scummvm/backends/platform/dc
2024-07-03 22:34:26 +01:00
..
audio.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
cache.S
check_plugin_symbols
dc-fs.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
dc.h GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
DCLauncherDialog.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
dcloader.cpp DC: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
dcloader.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
dcmain.cpp GUI: Migrate GUI to Path class 2023-12-24 13:19:25 +01:00
dcutils.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
dcutils.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
deficon.h BUILD: Update logos and icons on ports 2019-04-02 10:55:57 -04:00
display.cpp GRAPHICS: Add support for pixels with masks and inverted pixels 2023-02-19 23:51:09 +01:00
dreamcast.mk BUILD: Fix broken Dreamcast ronin handling & feature detection 2018-08-18 13:32:14 +02:00
icon.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
icon.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
input.cpp COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
ip.txt.in JANITORIAL: Update copyright year 2014-01-01 12:44:08 +02:00
label.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
label.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Makefile DC: BUILD: Always disable SCUMMv7+ on Dreamcast (Bug#6008) 2023-02-08 00:50:33 +01:00
module.mk DC: Break out some common code into a shared file 2021-11-03 19:10:25 +01:00
plugin_head.S
plugin.syms DC: Implement atexit handling for plugins 2016-09-27 13:06:15 +02:00
plugin.x DC: Implement atexit handling for plugins 2016-09-27 13:06:15 +02:00
plugins.cpp BACKENDS: Migrate plugins to Path API 2023-12-24 13:19:25 +01:00
portdefs.h COMMON: Add inttypes.h to common/scummsys.h 2024-07-03 22:34:26 +01:00
README DC: Bump required libronin version 2021-11-03 19:10:25 +01:00
selector.cpp BACKENDS: DC: Start considering game paths as Path class 2023-12-24 13:19:25 +01:00
softkbd.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
softkbd.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
time.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
vmsave.cpp ALL: Unify zlib and gzio API 2023-08-28 21:49:03 +02:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-4.6.3 configured as a cross-compiler for `sh-elf'

* binutils-2.18 configured likewise

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.19.0.tar.gz>

* libronin-0.7 : <URL:http://peter.bortas.org/scumm/libronin-0.7.tar.gz>

* libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make',
to get a static binary with the name `scummvm.elf'.