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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_DETECTION_H
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#define TWINE_DETECTION_H
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namespace TwinE {
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enum TwineGameType {
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GType_LBA = 1,
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GType_LBA2 = 2,
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// slideshow demo of lba1
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GType_LBASHOW = 3
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};
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enum TwineFeatureFlags {
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TF_VERSION_EUROPE = (1 << 0),
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TF_VERSION_USA = (1 << 1),
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TF_VERSION_CUSTOM = (1 << 2),
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TF_USE_GIF = (1 << 3),
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TF_DOTEMU_ENHANCED = (1 << 4),
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TF_LBA1_CLASSIC = (1 << 5),
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TF_MOD = (1 << 6)
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};
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} // End of namespace TwinE
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#endif // TWINE_DETECTION_H
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