scummvm/engines/icb/gfx/psx_pcgpu.h
Paweł Kołodziejski a18e803ea6 ICB: Cleanup types
2021-03-07 09:56:34 +01:00

630 lines
19 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_LIBGPU_H_
#define ICB_LIBGPU_H_
namespace ICB {
// For storing user data in the OT entry e.g. texture pointer
extern void *OTusrData;
#define OTSetUser(usr) OTusrData = (usr)
// For choosing which texture to store in the OT list
#define ChooseTexture(texture) OTSetUser((texture))
/*
* Primitive list:
*
* Name |Size*1|Shade |Vertex |Texture| Function
* ---------+------+-------+-------+-------+------------------------
* POLY_F3 | 6 |Flat | 3 |OFF | Flat Triangle
* POLY_FT3 | 9 |Flat | 3 |ON | Flat Textured Triangle
* POLY_G3 | 8 |Gouraud| 3 |OFF | Gouraud Triangle
* POLY_GT3 |11 |Gouraud| 3 |ON | Gouraud Textured Triangle
* POLY_F4 | 7 |Flat | 4 |OFF | Flat Quadrangle
* POLY_FT4 |11 |Flat | 4 |ON | Flat Textured Quadrangle
* POLY_G4 |10 |Gouraud| 4 |OFF | Gouraud Quadrangle
* POLY_GT4 |14 |Gouraud| 4 |ON | Gouraud Textured Quadrangle
* ---------+------+-------+-------+-------+------------------------
* LINE_F2 | 5 |Flat | 2 | - | unconnected Flat Line
* LINE_G2 | 6 |Gouraud| 2 | - | unconnected Gouraud Line
* LINE_F3 | 7 |Flat | 3 | - | 3-connected Flat Line
* LINE_G3 | 9 |Gouraud| 3 | - | 3-connected Gouraud Line
* LINE_F4 | 8 |Flat | 4 | - | 4-connected Flat Line
* LINE_G4 |11 |Gouraud| 4 | - | 4-connected Gouraud Line
* ---------+------+-------+-------+-------+------------------------
* SPRT | 6 |Flat | 1 |ON | free size Sprite
* SPRT_16 | 5 |Flat | 1 |ON | 16x16 Sprite
* SPRT_8 | 5 |Flat | 1 |ON | 8x8 Sprite
* ---------+------+-------+-------+-------+------------------------
* TILE | 5 |Flat | 1 |OFF | free size Sprite
* TILE_16 | 4 |Flat | 1 |OFF | 16x16 Sprite
* TILE_8 | 4 |Flat | 1 |OFF | 8x8 Sprite
* TILE_1 | 4 |Flat | 1 |OFF | 1x1 Sprite
* ---------+------+-------+-------+-------+------------------------
* DR_TWIN | 3 | - | - | - | Texture Window
* DR_AREA | 3 | - | - | - | Drawing Area
* DR_OFFSET| 3 | - | - | - | Drawing Offset
* DR_MODE | 3 | - | - | - | Drawing Mode
* DR_ENV |16 | - | - | - | Drawing Environment
* DR_MOVE | 6 | - | - | - | MoveImage
* DR_LOAD |17 | - | - | - | LoadImage
* DR_TPAGE | 2 | - | - | - | Drawing TPage
* DR_STP | 3 | - | - | - | Drawing STP
*
* *1: in int32-word
*
* Texture Attributes:
* abr: ambient rate
* abr 0 1 2 3
* -------------------------------------
* Front 0.5 1.0 0.5 -1.0
* Back 0.5 1.0 1.0 1.0
*
* tp: texture mode
* tp 0 1 2
* -----------------------------
* depth 4bit 8bit 16bit
* color CLUT CLUT DIRECT
*/
/*
* Time-out Cycle
*/
#define WAIT_TIME 0x800000
/*
* General Macros
*/
