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43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_IMGUI_FONTS_H
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#define BACKENDS_IMGUI_FONTS_H
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#include "backends/imgui/imgui.h"
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namespace ImGui {
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/**
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* Loads and adds a TTF font file from the common fonts archive to ImGui .
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*
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* @param filename The name of the font to load.
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* @param size_pixels The size of the font in pixels.
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* @param font_cfg_template Configuration of the font.
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* @param glyph_ranges Glyph ranges array terminated by 0, you need to make sure that your array persist up until the
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* atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data.
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* @return 0 in case loading fails, otherwise a pointer to the Font object.
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*/
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ImFont *addTTFFontFromArchive(const char *filename, float size_pixels, const ImFontConfig *font_cfg_template = NULL, const ImWchar *glyph_ranges = NULL);
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}
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#endif
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