos[chan];
flag_value = false;
needRedraw = false;
do {
code = aksq[curpos];
if (code & 0x80)
code = READ_BE_UINT16(aksq + curpos);
switch (active) {
case 6:
case 8:
switch (code) {
case AKC_JumpIfSet:
case AKC_AddVar:
case AKC_SetVar:
case AKC_SkipGE:
case AKC_SkipG:
case AKC_SkipLE:
case AKC_SkipL:
case AKC_SkipNE:
case AKC_SkipE:
case AKC_C016:
case AKC_C017:
case AKC_C018:
case AKC_C019:
curpos += 5;
break;
case AKC_JumpTable:
case AKC_SetActorClip:
case AKC_Ignore3:
case AKC_Ignore2:
case AKC_Ignore:
case AKC_StartAnim:
case AKC_StartVarAnim:
case AKC_CmdQue3:
case AKC_C042:
case AKC_C044:
case AKC_C0A3:
curpos += 3;
break;
case AKC_SoundStuff:
if (_game.heversion >= 61)
curpos += 6;
else
curpos += 8;
break;
case AKC_Cmd3:
case AKC_SetVarInActor:
case AKC_SetDrawOffs:
curpos += 6;
break;
case AKC_ClearFlag:
case AKC_HideActor:
case AKC_IncVar:
case AKC_CmdQue3Quick:
case AKC_Return:
case AKC_EndSeq:
curpos += 2;
break;
case AKC_JumpGE:
case AKC_JumpG:
case AKC_JumpLE:
case AKC_JumpL:
case AKC_JumpNE:
case AKC_JumpE:
case AKC_Random:
curpos += 7;
break;
case AKC_Flip:
case AKC_Jump:
case AKC_StartAnimInActor:
case AKC_C0A0:
case AKC_C0A1:
case AKC_C0A2:
curpos += 4;
break;
case AKC_ComplexChan2:
curpos += 4;
// Fall through
case AKC_ComplexChan:
curpos += 3;
tmp = aksq[curpos - 1];
while (--tmp >= 0) {
curpos += 4;
curpos += (aksq[curpos] & 0x80) ? 2 : 1;
}
break;
case AKC_C021:
case AKC_C022:
case AKC_C045:
case AKC_C046:
case AKC_C047:
case AKC_C048:
needRedraw = 1;
curpos += aksq[curpos + 2];
break;
case AKC_C08E:
akos_queCommand(7, a, GW(2), 0);
curpos += 4;
break;
default:
curpos += (code & 0x8000) ? 2 : 1;
break;
}
break;
case 2:
curpos += (code & 0x8000) ? 2 : 1;
if (curpos > end)
curpos = a->_cost.start[chan];
break;
case 3:
if (curpos != end)
curpos += (code & 0x8000) ? 2 : 1;
break;
}
code = aksq[curpos];
if (code & 0x80)
code = READ_BE_UINT16(aksq + curpos);
if (flag_value && code != AKC_ClearFlag)
continue;
switch (code) {
case AKC_StartAnimInActor:
akos_queCommand(4, derefActor(a->getAnimVar(GB(2)), "akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0);
continue;
case AKC_Random:
a->setAnimVar(GB(6), _rnd.getRandomNumberRng(GW(2), GW(4)));
continue;
case AKC_JumpGE:
case AKC_JumpG:
case AKC_JumpLE:
case AKC_JumpL:
case AKC_JumpNE:
case AKC_JumpE:
if (akos_compare(a->getAnimVar(GB(4)), GW(5), code - AKC_JumpStart) != 0) {
curpos = GUW(2);
break;
}
continue;
case AKC_IncVar:
a->setAnimVar(0, a->getAnimVar(0) + 1);
continue;
case AKC_SetVar:
a->setAnimVar(GB(4), GW(2));
continue;
case AKC_AddVar:
a->setAnimVar(GB(4), a->getAnimVar(GB(4)) + GW(2));
continue;
case AKC_Flip:
a->_flip = GW(2) != 0;
continue;
case AKC_CmdQue3:
if (_game.heversion >= 61)
tmp = GB(2);
else
tmp = GB(2) - 1;
if ((uint) tmp < 24)
akos_queCommand(3, a, a->_sound[tmp], 0);
continue;
case AKC_CmdQue3Quick:
akos_queCommand(3, a, a->_sound[0], 0);
continue;
case AKC_StartAnim:
akos_queCommand(4, a, GB(2), 0);
continue;
case AKC_StartVarAnim:
akos_queCommand(4, a, a->getAnimVar(GB(2)), 0);
continue;
case AKC_SetVarInActor:
derefActor(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(GB(3), GW(4));