#define limitRange(x, l, h) ((x) = ((x) < (l) ? (l) : (x) > (h) ? (h) : (x)))
/*
* Set/Add Vector/Rectangle Attributes
*/
#define setVector(v, _x, _y, _z) (v)->vx = _x, (v)->vy = _y, (v)->vz = _z
#define applyVector(v, _x, _y, _z, op) (v)->vx op _x, (v)->vy op _y, (v)->vz op _z
#define copyVector(v0, v1) (v0)->vx = (v1)->vx, (v0)->vy = (v1)->vy, (v0)->vz = (v1)->vz
#define addVector(v0, v1) (v0)->vx += (v1)->vx, (v0)->vy += (v1)->vy, (v0)->vz += (v1)->vz
#define dumpVector(str, v) GPU_printf("%s=(%d,%d,%d)\n", str, (v)->vx, (v)->vy, (v)->vz)
#define dumpMatrix(x) \
GPU_printf("\t%5d,%5d,%5d\n", (x)->m[0][0], (x)->m[0][1], (x)->m[0][2]), GPU_printf("\t%5d,%5d,%5d\n", (x)->m[1][0], (x)->m[1][1], (x)->m[1][2]), \
GPU_printf("\t%5d,%5d,%5d\n", (x)->m[2][0], (x)->m[2][1], (x)->m[2][2])
#define setRECT(r, _x, _y, _w, _h) (r)->x = (_x), (r)->y = (_y), (r)->w = (_w), (r)->h = (_h)
/*
* Set Primitive Attributes
*/
#define setTPage(p, tp, abr, x, y) ((p)->tpage = getTPage(tp, abr, x, y))
#define setClut(p, x, y) ((p)->clut = getClut(x, y))
/*
* Set Primitive Colors
*/
#define setRGB0(p, _r0, _g0, _b0) (p)->r0 = _r0, (p)->g0 = _g0, (p)->b0 = _b0
#define setRGB1(p, _r1, _g1, _b1) (p)->r1 = _r1, (p)->g1 = _g1, (p)->b1 = _b1
#define setRGB2(p, _r2, _g2, _b2) (p)->r2 = _r2, (p)->g2 = _g2, (p)->b2 = _b2
#define setRGB3(p, _r3, _g3, _b3) (p)->r3 = _r3, (p)->g3 = _g3, (p)->b3 = _b3
/*
* Set Primitive Screen Points
*/
#define setXY0(p, _x0, _y0) (p)->x0 = (_x0), (p)->y0 = (_y0)
#define setXY2(p, _x0, _y0, _x1, _y1) (p)->x0 = (_x0), (p)->y0 = (_y0), (p)->x1 = (_x1), (p)->y1 = (_y1)
#define setXY3(p, _x0, _y0, _x1, _y1, _x2, _y2) (p)->x0 = (_x0), (p)->y0 = (_y0), (p)->x1 = (_x1), (p)->y1 = (_y1), (p)->x2 = (_x2), (p)->y2 = (_y2)
#define setXY4(p, _x0, _y0, _x1, _y1, _x2, _y2, _x3, _y3) \
(p)->x0 = (_x0), (p)->y0 = (_y0), (p)->x1 = (_x1), (p)->y1 = (_y1), (p)->x2 = (_x2), (p)->y2 = (_y2), (p)->x3 = (_x3), (p)->y3 = (_y3)
#define setXYWH(p, _x0, _y0, _w, _h) \
(p)->x0 = (_x0), (p)->y0 = (_y0), (p)->x1 = (_x0) + (_w), (p)->y1 = (_y0), (p)->x2 = (_x0), (p)->y2 = (_y0) + (_h), (p)->x3 = (_x0) + (_w), (p)->y3 = (_y0) + (_h)
/*
* Set Primitive Width/Height
*/
#define setWH(p, _w, _h) (p)->w = _w, (p)->h = _h
/*
* Set Primitive Texture Points
*/
#define setUV0(p, _u0, _v0) (p)->u0 = (_u0), (p)->v0 = (_v0)
#define setUV3(p, _u0, _v0, _u1, _v1, _u2, _v2) (p)->u0 = (_u0), (p)->v0 = (_v0), (p)->u1 = (_u1), (p)->v1 = (_v1), (p)->u2 = (_u2), (p)->v2 = (_v2)
#define setUV4(p, _u0, _v0, _u1, _v1, _u2, _v2, _u3, _v3) \
(p)->u0 = (_u0), (p)->v0 = (_v0), (p)->u1 = (_u1), (p)->v1 = (_v1), (p)->u2 = (_u2), (p)->v2 = (_v2), (p)->u3 = (_u3), (p)->v3 = (_v3)
#define setUVWH(p, _u0, _v0, _w, _h) \
