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a55a211ddc
kGetSaveFiles() should be worked out there.
1186 lines
38 KiB
C++
1186 lines
38 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/savefile.h"
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#include "common/translation.h"
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#include "gui/saveload.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/console.h"
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namespace Sci {
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struct SavegameDesc {
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int16 id;
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int virtualId; // straight numbered, according to id but w/o gaps
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int date;
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int time;
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int version;
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char name[SCI_MAX_SAVENAME_LENGTH];
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};
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/*
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* Note on how file I/O is implemented: In ScummVM, one can not create/write
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* arbitrary data files, simply because many of our target platforms do not
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* support this. The only files one can create are savestates. But SCI has an
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* opcode to create and write to seemingly 'arbitrary' files. This is mainly
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* used in LSL3 for LARRY3.DRV (which is a game data file, not a driver) and
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* in LSL5 for MEMORY.DRV (which is again a game data file and contains the
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* game's password).
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* To implement that opcode, we combine the SaveFileManager with regular file
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* code, similarly to how the SCUMM HE engine does it.
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*
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* To handle opening a file called "foobar", what we do is this: First, we
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* create an 'augmented file name', by prepending the game target and a dash,
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* so if we running game target sq1sci, the name becomes "sq1sci-foobar".
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* Next, we check if such a file is known to the SaveFileManager. If so, we
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* we use that for reading/writing, delete it, whatever.
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*
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* If no such file is present but we were only asked to *read* the file,
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* we fallback to looking for a regular file called "foobar", and open that
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* for reading only.
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*/
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FileHandle::FileHandle() : _in(0), _out(0) {
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}
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FileHandle::~FileHandle() {
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close();
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}
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void FileHandle::close() {
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delete _in;
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delete _out;
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_in = 0;
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_out = 0;
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_name.clear();
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}
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bool FileHandle::isOpen() const {
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return _in || _out;
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}
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enum {
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_K_FILE_MODE_OPEN_OR_CREATE = 0,
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_K_FILE_MODE_OPEN_OR_FAIL = 1,
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_K_FILE_MODE_CREATE = 2
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};
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reg_t file_open(EngineState *s, const char *filename, int mode, bool unwrapFilename) {
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Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH);
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Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName;
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Common::SeekableReadStream *inFile = 0;
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Common::WriteStream *outFile = 0;
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Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
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if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
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// Try to open file, abort if not possible
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inFile = saveFileMan->openForLoading(wrappedName);
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// If no matching savestate exists: fall back to reading from a regular
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// file
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if (!inFile)
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inFile = SearchMan.createReadStreamForMember(englishName);
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// Special case for LSL3: It tries to create a new dummy file,
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// LARRY3.DRV. Apparently, if the file doesn't exist here, it should be
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// created. The game scripts then go ahead and fill its contents with
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// data. It seems to be a similar case as the dummy MEMORY.DRV file in
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// LSL5, but LSL5 creates the file if it can't find it with a separate
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// call to file_open().
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if (!inFile && englishName == "LARRY3.DRV") {
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outFile = saveFileMan->openForSaving(wrappedName);
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outFile->finalize();
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delete outFile;
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outFile = 0;
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inFile = SearchMan.createReadStreamForMember(wrappedName);
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}
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if (!inFile)
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debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
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} else if (mode == _K_FILE_MODE_CREATE) {
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// Create the file, destroying any content it might have had
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outFile = saveFileMan->openForSaving(wrappedName);
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if (!outFile)
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debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
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} else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
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// Try to open file, create it if it doesn't exist
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outFile = saveFileMan->openForSaving(wrappedName);
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if (!outFile)
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debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
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// QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
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// closes it immediately and opens it again with this here. Perhaps
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// other games use this for read access as well. I guess changing this
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// whole code into using virtual files and writing them after close
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// would be more appropriate.
