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52d5d60907
The 7th Guest initializes GM devices during the "loading GM drivers" screen, which is a normal video that plays "audio" that consists of initialization messages (mostly Roland GS sysexes). The original interpreter plays this video twice, which is enough time to play the entire INI_SC.XMI initialization file. ScummVM apparently plays video a bit faster, and there is not enough time to play the entire init file. Because of this GM initialization is incomplete. I've fixed this by making the init video loop until the audio has finished playing. Note: I have only tested this with the original DOS version of the game. I don't know if the file reference I've used to identify the GM init video is the same on other platforms. If not, this change might not work and/or have unintended results.
195 lines
4.4 KiB
C++
195 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GROOVIE_MUSIC_H
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#define GROOVIE_MUSIC_H
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#include "common/array.h"
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#include "common/mutex.h"
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#include "audio/mididrv.h"
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#include "audio/mixer.h"
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class MidiParser;
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namespace Groovie {
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class GroovieEngine;
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class MusicPlayer {
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public:
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MusicPlayer(GroovieEngine *vm);
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virtual ~MusicPlayer();
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void playSong(uint32 fileref);
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void setBackgroundSong(uint32 fileref);
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void playCD(uint8 track);
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void startBackground();
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bool isPlaying() { return _isPlaying; }
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void frameTick();
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void setBackgroundDelay(uint16 delay);
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// Volume
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void setUserVolume(uint16 volume);
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void setGameVolume(uint16 volume, uint16 time);
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private:
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// Song playback
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bool play(uint32 fileref, bool loop);
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bool _isPlaying;
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uint32 _backgroundFileRef;
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uint8 _prevCDtrack;
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uint16 _backgroundDelay;
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// T7G iOS credits mp3 stream
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void playCreditsIOS();
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void stopCreditsIOS();
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Audio::SoundHandle _handleCreditsIOS;
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// Volume fading
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uint32 _fadingStartTime;
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uint16 _fadingStartVolume;
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uint16 _fadingEndVolume;
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uint16 _fadingDuration;
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void applyFading();
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protected:
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GroovieEngine *_vm;
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// Callback
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static void onTimer(void *data);
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virtual void onTimerInternal() {}
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Common::Mutex _mutex;
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// User volume
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uint16 _userVolume;
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// Game volume
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uint16 _gameVolume;
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// These are specific for each type of music
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virtual void updateVolume() = 0;
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virtual bool load(uint32 fileref, bool loop) = 0;
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virtual void unload();
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};
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class MusicPlayerMidi : public MusicPlayer, public MidiDriver_BASE {
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public:
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MusicPlayerMidi(GroovieEngine *vm);
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~MusicPlayerMidi() override;
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// MidiDriver_BASE interface
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void send(uint32 b) override;
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void sysEx(const byte* msg, uint16 length) override;
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void metaEvent(byte type, byte *data, uint16 length) override;
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private:
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// Channel volumes
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byte _chanVolumes[0x10];
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void updateChanVolume(byte channel);
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void endTrack();
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protected:
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byte *_data;
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MidiParser *_midiParser;
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MidiDriver *_driver;
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void onTimerInternal() override;
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void updateVolume() override;
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void unload() override;
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bool loadParser(Common::SeekableReadStream *stream, bool loop);
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};
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class MusicPlayerXMI : public MusicPlayerMidi {
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public:
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MusicPlayerXMI(GroovieEngine *vm, const Common::String >lName);
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~MusicPlayerXMI() override;
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void send(uint32 b) override;
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protected:
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bool load(uint32 fileref, bool loop) override;
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private:
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// Channel banks
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byte _chanBanks[0x10];
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// Output music type
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uint8 _musicType;
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bool _milesAudioMode;
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// Timbres
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class Timbre {
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public:
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Timbre() : data(NULL), patch(0), bank(0), size(0) {}
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byte patch;
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byte bank;
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uint32 size;
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byte *data;
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};
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Common::Array<Timbre> _timbres;
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void loadTimbres(const Common::String &filename);
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void clearTimbres();
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void setTimbreAD(byte channel, const Timbre &timbre);
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void setTimbreMT(byte channel, const Timbre &timbre);
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};
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class MusicPlayerMac_t7g : public MusicPlayerMidi {
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public:
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MusicPlayerMac_t7g(GroovieEngine *vm);
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protected:
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bool load(uint32 fileref, bool loop) override;
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private:
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Common::SeekableReadStream *decompressMidi(Common::SeekableReadStream *stream);
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};
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class MusicPlayerMac_v2 : public MusicPlayerMidi {
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public:
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MusicPlayerMac_v2(GroovieEngine *vm);
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protected:
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bool load(uint32 fileref, bool loop) override;
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};
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class MusicPlayerIOS : public MusicPlayer {
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public:
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MusicPlayerIOS(GroovieEngine *vm);
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~MusicPlayerIOS() override;
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protected:
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void updateVolume() override;
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bool load(uint32 fileref, bool loop) override;
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void unload() override;
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private:
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Audio::SoundHandle _handle;
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};
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} // End of Groovie namespace
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#endif // GROOVIE_MUSIC_H
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