(p)->u0 = (_u0), (p)->v0 = (_v0), (p)->u1 = (_u0) + (_w), (p)->v1 = (_v0), (p)->u2 = (_u0), (p)->v2 = (_v0) + (_h), (p)->u3 = (_u0) + (_w), (p)->v3 = (_v0) + (_h)
/*
* Primitive Handling Macros
*/
#define setusr(p, _usr) (((P_TAG *)(p))->usr = (void *)(_usr))
#define setz(p, _z) (((P_TAG *)(p))->z0 = (uint16)(_z))
#define setlen(p, _len) (((P_TAG *)(p))->len = (uint8)(_len))
#define setaddr(p, _addr) (((P_TAG *)(p))->addr = (void *)(_addr))
#define setcode(p, _code) (((P_TAG *)(p))->code = (uint8)(_code))
#define getlen(p) (uint8)(((P_TAG *)(p))->len)
#define getcode(p) (uint8)(((P_TAG *)(p))->code)
#define getaddr(p) (void *)(((P_TAG *)(p))->addr)
#define nextPrim(p) (void *)(((P_TAG *)(p))->addr)
#define isendprim(p) ((((P_TAG *)(p))->addr) == (void *)UINTPTR_MAX)
#define addPrim(ot, p) setaddr(p, getaddr(ot)), setaddr(ot, p), setz(p, 0), setusr(p, 0)
#define addPrimZ(ot, p, z0) setaddr(p, getaddr(ot)), setaddr(ot, p), setz(p, z0), setusr(p, 0)
#define addPrimZUsr(ot, p, z0, usr) setaddr(p, getaddr(ot)), setaddr(ot, p), setz(p, z0), setusr(p, usr)
#define addPrims(ot, p0, p1) setaddr(p1, getaddr(ot)), setaddr(ot, p0)
#define catPrim(p0, p1) setaddr(p0, p1)
#define termPrim(p) setaddr(p, (void *)UINTPTR_MAX)
#define setSemiTrans(p, abe) ((abe) ? setcode(p, getcode(p) | 0x02) : setcode(p, getcode(p) & ~0x02))
#define setShadeTex(p, tge) ((tge) ? setcode(p, getcode(p) | 0x01) : setcode(p, getcode(p) & ~0x01))
#define getTPage(tp, abr, x, y) ((((tp)&0x3) << 7) | (((abr)&0x3) << 5) | (((y)&0x100) >> 4) | (((x)&0x3ff) >> 6) | (((y)&0x200) << 2))
#define getClut(x, y) ((y << 6) | ((x >> 4) & 0x3f))
#define dumpTPage(tpage) \
GPU_printf("tpage: (%d,%d,%d,%d)\n", ((tpage) >> 7) & 0x003, ((tpage) >> 5) & 0x003, ((tpage) << 6) & 0x7c0, (((tpage) << 4) & 0x100) + (((tpage) >> 2) & 0x200))
#define dumpClut(clut) GPU_printf("clut: (%d,%d)\n", (clut & 0x3f) << 4, (clut >> 6))
#define _get_mode(dfe, dtd, tpage) ((0xe1000000) | ((dtd) ? 0x0200 : 0) | ((dfe) ? 0x0400 : 0) | ((tpage)&0x9ff))
#define setDrawTPage(p, dfe, dtd, tpage) setlen(p, 1), ((uint32 *)(p))[2] = _get_mode(dfe, dtd, tpage)
#define _get_tw(tw) \
(tw ? ((0xe2000000) | ((((tw)->y & 0xff) >> 3) << 15) | ((((tw)->x & 0xff) >> 3) << 10) | (((~((tw)->h - 1) & 0xff) >> 3) << 5) | (((~((tw)->w - 1) & 0xff) >> 3))) : 0)
#define setTexWindow(p, tw) setlen(p, 2), ((uint32 *)(p))[1] = _get_tw(tw), ((uint32 *)(p))[2] = 0
#define _get_len(rect) (((rect)->w * (rect)->h + 1) / 2 + 4)
#define setDrawLoad(pt, rect) \
(_get_len(rect) <= 16) ? ((setlen(pt, _get_len(rect))), ((pt)->code[0] = 0xa0000000), ((pt)->code[1] = *((uint32 *)&(rect)->x)), \