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} else {
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error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str());
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}
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if (!inFile && !outFile) { // Failed
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debugC(kDebugLevelFile, " -> file_open() failed");
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return SIGNAL_REG;
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}
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// Find a free file handle
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uint handle = 1; // Ignore _fileHandles[0]
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while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
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handle++;
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if (handle == s->_fileHandles.size()) {
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// Hit size limit => Allocate more space
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s->_fileHandles.resize(s->_fileHandles.size() + 1);
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}
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s->_fileHandles[handle]._in = inFile;
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s->_fileHandles[handle]._out = outFile;
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s->_fileHandles[handle]._name = englishName;
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debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
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return make_reg(0, handle);
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}
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reg_t kFOpen(EngineState *s, int argc, reg_t *argv) {
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Common::String name = s->_segMan->getString(argv[0]);
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int mode = argv[1].toUint16();
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debugC(kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode);
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return file_open(s, name.c_str(), mode, true);
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}
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static FileHandle *getFileFromHandle(EngineState *s, uint handle) {
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if (handle == 0) {
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error("Attempt to use file handle 0");
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return 0;
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}
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if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
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warning("Attempt to use invalid/unused file handle %d", handle);
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return 0;
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}
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return &s->_fileHandles[handle];
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}
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reg_t kFClose(EngineState *s, int argc, reg_t *argv) {
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debugC(kDebugLevelFile, "kFClose(%d)", argv[0].toUint16());
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if (argv[0] != SIGNAL_REG) {
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FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
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if (f)
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f->close();
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}
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return s->r_acc;
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}
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reg_t kFPuts(EngineState *s, int argc, reg_t *argv) {
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int handle = argv[0].toUint16();
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Common::String data = s->_segMan->getString(argv[1]);
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FileHandle *f = getFileFromHandle(s, handle);
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if (f)
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f->_out->write(data.c_str(), data.size());
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return s->r_acc;
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}
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static int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
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FileHandle *f = getFileFromHandle(s, handle);
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if (!f)
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return 0;
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if (!f->_in) {
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error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
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return 0;
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}
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int readBytes = 0;
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if (maxsize > 1) {
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memset(dest, 0, maxsize);
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f->_in->readLine(dest, maxsize);
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readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters
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// The returned string must not have an ending LF
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if (readBytes > 0) {
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if (dest[readBytes - 1] == 0x0A)
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dest[readBytes - 1] = 0;
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}
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} else {
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*dest = 0;
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}
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debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest);
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return readBytes;
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}
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reg_t kFGets(EngineState *s, int argc, reg_t *argv) {
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int maxsize = argv[1].toUint16();
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char *buf = new char[maxsize];
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int handle = argv[2].toUint16();
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debugC(kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize);
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int readBytes = fgets_wrapper(s, buf, maxsize, handle);
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s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
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delete[] buf;
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return readBytes ? argv[0] : NULL_REG;
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}
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/**
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* Writes the cwd to the supplied address and returns the address in acc.
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*/
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reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
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// We do not let the scripts see the file system, instead pretending
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// we are always in the same directory.
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// TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better?
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s->_segMan->strcpy(argv[0], "/");
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debugC(kDebugLevelFile, "kGetCWD() -> %s", "/");
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return argv[0];
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}
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static void listSavegames(Common::Array<SavegameDesc> &saves);
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static int findSavegame(Common::Array<SavegameDesc> &saves, int16 saveId);
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enum {
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K_DEVICE_INFO_GET_DEVICE = 0,
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K_DEVICE_INFO_GET_CURRENT_DEVICE = 1,
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K_DEVICE_INFO_PATHS_EQUAL = 2,
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K_DEVICE_INFO_IS_FLOPPY = 3,
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K_DEVICE_INFO_GET_CONFIG_PATH = 5,
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K_DEVICE_INFO_GET_SAVECAT_NAME = 7,
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K_DEVICE_INFO_GET_SAVEFILE_NAME = 8
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};
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reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
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if (g_sci->getGameId() == GID_FANMADE && argc == 1) {
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// WORKAROUND: The fan game script library calls kDeviceInfo with one parameter.
