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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_CUTSCENES_H
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#define XEEN_CUTSCENES_H
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#include "xeen/files.h"
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#include "xeen/sprites.h"
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#include "xeen/subtitles.h"
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namespace Xeen {
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class XeenEngine;
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class Cutscenes {
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protected:
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XeenEngine *_vm;
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protected:
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Cutscenes(XeenEngine *vm) : _vm(vm) {}
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virtual ~Cutscenes() {}
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/**
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* Get a speaking frame from a range
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*/
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uint getSpeakingFrame(uint minFrame, uint maxFrame);
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/**
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* Draws the scroll in the background
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* @param rollUp If true, rolls up the scroll. If false, unrolls.
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* @param fadeIn If true, does an initial fade in
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* @returns True if key or mouse pressed
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*/
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virtual bool doScroll(bool rollUp, bool fadeIn);
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};
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} // End of namespace Xeen
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#endif /* XEEN_CUTSCENES_H */
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