((pt)->code[2] = *((uint32 *)&(rect)->w)), ((pt)->p[_get_len(rect) - 4] = 0x01000000)) \
: ((setlen(pt, 0)))
/* Primitive Lentgh Code */
/*-------------------------------------------------------------------- */
/* */
#define setPolyF3(p) setlen(p, 4 + 3), setcode(p, 0x20)
#define setPolyFT3(p) setlen(p, 7 + 3), setcode(p, 0x24)
#define setPolyG3(p) setlen(p, 6 + 3), setcode(p, 0x30)
#define setPolyGT3(p) setlen(p, 9 + 3), setcode(p, 0x34)
#define setPolyF4(p) setlen(p, 5 + 4), setcode(p, 0x28)
#define setPolyFT4(p) setlen(p, 9 + 4), setcode(p, 0x2c)
#define setPolyG4(p) setlen(p, 8 + 4), setcode(p, 0x38)
#define setPolyGT4(p) setlen(p, 12 + 4), setcode(p, 0x3c)
#define setSprt8(p) setlen(p, 3 + 1), setcode(p, 0x74)
#define setSprt16(p) setlen(p, 3 + 1), setcode(p, 0x7c)
#define setSprt(p) setlen(p, 4 + 1), setcode(p, 0x64)
#define setTile1(p) setlen(p, 2 + 1), setcode(p, 0x68)
#define setTile8(p) setlen(p, 2 + 1), setcode(p, 0x70)
#define setTile16(p) setlen(p, 2 + 1), setcode(p, 0x78)
#define setTile(p) setlen(p, 3 + 1), setcode(p, 0x60)
#define setLineF2(p) setlen(p, 3 + 2), setcode(p, 0x40)
#define setLineG2(p) setlen(p, 4 + 2), setcode(p, 0x50)
#define setLineF3(p) setlen(p, 5 + 3), setcode(p, 0x48), (p)->pad = 0x55555555
#define setLineG3(p) setlen(p, 7 + 3), setcode(p, 0x58), (p)->pad = 0x55555555, (p)->p2 = 0
#define setLineF4(p) setlen(p, 6 + 4), setcode(p, 0x4c), (p)->pad = 0x55555555
#define setLineG4(p) setlen(p, 9 + 4), setcode(p, 0x5c), (p)->pad = 0x55555555, (p)->p2 = 0, (p)->p3 = 0
/*
* Rectangle:
*/
typedef struct {
int16 x, y; /* offset point on VRAM */
int16 w, h; /* width and height */
} RECT16;
typedef struct {
int32 x, y; /* offset point on VRAM */
int32 w, h; /* width and height */
} RECT32;
typedef struct {
void *addr;
uint16 len;
uint16 z0;
void *usr;
uint8 r0, g0, b0, code;
} P_TAG;
typedef struct { uint8 r0, g0, b0, code; } P_CODE;
typedef struct {
void *addr;
uint16 len;
uint16 z0;
void *usr;
uint8 r0, g0, b0, code;
} OT_tag;
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
} P_HEADER;
/*
* Environment
*/
typedef struct {
P_TAG tag;
uint32 code[15];
} DR_ENV; /* Packed Drawing Environment */
typedef struct {
RECT16 clip; /* clip area */
int16 ofs[2]; /* drawing offset */
RECT16 tw; /* texture window */
uint16 tpage; /* texture page */
uint8 dtd; /* dither flag (0:off, 1:on) */
uint8 dfe; /* flag to draw on display area (0:off 1:on) */
uint8 isbg; /* enable to auto-clear */
uint8 r0, g0, b0; /* initital background color */
DR_ENV dr_env; /* reserved */
} DRAWENV;
typedef struct {
RECT16 disp; /* display area */
RECT16 screen; /* display start point */
uint8 isinter; /* interlace 0: off 1: on */
uint8 isrgb24; /* RGB24 bit mode */
