scummvm/engines/saga2/oncall.h
2021-07-01 01:37:20 +02:00

185 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_ONCALL_H
#define SAGA2_ONCALL_H
#include "saga2/bitarray.h"
namespace Saga2 {
#define isValidPtr(p) ((p!=NULL)&&(p!=(void *)0xCDCDCDCD))
class HandleArray {
private:
Common::Array<byte*> _handles;
uint32 _tileID;
byte*(*_loader)(hResID, bool);
public:
HandleArray(uint16 size, byte*(*loadfunction)(hResID, bool), uint32 newID) {
for (int i = 0; i < size; ++i)
_handles.push_back(nullptr);
_loader = loadfunction;
_tileID = newID;
}
void flush() {
for (unsigned int i = 0; i < _handles.size(); ++i) {
if (_handles[i]) {
free(_handles[i]);
_handles[i] = nullptr;
}
}
}
byte *operator[](uint32 ind) {
if (_handles[ind])
return _handles[ind];
return _handles[ind] = _loader(_tileID + MKTAG(0, 0, 0, ind), false);
}
};
template <class RESTYPE> class LoadOnCall {
BitArray wanted;
BitArray locked;
BitArray recent;
RESTYPE *handle;
uint16 handles;
uint32 tileID;
RHANDLE(*loader)(hResID, bool);
RESTYPE rLoad(uint16 ind, bool asynch);
void rFree(uint16);
void rInit(uint16);
public:
LoadOnCall(uint16 newSize, RHANDLE(*loadfunction)(hResID, bool), uint32 newID) {
tileID = newID;
wanted.resize(newSize);
locked.resize(newSize);
recent.resize(newSize);
handle = (RESTYPE *)malloc(sizeof(RESTYPE) * newSize);
handles = newSize;
loader = loadfunction;
for (uint16 i = 0; i < newSize; i++)
rInit(i);
}
// destructor
~LoadOnCall() {
//if (handles) delete[] handle;
}
RESTYPE operator[](uint32 ind) {
// assert (ind<handles);
if (!locked[ind]) handle[ind] = rLoad(ind, false);
return handle[ind];
}
void flush(void) {
//recent.clearAll();
for (uint16 i = 0; i < handles; i++)
if ((locked[i]) && (!recent[i]))
rFree(i);
//locked|=recent;
recent.clearAll();
}
BitArray lockState(void) {
return locked;
}
BitArray wantState(void) {
return wanted;
}
};
template <class RESTYPE> RESTYPE LoadOnCall<RESTYPE>::rLoad(uint16 ind, bool asynch) {
RESTYPE t;
if (isValidPtr(handle[ind]) && locked[ind]) {
RLockHandle((RHANDLE) handle[ind]);
locked.Bit(ind, true);
wanted.Bit(ind, false);
recent.Bit(ind, true);
return handle[ind];
}
if (isValidPtr(handle[ind]) && wanted[ind]) {
// wait for handle
RLockHandle((RHANDLE) handle[ind]);
locked.Bit(ind, true);
wanted.Bit(ind, false);
recent.Bit(ind, true);
return NULL;
}
//t = (RESTYPE) tileRes->load( tileID + MKTAG( 0,0,0,bankNum ) );
t = (RESTYPE) loader(tileID + MKTAG(0, 0, 0, ind), asynch);
locked.Bit(ind, !asynch);
wanted.Bit(ind, asynch);
recent.Bit(ind, true);
if (asynch) {
handle[ind] = (RESTYPE) NULL;
} else {
if (t == NULL) {
error("Resource %d could not load (Tile bank)", ind);
}
handle[ind] = t;
}
return t;
}
template <class RESTYPE> void LoadOnCall<RESTYPE>::rFree(uint16 ind) {
if (isValidPtr(handle[ind])) {
RUnlockHandle((RHANDLE) handle[ind]);
locked.Bit(ind, false);
//recent.Bit(ind,false);
// washHandle(handle[ind]);
}
}
template <class RESTYPE> void LoadOnCall<RESTYPE>::rInit(uint16 ind) {
RESTYPE t;
if (!isValidPtr(handle[ind])) {
t = (RESTYPE) loader(tileID + MKTAG(0, 0, 0, ind), false);
handle[ind] = t;
locked.Bit(ind, true);
RUnlockHandle((RHANDLE) handle[ind]);
locked.Bit(ind, false);
recent.Bit(ind, false);
}
}
//typedef LoadOnCall<TileBankHandle> tileBankArray; //(64,tileResLoad);
} // end of namespace Saga2
#endif