scummvm/engines/saga2/config.h
2021-07-01 01:36:48 +02:00

73 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_CONFIG_H
#define SAGA2_CONFIG_H
namespace Saga2 {
// under WIN95 paths can get BIG
#define PATH_STR_SIZE 260
/* ===================================================================== *
FTA2 INI file settings
* ===================================================================== */
struct configuration {
uint8 musicVolume;
uint8 soundVolume;
uint8 voiceVolume;
bool autoAggression;
bool autoWeapon;
bool speechText;
bool showNight;
#ifdef _WIN32
bool windowed;
#endif
char soundResfilePath[PATH_STR_SIZE];
char voiceResfilePath[PATH_STR_SIZE];
char imageResfilePath[PATH_STR_SIZE];
char videoFilePath[PATH_STR_SIZE];
char mainResfilePath[PATH_STR_SIZE];
char dataResfilePath[PATH_STR_SIZE];
char scriptResfilePath[PATH_STR_SIZE];
char savedGamePath[PATH_STR_SIZE];
};
/* ===================================================================== *
FTA2 INI file code
* ===================================================================== */
void writeConfig(void);
void findProgramDir(char *argv);
void restoreProgramDir(void);
extern configuration globalConfig;
} // end of namespace Saga2
#endif // CONFIG_H