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// According to the scripts, it wants to call CurDevice. However, it fails to
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// provide the subop to the function.
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s->_segMan->strcpy(argv[0], "/");
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return s->r_acc;
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}
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int mode = argv[0].toUint16();
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switch (mode) {
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case K_DEVICE_INFO_GET_DEVICE: {
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Common::String input_str = s->_segMan->getString(argv[1]);
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s->_segMan->strcpy(argv[2], "/");
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debug(3, "K_DEVICE_INFO_GET_DEVICE(%s) -> %s", input_str.c_str(), "/");
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break;
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}
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case K_DEVICE_INFO_GET_CURRENT_DEVICE:
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s->_segMan->strcpy(argv[1], "/");
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debug(3, "K_DEVICE_INFO_GET_CURRENT_DEVICE() -> %s", "/");
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break;
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case K_DEVICE_INFO_PATHS_EQUAL: {
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Common::String path1_s = s->_segMan->getString(argv[1]);
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Common::String path2_s = s->_segMan->getString(argv[2]);
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debug(3, "K_DEVICE_INFO_PATHS_EQUAL(%s,%s)", path1_s.c_str(), path2_s.c_str());
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return make_reg(0, Common::matchString(path2_s.c_str(), path1_s.c_str(), false, true));
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}
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break;
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case K_DEVICE_INFO_IS_FLOPPY: {
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Common::String input_str = s->_segMan->getString(argv[1]);
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debug(3, "K_DEVICE_INFO_IS_FLOPPY(%s)", input_str.c_str());
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return NULL_REG; /* Never */
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}
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case K_DEVICE_INFO_GET_CONFIG_PATH: {
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// Early versions return drive letter, later versions a path string
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// FIXME: Implement if needed, for now return NULL_REG
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return NULL_REG;
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}
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/* SCI uses these in a less-than-portable way to delete savegames.
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** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
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** for more information on our workaround for this.
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*/
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case K_DEVICE_INFO_GET_SAVECAT_NAME: {
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Common::String game_prefix = s->_segMan->getString(argv[2]);
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s->_segMan->strcpy(argv[1], "__throwaway");
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debug(3, "K_DEVICE_INFO_GET_SAVECAT_NAME(%s) -> %s", game_prefix.c_str(), "__throwaway");
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}
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break;
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case K_DEVICE_INFO_GET_SAVEFILE_NAME: {
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Common::String game_prefix = s->_segMan->getString(argv[2]);
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uint virtualId = argv[3].toUint16();
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s->_segMan->strcpy(argv[1], "__throwaway");
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debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway");
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if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
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error("kDeviceInfo(deleteSave): invalid savegame-id specified");
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uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
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Common::Array<SavegameDesc> saves;
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listSavegames(saves);
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if (findSavegame(saves, savegameId) != -1) {
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// Confirmed that this id still lives...
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Common::String filename = g_sci->getSavegameName(savegameId);
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Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
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saveFileMan->removeSavefile(filename);
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}
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break;
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}
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default:
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error("Unknown DeviceInfo() sub-command: %d", mode);
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break;
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}
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return s->r_acc;
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}
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reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
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#ifdef ENABLE_SCI32
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// TODO: SCI32 uses a parameter here.
