scummvm/engines/hadesch/metaengine.cpp
2024-06-30 18:39:06 +02:00

52 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2020 Google
*
*/
#include "common/system.h"
#include "common/savefile.h"
#include "hadesch/hadesch.h"
#include "engines/advancedDetector.h"
class HadeschMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
bool hasFeature(MetaEngineFeature f) const override {
return
(f == kSupportsLoadingDuringStartup) ||
checkExtendedSaves(f);
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
*engine = new Hadesch::HadeschEngine(syst, desc);
return Common::kNoError;
}
const char *getName() const override {
return "hadesch";
}
};
#if PLUGIN_ENABLED_DYNAMIC(HADESCH)
REGISTER_PLUGIN_DYNAMIC(HADESCH, PLUGIN_TYPE_ENGINE, HadeschMetaEngine);
#else
REGISTER_PLUGIN_STATIC(HADESCH, PLUGIN_TYPE_ENGINE, HadeschMetaEngine);
#endif