uint8 pad0, pad1; /* reserved */
} DISPENV;
/*
* Polygon Primitive Definitions
*/
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
int32 x1, y1;
int32 x2, y2;
} POLY_F3; /* Flat Triangle */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
int32 x1, y1;
int32 x2, y2;
int32 x3, y3;
} POLY_F4; /* Flat Quadrangle */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint16 u0, v0;
int32 x1, y1;
uint16 u1, v1;
int32 x2, y2;
uint16 u2, v2;
} POLY_FT3; /* Flat Textured Triangle */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint16 u0, v0;
int32 x1, y1;
uint16 u1, v1;
int32 x2, y2;
uint16 u2, v2;
int32 x3, y3;
uint16 u3, v3;
} POLY_FT4; /* Flat Textured Quadrangle */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint8 r1, g1, b1, pad1;
int32 x1, y1;
uint8 r2, g2, b2, pad2;
int32 x2, y2;
} POLY_G3; /* Gouraud Triangle */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint8 r1, g1, b1, pad1;
int32 x1, y1;
uint8 r2, g2, b2, pad2;
int32 x2, y2;
uint8 r3, g3, b3, pad3;
int32 x3, y3;
} POLY_G4; /* Gouraud Quadrangle */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint16 u0, v0;
uint8 r1, g1, b1, p1;
int32 x1, y1;
uint16 u1, v1;
uint8 r2, g2, b2, p2;
int32 x2, y2;
uint16 u2, v2;
} POLY_GT3; /* Gouraud Textured Triangle */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint16 u0, v0;
uint8 r1, g1, b1, p1;
int32 x1, y1;
uint16 u1, v1;
uint8 r2, g2, b2, p2;
int32 x2, y2;
uint16 u2, v2;
uint8 r3, g3, b3, p3;
int32 x3, y3;
uint16 u3, v3;
} POLY_GT4; /* Gouraud Textured Quadrangle */
/*
* Line Primitive Definitions
*/
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
int32 x1, y1;
} LINE_F2; /* Unconnected Flat Line */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint8 r1, g1, b1, p1;
int32 x1, y1;
} LINE_G2; /* Unconnected Gouraud Line */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
int32 x1, y1;
int32 x2, y2;
uint32 pad;
} LINE_F3; /* 2 connected Flat Line */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint8 r1, g1, b1, p1;
int32 x1, y1;
uint8 r2, g2, b2, p2;
int32 x2, y2;
uint32 pad;
} LINE_G3; /* 2 connected Gouraud Line */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
int32 x1, y1;
int32 x2, y2;
int32 x3, y3;
uint32 pad;
} LINE_F4; /* 3 connected Flat Line Quadrangle */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint8 r1, g1, b1, p1;
int32 x1, y1;
uint8 r2, g2, b2, p2;
int32 x2, y2;
uint8 r3, g3, b3, p3;
int32 x3, y3;
uint32 pad;
} LINE_G4; /* 3 connected Gouraud Line */
/*
* Sprite Primitive Definitions
*/
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint16 u0, v0;
int16 w, h;
} SPRT; /* free size Sprite */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint16 u0, v0;
