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94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_MAINMAP_H
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#define SAGA2_MAINMAP_H 1
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namespace Saga2 {
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void main_saga2();
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/* ===================================================================== *
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Multitasking control
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* ===================================================================== */
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// Forbid() disables all multitasking within this application,
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// and Permit() re-enables it. Use these when you need to access
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// critical data and don't want other tasks mucking with it.
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// (DOS tasking is cooperative, so these funcs are NULL).
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//
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// REM: Use these with extreme caution! You can cause the
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// program to lock up if used improperly. Make sure every
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// Forbid() has a matching Permit(), even under error conditions.
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#ifdef _WIN32
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void Forbid(void);
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void Permit(void);
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#else
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inline void Forbid(void) {}
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inline void Permit(void) {}
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#endif
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#ifdef _WIN32
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#define returnAfterThrow(n) return n
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#else
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#define returnAfterThrow(n)
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#endif
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#ifdef _WIN32
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#define controlPause(n) ((void)0)
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#else
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#define controlPause(n) delay(n)
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#endif
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// command line parsing
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//extern char *commandLineHelp;
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void parseCommandLine(int argc, char *argv[]);
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// memory access
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uint32 pickHeapSize(uint32 minHeap);
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// initialization & cleanup
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void initCleanup(void);
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bool initializeGame(void);
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void shutdownGame(void);
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bool initSystemTimer(void);
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void cleanupSystemTimer(void);
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void cleanupSystemTasks(void);
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void cleanupPaletteData(void);
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// major parts of main that are actually in main.cpp
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void cleanupGame(void); // auto-cleanup function
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bool setupGame(void);
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void cleanupPalettes(void);
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} // end of namespace Saga2
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#endif
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