continue;
case AKC_HideActor:
akos_queCommand(1, a, 0, 0);
continue;
case AKC_SetActorClip:
akos_queCommand(5, a, GB(2), 0);
continue;
case AKC_SoundStuff:
if (_game.heversion >= 61)
continue;
tmp = GB(2) - 1;
if (tmp >= 8)
continue;
tmp2 = GB(4);
if (tmp2 < 1 || tmp2 > 3)
error("akos_increaseAnim:8 invalid code %d", tmp2);
akos_queCommand(tmp2 + 6, a, a->_sound[tmp], GB(6));
continue;
case AKC_SetDrawOffs:
akos_queCommand(6, a, GW(2), GW(4));
continue;
case AKC_JumpTable:
if (akfo == NULL)
error("akos_increaseAnim: no AKFO table");
tmp = a->getAnimVar(GB(2)) - 1;
if (_game.heversion >= 80) {
if (tmp < 0 || tmp > a->_cost.heJumpCountTable[chan] - 1)
error("akos_increaseAnim: invalid jump value %d", tmp);
curpos = READ_LE_UINT16(akfo + a->_cost.heJumpOffsetTable[chan] + tmp * 2);
} else {
if (tmp < 0 || tmp > numakfo - 1)
error("akos_increaseAnim: invalid jump value %d", tmp);
curpos = READ_LE_UINT16(&akfo[tmp]);
}
break;
case AKC_JumpIfSet:
if (!a->getAnimVar(GB(4)))
continue;
a->setAnimVar(GB(4), 0);
curpos = GUW(2);
break;
case AKC_ClearFlag:
flag_value = false;
continue;
case AKC_Jump:
curpos = GUW(2);
break;
case AKC_Return:
case AKC_EndSeq:
case AKC_ComplexChan:
case AKC_C08E:
case AKC_ComplexChan2:
break;
case AKC_C021:
case AKC_C022:
needRedraw = 1;
break;
case AKC_Cmd3:
case AKC_Ignore:
case AKC_Ignore3:
continue;
case AKC_Ignore2:
if (_game.heversion >= 71)
akos_queCommand(3, a, a->_sound[a->getAnimVar(GB(2))], 0);
continue;
case AKC_SkipE:
case AKC_SkipNE:
case AKC_SkipL:
case AKC_SkipLE:
case AKC_SkipG:
case AKC_SkipGE:
if (akos_compare(a->getAnimVar(GB(4)), GW(2), code - AKC_SkipStart) == 0)
flag_value = true;
continue;
case AKC_C016:
if (_sound->isSoundRunning( a->_sound[a->getAnimVar(GB(4))])) {
curpos = GUW(2);
break;
}
continue;
case AKC_C017:
if (!_sound->isSoundRunning(a->_sound[a->getAnimVar(GB(4))])) {
curpos = GUW(2);
break;
}
continue;
case AKC_C018:
if (_sound->isSoundRunning(a->_sound[GB(4)])) {
curpos = GUW(2);
break;
}
continue;
case AKC_C019:
if (!_sound->isSoundRunning(a->_sound[GB(4)])) {
curpos = GUW(2);
break;
}
continue;
case AKC_C042:
akos_queCommand(9, a, a->_sound[GB(2)], 0);
continue;
case AKC_C044:
akos_queCommand(9, a, a->_sound[a->getAnimVar(GB(2))], 0);
continue;
case AKC_C045:
((ActorHE *)a)->setUserCondition(GB(3), a->getAnimVar(GB(4)));
continue;
case AKC_C046:
a->setAnimVar(GB(4), ((ActorHE *)a)->isUserConditionSet(GB(3)));
continue;
case AKC_C047:
((ActorHE *)a)->setTalkCondition(GB(3));
continue;
case AKC_C048:
a->setAnimVar(GB(4), ((ActorHE *)a)->isTalkConditionSet(GB(3)));
continue;
case AKC_C0A0:
akos_queCommand(8, a, GB(2), 0);
continue;
case AKC_C0A1:
if (((ActorHE *)a)->_heTalking != 0) {
curpos = GUW(2);
break;
}
continue;
case AKC_C0A2:
if (((ActorHE *)a)->_heTalking == 0) {
curpos = GUW(2);
break;
}
continue;
case AKC_C0A3:
akos_queCommand(8, a, a->getAnimVar(GB(2)), 0);
continue;
case AKC_C0A4:
if (VAR(VAR_TALK_ACTOR) != 0) {
curpos = GUW(2);
break;
}
continue;
case AKC_C0A5:
if (VAR(VAR_TALK_ACTOR) == 0) {
curpos = GUW(2);
break;
}
continue;
default:
if ((code & 0xC000) == 0xC000)
error("Undefined uSweat token %X", code);
