scummvm/engines/myst3/scene.h
Bastien Bouclet 192b85af32 MYST3: Use a full 3D intersection test for hotspots
Cube hotspots are now fully accurate when compared to the original engine.
Fixes #1329.
2017-04-17 08:52:36 +02:00

62 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MYST3_SCENE_H
#define MYST3_SCENE_H
#include "common/rect.h"
#include "engines/myst3/gfx.h"
namespace Myst3 {
class Myst3Engine;
class SunSpot;
class Scene : public Window {
private:
Myst3Engine *_vm;
uint _mouseSpeed;
public:
Scene(Myst3Engine *vm);
// Window API
Common::Rect getPosition() const override;
Common::Rect getOriginalPosition() const override;
void updateCamera(Common::Point &mouse);
void updateMouseSpeed();
void screenPosToDirection(const Common::Point &screen, float &pitch, float &heading) const;
static Math::Vector3d directionToVector(float pitch, float heading);
void drawSunspotFlare(const SunSpot &s);
float distanceToZone(float spotHeading, float spotPitch, float spotRadius, float heading, float pitch);
};
} // end of namespace Myst3
#endif