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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "watchmaker/tga_util.h"
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#include "image/tga.h"
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#include "watchmaker/types.h"
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#include "watchmaker/render.h"
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#include "watchmaker/utils.h"
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namespace Watchmaker {
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Graphics::Surface *ReadTgaImage(const char *Name, Common::SeekableReadStream &stream, Graphics::PixelFormat format, unsigned int flag) {
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Image::TGADecoder tgaDecoder;
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if (!tgaDecoder.loadStream(stream)) {
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error("Failed to load TGA: %s", Name);
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}
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auto surface = tgaDecoder.getSurface();
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return surface->convertTo(format);
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#if 0
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if (flag & 1) // read alpa byte?
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bAlpha = 1;
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if (flag & rSURFACEFLIP) // flip tga orientation?
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bFlip = 1;
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#endif
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}
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} // End of namespace Watchmaker
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