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4781fca07a
All this can do for now, is detect The Watchmaker
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_WATCHMAKER_H
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#define WATCHMAKER_WATCHMAKER_H
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#include "engines/engine.h"
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#include "common/platform.h"
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#include "common/queue.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "audio/mixer.h"
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struct ADGameDescription;
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namespace Watchmaker {
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class Console;
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enum WatchmakerDebugChannels {
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kDebugGeneral = 1 << 0
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};
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class WatchmakerGame : public Engine {
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public:
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WatchmakerGame(OSystem *syst, const ADGameDescription *gameDesc);
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~WatchmakerGame() override;
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Common::Error run() override;
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// Detection related functions
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const ADGameDescription *_gameDescription;
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const char *getGameId() const;
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Common::Platform getPlatform() const;
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private:
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Console *_console;
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};
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} // End of namespace Watchmaker
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#endif
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