scummvm/engines/watchmaker/watchmaker.h
Einar Johan Trøan Sømåen 4781fca07a WATCHMAKER: Add initial engine harness
All this can do for now, is detect The Watchmaker
2023-04-29 13:01:08 +02:00

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_WATCHMAKER_H
#define WATCHMAKER_WATCHMAKER_H
#include "engines/engine.h"
#include "common/platform.h"
#include "common/queue.h"
#include "common/rect.h"
#include "common/str.h"
#include "audio/mixer.h"
struct ADGameDescription;
namespace Watchmaker {
class Console;
enum WatchmakerDebugChannels {
kDebugGeneral = 1 << 0
};
class WatchmakerGame : public Engine {
public:
WatchmakerGame(OSystem *syst, const ADGameDescription *gameDesc);
~WatchmakerGame() override;
Common::Error run() override;
// Detection related functions
const ADGameDescription *_gameDescription;
const char *getGameId() const;
Common::Platform getPlatform() const;
private:
Console *_console;
};
} // End of namespace Watchmaker
#endif