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animation.cpp
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Moved the initial screen clearing from play() to load(), so that it will be
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2006-07-10 18:57:40 +00:00 |
animation.h
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Added support for DXA cutscenes, while still retaining support for the old MPEG
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2006-07-08 11:42:07 +00:00 |
anims.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
console.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
console.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
controls.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
controls.h
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
debug.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
debug.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
defs.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
events.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
function.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
header.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
icons.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
interpreter.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
interpreter.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
layers.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
logic.cpp
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Since our debug() adds an exclamation mark at the message end, remove
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2006-04-04 22:04:51 +00:00 |
logic.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
maketext.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
maketext.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
memory.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
memory.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
menu.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
mouse.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
mouse.h
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fixed warnings
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2006-02-23 17:51:27 +00:00 |
music.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
object.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
palette.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
protocol.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
render.cpp
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Added support for DXA cutscenes, while still retaining support for the old MPEG
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2006-07-08 11:42:07 +00:00 |
resman.cpp
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Slightly more verbose debug message.
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2006-07-08 15:39:26 +00:00 |
resman.h
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Cleanup
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2006-07-08 20:45:01 +00:00 |
router.cpp
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A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
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2006-04-01 12:47:09 +00:00 |
router.h
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A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
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2006-04-01 12:47:09 +00:00 |
saveload.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
saveload.h
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Standardized the preprocessor constants used to prevent double inclusion of
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2006-02-12 19:57:23 +00:00 |
screen.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
screen.h
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Added support for DXA cutscenes, while still retaining support for the old MPEG
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2006-07-08 11:42:07 +00:00 |
scroll.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
sound.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
sound.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
speech.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
sprite.cpp
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Renamed files for consistency with other engines:
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2006-02-12 19:33:45 +00:00 |
startup.cpp
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Cleanup
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2006-07-08 20:45:01 +00:00 |
sword2.cpp
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Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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2006-06-24 08:07:48 +00:00 |
sword2.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
sync.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |
walker.cpp
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Removed includes from sword2.h so that (hopefully) there will eventually be
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2006-02-17 15:07:36 +00:00 |