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if (argc > 0)
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warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
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#endif
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return s->_segMan->getSaveDirPtr();
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}
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reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
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if (argc > 1) {
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// SCI1.1/SCI32
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// TODO: don't know if those are right for SCI32 as well
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// Please note that sierra sci supported both calls either w/ or w/o opcode in SCI1.1
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switch (argv[1].toUint16()) {
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case 0: // return saved game size
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return make_reg(0, 0); // we return 0
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case 1: // return free harddisc space (shifted right somehow)
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return make_reg(0, 0x7fff); // we return maximum
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case 2: // same as call w/o opcode
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break;
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return make_reg(0, 1);
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default:
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error("kCheckFreeSpace: called with unknown sub-op %d", argv[1].toUint16());
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}
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}
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Common::String path = s->_segMan->getString(argv[0]);
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debug(3, "kCheckFreeSpace(%s)", path.c_str());
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// We simply always pretend that there is enough space. The alternative
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// would be to write a big test file, which is not nice on systems where
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// doing so is very slow.
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return make_reg(0, 1);
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}
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static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) {
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if (l.date != r.date)
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return (l.date > r.date);
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return (l.time > r.time);
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}
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// Create a sorted array containing all found savedgames
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static void listSavegames(Common::Array<SavegameDesc> &saves) {
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Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
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// Load all saves
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Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern());
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for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
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Common::String filename = *iter;
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Common::SeekableReadStream *in;
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if ((in = saveFileMan->openForLoading(filename))) {
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SavegameMetadata meta;
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if (!get_savegame_metadata(in, &meta) || meta.name.empty()) {
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// invalid
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delete in;
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continue;
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}
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delete in;
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SavegameDesc desc;
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desc.id = strtol(filename.end() - 3, NULL, 10);
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desc.date = meta.saveDate;
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// We need to fix date in here, because we save DDMMYYYY instead of
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// YYYYMMDD, so sorting wouldn't work
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desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
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desc.time = meta.saveTime;
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desc.version = meta.version;
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if (meta.name.lastChar() == '\n')
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meta.name.deleteLastChar();
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Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH);
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debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);
