mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 03:10:22 +00:00
107 lines
3.0 KiB
C++
107 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/moves/call_pellerator.h"
|
|
#include "titanic/pet_control/pet_control.h"
|
|
|
|
namespace Titanic {
|
|
|
|
BEGIN_MESSAGE_MAP(CCallPellerator, CGameObject)
|
|
ON_MESSAGE(EnterViewMsg)
|
|
ON_MESSAGE(LeaveViewMsg)
|
|
ON_MESSAGE(PETActivateMsg)
|
|
ON_MESSAGE(MouseButtonDownMsg)
|
|
ON_MESSAGE(TimerMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
void CCallPellerator::save(SimpleFile *file, int indent) {
|
|
file->writeNumberLine(1, indent);
|
|
CGameObject::save(file, indent);
|
|
}
|
|
|
|
void CCallPellerator::load(SimpleFile *file) {
|
|
file->readNumber();
|
|
CGameObject::load(file);
|
|
}
|
|
|
|
bool CCallPellerator::EnterViewMsg(CEnterViewMsg *msg) {
|
|
CString viewName = msg->_newView->getFullViewName();
|
|
if (viewName == "MusicRoomLobby.Node 1.N") {
|
|
// WORKAROUND: In original, the Remote tab icons don't get loaded
|
|
// until after the EnterViewMsg call is made when entering a new
|
|
// room. So in the special case of the Music Room Lobby, since
|
|
// you're immediately at the Pellerator when you enter, set up a
|
|
// quick timer to not select the Call glyph until the remote is loaded
|
|
addTimer(10);
|
|
} else {
|
|
showCallPellerator();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CCallPellerator::LeaveViewMsg(CLeaveViewMsg *msg) {
|
|
petClear();
|
|
return true;
|
|
}
|
|
|
|
bool CCallPellerator::PETActivateMsg(CPETActivateMsg *msg) {
|
|
CString name = getFullViewName();
|
|
|
|
if (msg->_name == "Pellerator") {
|
|
if (petDoorOrBellbotPresent()) {
|
|
petDisplayMessage(BOT_BLOCKING_PELLERATOR);
|
|
} else if (name == "FrozenArboretum.Node 4.E") {
|
|
petDisplayMessage(FROZEN_PELLERATOR);
|
|
} else if (name == "Bar.Node 1.S") {
|
|
changeView("Pellerator.Node 1.S");
|
|
} else {
|
|
changeView("Pellerator.Node 1.N");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CCallPellerator::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
|
|
return true;
|
|
}
|
|
|
|
bool CCallPellerator::TimerMsg(CTimerMsg *msg) {
|
|
showCallPellerator();
|
|
return true;
|
|
}
|
|
|
|
void CCallPellerator::showCallPellerator() {
|
|
petSetArea(PET_REMOTE);
|
|
petHighlightGlyph(1);
|
|
CString name = getFullViewName();
|
|
|
|
if (name == "TopOfWell.Node 6.S") {
|
|
petDisplayMessage(2, STANDING_OUTSIDE_PELLERATOR);
|
|
}
|
|
|
|
petSetRemoteTarget();
|
|
}
|
|
|
|
} // End of namespace Titanic
|