scummvm/engines/neverhood/neverhood.cpp
2014-02-18 02:39:36 +01:00

220 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "base/plugins.h"
#include "base/version.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "neverhood/neverhood.h"
#include "neverhood/blbarchive.h"
#include "neverhood/console.h"
#include "neverhood/gamemodule.h"
#include "neverhood/gamevars.h"
#include "neverhood/graphics.h"
#include "neverhood/resourceman.h"
#include "neverhood/resource.h"
#include "neverhood/screen.h"
#include "neverhood/sound.h"
#include "neverhood/staticdata.h"
namespace Neverhood {
NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _console(nullptr) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_rnd = new Common::RandomSource("neverhood");
}
NeverhoodEngine::~NeverhoodEngine() {
delete _rnd;
}
Common::Error NeverhoodEngine::run() {
initGraphics(640, 480, true);
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
_isSaveAllowed = false;
_mouseX = 0;
_mouseY = 0;
_gameState.sceneNum = 0;
_gameState.which = 0;
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("originalsaveload", "false");
ConfMan.registerDefault("skiphallofrecordsscenes", "false");
_staticData = new StaticData();
_staticData->load("neverhood.dat");
_gameVars = new GameVars();
_screen = new Screen(this);
_res = new ResourceMan();
_console = new Console(this);
if (isDemo()) {
_res->addArchive("a.blb");
_res->addArchive("nevdemo.blb");
} else {
_res->addArchive("a.blb");
_res->addArchive("c.blb");
_res->addArchive("hd.blb");
_res->addArchive("i.blb");
_res->addArchive("m.blb");
_res->addArchive("s.blb");
_res->addArchive("t.blb");
}
CursorMan.showMouse(false);
_soundMan = new SoundMan(this);
_audioResourceMan = new AudioResourceMan(this);
_gameModule = new GameModule(this);
_isSaveAllowed = true;
_updateSound = true;
_enableMusic = !_mixer->isSoundTypeMuted(Audio::Mixer::kMusicSoundType);
if (isDemo()) {
// Adjust this navigation list for the demo version
NavigationList *navigationList = _staticData->getNavigationList(0x004B67E8);
(*navigationList)[0].middleSmackerFileHash = 0;
(*navigationList)[0].middleFlag = 1;
(*navigationList)[2].middleSmackerFileHash = 0;
(*navigationList)[2].middleFlag = 1;
(*navigationList)[4].middleSmackerFileHash = 0;
(*navigationList)[4].middleFlag = 1;
(*navigationList)[5].middleSmackerFileHash = 0;
(*navigationList)[5].middleFlag = 1;
}
if (ConfMan.hasKey("save_slot")) {
if (loadGameState(ConfMan.getInt("save_slot")).getCode() != Common::kNoError)
_gameModule->startup();
} else
_gameModule->startup();
mainLoop();
delete _gameModule;
delete _soundMan;
delete _audioResourceMan;
delete _console;
delete _res;
delete _screen;
delete _gameVars;
delete _staticData;
return Common::kNoError;
}
void NeverhoodEngine::mainLoop() {
uint32 nextFrameTime = 0;
while (!shouldQuit()) {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
// Open debugger console
_console->attach();
continue;
}
_gameModule->handleKeyDown(event.kbd.keycode);
_gameModule->handleAsciiKey(event.kbd.ascii);
break;
case Common::EVENT_KEYUP:
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_gameModule->handleMouseMove(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
_gameModule->handleMouseDown(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
_gameModule->handleMouseUp(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_WHEELUP:
_gameModule->handleWheelUp();
break;
case Common::EVENT_WHEELDOWN:
_gameModule->handleWheelDown();
break;
case Common::EVENT_QUIT:
_system->quit();
break;
default:
break;
}
}
if (_system->getMillis() >= nextFrameTime) {
_gameModule->checkRequests();
_gameModule->handleUpdate();
_gameModule->draw();
_console->onFrame();
_screen->update();
if (_updateSound)
_soundMan->update();
nextFrameTime = _screen->getNextFrameTime();
};
_audioResourceMan->updateMusic();
_system->updateScreen();
_system->delayMillis(10);
}
}
NPoint NeverhoodEngine::getMousePos() {
NPoint pt;
pt.x = _mouseX;
pt.y = _mouseY;
return pt;
}
} // End of namespace Neverhood