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saves.push_back(desc);
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}
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}
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// Sort the list by creation date of the saves
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Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate);
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}
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// Find a savedgame according to virtualId and return the position within our array
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static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
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for (uint saveNr = 0; saveNr < saves.size(); saveNr++) {
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if (saves[saveNr].id == savegameId)
|
|
return saveNr;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
|
|
// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
|
|
// SCI1.1 actually recycles ids, in that case we will currently get "0".
|
|
// This behaviour is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
|
|
// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
|
|
// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.
|
|
|
|
bool Console::cmdListSaves(int argc, const char **argv) {
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
for (uint i = 0; i < saves.size(); i++) {
|
|
Common::String filename = g_sci->getSavegameName(saves[i].id);
|
|
DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = s->_segMan->getString(argv[0]);
|
|
uint16 virtualId = argv[1].toUint16();
|
|
|
|
debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId);
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
// we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case
|
|
if (virtualId == 0)
|
|
return NULL_REG;
|
|
|
|
// Find saved-game
|
|
if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
|
|
error("kCheckSaveGame: called with invalid savegameId");
|
|
uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
int savegameNr = findSavegame(saves, savegameId);
|
|
if (savegameNr == -1)
|
|
return NULL_REG;
|
|
|
|
// Check for compatible savegame version
|
|
int ver = saves[savegameNr].version;
|
|
if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION)
|
|
return NULL_REG;
|
|
|
|
// Otherwise we assume the savegame is OK
|
|
return TRUE_REG;
|
|
}
|
|
|
|
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = s->_segMan->getString(argv[0]);
|
|
|
|
debug(3, "kGetSaveFiles(%s)", game_id.c_str());
|
|
|
|
// Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
|
|
// mean new slot instead of overwriting the old one
|
|
s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
|
|
|
|
reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
|
|
|
|
if (!slot) {
|
|
warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2]));
|
|
totalSaves = 0;
|
|
}
|
|
|
|
const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1;
|
|
char *saveNames = new char[bufSize];
|
|
char *saveNamePtr = saveNames;
|
|
|
|
for (uint i = 0; i < totalSaves; i++) {
|
|
*slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame-id ffs. see above
|
|
strcpy(saveNamePtr, saves[i].name);
|
|
saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
|
|
}
|
|
|
|
*saveNamePtr = 0; // Terminate list
|
|
|
|
s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize);
|
|
delete[] saveNames;
|
|
|
|
return make_reg(0, totalSaves);
|
|
}
|
|
|
|
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id;
|
|
int16 virtualId = argv[1].toSint16();
|
|
int16 savegameId = -1;
|
|
Common::String game_description;
|
|
Common::String version;
|
|
|
|
if (argc > 3)
|
|
version = s->_segMan->getString(argv[3]);
|
|
|
|
// We check here, we don't want to delete a users save in case we are within a kernel function
|
|
if (s->executionStackBase) {
|
|
warning("kSaveGame - won't save from within kernel function");
|
|
return NULL_REG;
|
|
}
|
|
|
|
if (argv[0].isNull()) {
|
|
// Direct call, from a patched Game::save
|
|
if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
|
|
error("kSaveGame: assumed patched call isn't accurate");
|
|
|
|
// we are supposed to show a dialog for the user and let him choose where to save
|
|
g_sci->_soundCmd->pauseAll(true); // pause music
|
|
const EnginePlugin *plugin = NULL;
|
|
EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
|
|
dialog->setSaveMode(true);
|
|
savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
|
|
game_description = dialog->getResultString();
|
|
if (game_description.empty()) {
|
|
// create our own description for the saved game, the user didnt enter it
|
|
TimeDate curTime;
|
|
g_system->getTimeAndDate(curTime);
|
|
curTime.tm_year += 1900; // fixup year
|
|
curTime.tm_mon++; // fixup month
|
|
game_description = Common::String::format("%02d.%02d.%04d / %02d:%02d:%02d", curTime.tm_mday, curTime.tm_mon, curTime.tm_year, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
|
|
}
|
|
delete dialog;
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)
|
|
if (savegameId < 0)
|
|
return NULL_REG;
|
|
|
|
} else {
|
|
// Real call from script
|
|
game_id = s->_segMan->getString(argv[0]);
|
|
if (argv[2].isNull())
|
|
error("kSaveGame: called with description being NULL");
|
|
game_description = s->_segMan->getString(argv[2]);