}
break;
} while (1);
int code2 = aksq[curpos];
if (code2 & 0x80)
code2 = READ_BE_UINT16(aksq + curpos);
if ((code2 & 0xC000) == 0xC000 && code2 != AKC_ComplexChan && code2 != AKC_Return && code2 != AKC_EndSeq && code2 != AKC_C08E && code2 != AKC_ComplexChan2 && code2 != AKC_C021 && code2 != AKC_C022)
error("Ending with undefined uSweat token %X", code2);
a->_cost.curpos[chan] = curpos;
if (needRedraw)
return 1;
else
return curpos != old_curpos;
}
void ScummEngine_v6::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) {
_akosQueuePos++;
assertRange(0, _akosQueuePos, 31, "akos_queCommand: _akosQueuePos");
_akosQueue[_akosQueuePos].cmd = cmd;
_akosQueue[_akosQueuePos].actor = a->_number;
_akosQueue[_akosQueuePos].param1 = param_1;
_akosQueue[_akosQueuePos].param2 = param_2;
}
void ScummEngine_v6::akos_processQueue() {
byte cmd;
int actor, param_1, param_2;
while (_akosQueuePos) {
cmd = _akosQueue[_akosQueuePos].cmd;
actor = _akosQueue[_akosQueuePos].actor;
param_1 = _akosQueue[_akosQueuePos].param1;
param_2 = _akosQueue[_akosQueuePos].param2;
_akosQueuePos--;
Actor *a = derefActor(actor, "akos_processQueue");
switch (cmd) {
case 1:
a->putActor(0, 0, 0);
break;
case 3:
_sound->addSoundToQueue(param_1, 0, -1, 0);
break;
case 4:
a->startAnimActor(param_1);
break;
case 5:
a->_forceClip = param_1;
break;
case 6:
a->_heOffsX = param_1;
a->_heOffsY = param_2;
break;
case 7:
#ifdef ENABLE_HE
assert(_game.heversion >= 71);
((ScummEngine_v71he *)this)->queueAuxEntry(a->_number, param_1);
#endif
break;
case 8:
_actorToPrintStrFor = a->_number;
a->_talkPosX = ((ActorHE *)a)->_heTalkQueue[param_1].posX;
a->_talkPosY = ((ActorHE *)a)->_heTalkQueue[param_1].posY;
a->_talkColor = ((ActorHE *)a)->_heTalkQueue[param_1].color;
_string[0].loadDefault();
_string[0].color = a->_talkColor;
actorTalk(((ActorHE *)a)->_heTalkQueue[param_1].sentence);
break;
case 9:
_sound->addSoundToQueue(param_1, 0, -1, 4);
break;
default:
error("akos_queCommand(%d,%d,%d,%d)", cmd, a->_number, param_1, param_2);
}
}
}
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v7::akos_processQueue() {
byte cmd;
int actor, param_1, param_2;
while (_akosQueuePos) {
cmd = _akosQueue[_akosQueuePos].cmd;
actor = _akosQueue[_akosQueuePos].actor;
param_1 = _akosQueue[_akosQueuePos].param1;
param_2 = _akosQueue[_akosQueuePos].param2;
_akosQueuePos--;
Actor *a = derefActor(actor, "akos_processQueue");
switch (cmd) {
case 1:
a->putActor(0, 0, 0);
break;
case 3:
if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->startSfx(param_1, 63);
}
}
break;
case 4:
a->startAnimActor(param_1);
break;
case 5:
a->_forceClip = param_1;
break;
case 6:
a->_heOffsX = param_1;
a->_heOffsY = param_2;
break;
case 7:
if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->setVolume(param_1, param_2);
}
}
break;
case 8:
if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->setPan(param_1, param_2);
}
}
break;
case 9:
if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->setPriority(param_1, param_2);
}
}
break;
default:
error("akos_queCommand(%d,%d,%d,%d)", cmd, a->_number, param_1, param_2);
}
}
}
#endif
} // End of namespace Scumm