} SPRT_16; /* 16x16 Sprite */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
uint16 u0, v0;
} SPRT_8; /* 8x8 Sprite */
/*
* Tile Primitive Definitions
*/
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
int16 w, h;
} TILE; /* free size Tile */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
} TILE_16; /* 16x16 Tile */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
} TILE_8; /* 8x8 Tile */
typedef struct {
P_TAG tag;
uint8 r0, g0, b0, code;
int32 x0, y0;
} TILE_1; /* 1x1 Tile */
/*
* Special Primitive Definitions
*/
typedef struct {
P_TAG tag;
uint32 code[2];
} DR_MODE; /* Drawing Mode */
typedef struct {
P_TAG tag;
uint32 code[2];
} DR_TWIN; /* Texture Window */
typedef struct {
P_TAG tag;
uint32 code[2];
} DR_AREA; /* Drawing Area */
typedef struct {
P_TAG tag;
uint32 code[2];
} DR_OFFSET; /* Drawing Offset */
typedef struct {/* MoveImage */
P_TAG tag;
uint32 code[5];
} DR_MOVE;
typedef struct {/* LoadImage */
P_TAG tag;
uint32 code[3];
uint32 p[13];
} DR_LOAD;
typedef struct {
P_TAG tag;
uint32 code[1];
} DR_TPAGE; /* Drawing TPage */
typedef struct {
P_TAG tag;
uint32 code[2];
} DR_STP; /* Drawing STP */
/*
* Font Stream Parameters
*/
#define FNT_MAX_ID 8 /* max number of stream ID */
#define FNT_MAX_SPRT 1024 /* max number of sprites in all streams */
/*
* Multi-purpose Sony-TMD primitive
*/
typedef struct {
uint32 id;
uint8 r0, g0, b0, p0; /* Color of vertex 0 */
uint8 r1, g1, b1, p1; /* Color of vertex 1 */
uint8 r2, g2, b2, p2; /* Color of vertex 2 */
uint8 r3, g3, b3, p3; /* Color of vertex 3 */
uint16 tpage, clut; /* texture page ID, clut ID */
uint8 u0, v0, u1, v1; /* texture corner point */
uint8 u2, v2, u3, v3;
/* independent vertex model */
SVECTOR x0, x1, x2, x3; /* 3D corner point */
SVECTOR n0, n1, n2, n3; /* 3D corner normal vector */
/* Common vertex model */
SVECTOR *v_ofs; /* offset to vertex database */
SVECTOR *n_ofs; /* offset to normal database */
uint16 vert0, vert1; /* index of vertex */
uint16 vert2, vert3;
uint16 norm0, norm1; /* index of normal */
uint16 norm2, norm3;
} TMD_PRIM;
/*
* Multi-purpose TIM image
*/
typedef struct {
uint32 mode; /* pixel mode */
RECT16 *crect; /* CLUT rectangle on frame buffer */
uint32 *caddr; /* CLUT address on main memory */
RECT16 *prect; /* texture image rectangle on frame buffer */
uint32 *paddr; /* texture image address on main memory */
} TIM_IMAGE;
extern int32 LoadImage(RECT16 *rect, uint32 *p);
extern OT_tag *ClearOTag(OT_tag *ot, uint32 n);
extern OT_tag *ClearOTagR(OT_tag *ot, uint32 n);
extern void DrawOTag(OT_tag *p);
extern void DrawPrim(void *p);
} // End of namespace ICB
#endif /* _LIBGPU_H_ */