|
|
|
|
debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
|
|
// savegameId is an actual Id, so search for it just to make sure
|
|
savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
if (findSavegame(saves, savegameId) == -1)
|
|
return NULL_REG;
|
|
} else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
|
|
// virtualId is low, we assume that scripts expect us to create new slot
|
|
if (virtualId == s->_lastSaveVirtualId) {
|
|
// if last virtual id is the same as this one, we assume that caller wants to overwrite last save
|
|
savegameId = s->_lastSaveNewId;
|
|
} else {
|
|
uint savegameNr;
|
|
// savegameId is in lower range, scripts expect us to create a new slot
|
|
for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
|
|
for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
|
|
if (savegameId == saves[savegameNr].id)
|
|
break;
|
|
}
|
|
if (savegameNr == saves.size())
|
|
break;
|
|
}
|
|
if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
|
|
error("kSavegame: no more savegame slots available");
|
|
}
|
|
} else {
|
|
error("kSaveGame: invalid savegameId used");
|
|
}
|
|
|
|
// Save in case caller wants to overwrite last newly created save
|
|
s->_lastSaveVirtualId = virtualId;
|
|
s->_lastSaveNewId = savegameId;
|
|
}
|
|
|
|
s->r_acc = NULL_REG;
|
|
|
|
Common::String filename = g_sci->getSavegameName(savegameId);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::OutSaveFile *out;
|
|
|
|
out = saveFileMan->openForSaving(filename);
|
|
if (!out) {
|
|
warning("Error opening savegame \"%s\" for writing", filename.c_str());
|
|
} else {
|
|
if (!gamestate_save(s, out, game_description.c_str(), version.c_str())) {
|
|
warning("Saving the game failed");
|
|
} else {
|
|
s->r_acc = TRUE_REG; // save successful
|
|
}
|
|
|
|
out->finalize();
|
|
if (out->err()) {
|
|
warning("Writing the savegame failed");
|
|
s->r_acc = NULL_REG; // write failure
|
|
}
|
|
delete out;
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
|
|
int16 savegameId = argv[1].toSint16();
|
|
bool pausedMusic = false;
|
|
|
|
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
|
|
|
|
if (argv[0].isNull()) {
|
|
// Direct call, either from launcher or from a patched Game::restore
|
|
if (savegameId == -1) {
|
|
// we are supposed to show a dialog for the user and let him choose a saved game
|
|
g_sci->_soundCmd->pauseAll(true); // pause music
|
|
const EnginePlugin *plugin = NULL;
|
|
EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
|
|
dialog->setSaveMode(false);
|
|
savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
|
|
delete dialog;
|
|
if (savegameId < 0) {
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music
|
|
return s->r_acc;
|
|
}
|
|
pausedMusic = true;
|
|
}
|
|
// don't adjust ID of the saved game, it's already correct
|
|
} else {
|
|
if (argv[2].isNull())
|
|
error("kRestoreGame: called with parameter 2 being NULL");
|
|
// Real call from script, we need to adjust ID
|
|
if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
|
|
warning("Savegame ID %d is not allowed", savegameId);
|
|
return TRUE_REG;
|
|
}
|
|
savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
|
|
}
|
|
|
|
s->r_acc = NULL_REG; // signals success
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
if (findSavegame(saves, savegameId) == -1) {
|
|
s->r_acc = TRUE_REG;
|
|
warning("Savegame ID %d not found", savegameId);
|
|
} else {
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::String filename = g_sci->getSavegameName(savegameId);
|
|
Common::SeekableReadStream *in;
|
|
|
|
in = saveFileMan->openForLoading(filename);
|
|
if (in) {
|
|
// found a savegame file
|
|
|
|
gamestate_restore(s, in);
|
|
delete in;
|
|
|
|
if (g_sci->getGameId() == GID_MOTHERGOOSE256) {
|
|
// WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
|
|
// saving a previously restored game.
|
|
// We set the current savedgame-id directly and remove the script
|
|
// code concerning this via script patch.
|
|
s->variables[VAR_GLOBAL][0xB3].offset = SAVEGAMEID_OFFICIALRANGE_START + savegameId;
|
|
}
|
|
} else {
|
|
s->r_acc = TRUE_REG;
|
|
warning("Savegame #%d not found", savegameId);
|
|
}
|
|
}
|
|
|
|
if (!s->r_acc.isNull()) {
|
|
// no success?
|
|
if (pausedMusic)
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String path = s->_segMan->getString(argv[0]);
|
|
|
|
debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset);
|
|
|
|
// Always return true
|
|
return make_reg(0, 1);
|
|
}
|
|
|
|
reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
|
|
if (!s)
|
|
return make_reg(0, getSciVersion());
|
|
error("not supposed to call this");
|
|
}
|
|
|
|
reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String name = s->_segMan->getString(argv[0]);
|
|
|
|
// SCI32 can call K_FILEIO_OPEN with only one argument. It seems to
|
|
// just be checking if it exists.
|
|
int mode = (argc < 2) ? (int)_K_FILE_MODE_OPEN_OR_FAIL : argv[1].toUint16();
|
|
bool unwrapFilename = true;
|
|
|
|
// SQ4 floppy prepends /\ to the filenames
|
|
if (name.hasPrefix("/\\")) {
|
|
name.deleteChar(0);
|
|
name.deleteChar(0);
|
|
}
|
|
|
|
// SQ4 floppy attempts to update the savegame index file sq4sg.dir when
|
|
// deleting saved games. We don't use an index file for saving or loading,
|
|
// so just stop the game from modifying the file here in order to avoid
|
|
// having it saved in the ScummVM save directory.
