scummvm/backends/imgui/imgui_fonts.h

43 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_IMGUI_FONTS_H
#define BACKENDS_IMGUI_FONTS_H
#include "backends/imgui/imgui.h"
namespace ImGui {
/**
* Loads and adds a TTF font file from the common fonts archive to ImGui .
*
* @param filename The name of the font to load.
* @param size_pixels The size of the font in pixels.
* @param font_cfg_template Configuration of the font.
* @param glyph_ranges Glyph ranges array terminated by 0, you need to make sure that your array persist up until the
* atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data.
* @return 0 in case loading fails, otherwise a pointer to the Font object.
*/
ImFont *addTTFFontFromArchive(const char *filename, float size_pixels, const ImFontConfig *font_cfg_template = NULL, const ImWchar *glyph_ranges = NULL);
}
#endif