|
|
if (name == "sq4sg.dir") {
|
|
debugC(kDebugLevelFile, "Not opening unused file sq4sg.dir");
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
if (name.empty()) {
|
|
// Happens many times during KQ1 (e.g. when typing something)
|
|
debugC(kDebugLevelFile, "Attempted to open a file with an empty filename");
|
|
return SIGNAL_REG;
|
|
}
|
|
debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);
|
|
|
|
// QFG import rooms get a virtual filelisting instead of an actual one
|
|
if (g_sci->inQfGImportRoom()) {
|
|
// We need to find out what the user actually selected, "savedHeroes" is
|
|
// already destroyed when we get here. That's why we need to remember
|
|
// selection via kDrawControl.
|
|
name = s->_dirseeker.getVirtualFilename(s->_chosenQfGImportItem);
|
|
unwrapFilename = false;
|
|
}
|
|
|
|
return file_open(s, name.c_str(), mode, unwrapFilename);
|
|
}
|
|
|
|
reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) {
|
|
debugC(kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16());
|
|
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (f) {
|
|
f->close();
|
|
return SIGNAL_REG;
|
|
}
|
|
return NULL_REG;
|
|
}
|
|
|
|
reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) {
|
|
int handle = argv[0].toUint16();
|
|
int size = argv[2].toUint16();
|
|
int bytesRead = 0;
|
|
char *buf = new char[size];
|
|
debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f) {
|
|
bytesRead = f->_in->read(buf, size);
|
|
s->_segMan->memcpy(argv[1], (const byte*)buf, size);
|
|
}
|
|
|
|
delete[] buf;
|
|
return make_reg(0, bytesRead);
|
|
}
|
|
|
|
reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) {
|
|
int handle = argv[0].toUint16();
|
|
int size = argv[2].toUint16();
|
|
char *buf = new char[size];
|
|
bool success = false;
|
|
s->_segMan->memcpy((byte*)buf, argv[1], size);
|
|
debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f) {
|
|
f->_out->write(buf, size);
|
|
success = true;
|
|
}
|
|
|
|
delete[] buf;
|
|
if (success)
|
|
return NULL_REG;
|
|
return make_reg(0, 6); // DOS - invalid handle
|
|
}
|
|
|
|
reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String name = s->_segMan->getString(argv[0]);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
bool result;
|
|
|
|
// SQ4 floppy prepends /\ to the filenames
|
|
if (name.hasPrefix("/\\")) {
|
|
name.deleteChar(0);
|
|
name.deleteChar(0);
|
|
}
|
|
|
|
// Special case for SQ4 floppy: This game has hardcoded names for all of
|
|
// its savegames, and they are all named "sq4sg.xxx", where xxx is the
|
|
// slot. We just take the slot number here, and delete the appropriate
|
|
// save game.
|
|
if (name.hasPrefix("sq4sg.")) {
|
|
// Special handling for SQ4... get the slot number and construct the
|
|
// save game name.
|
|
int slotNum = atoi(name.c_str() + name.size() - 3);
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
int savedir_nr = saves[slotNum].id;
|
|
name = g_sci->getSavegameName(savedir_nr);
|
|
result = saveFileMan->removeSavefile(name);
|
|
} else {
|
|
const Common::String wrappedName = g_sci->wrapFilename(name);
|
|
result = saveFileMan->removeSavefile(wrappedName);
|
|
}
|
|
|
|
debugC(kDebugLevelFile, "kFileIO(unlink): %s", name.c_str());
|
|
if (result)
|
|
return NULL_REG;
|
|
return make_reg(0, 2); // DOS - file not found error code
|
|
}
|
|
|
|
reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) {
|
|
int size = argv[1].toUint16();
|
|
char *buf = new char[size];
|
|
int handle = argv[2].toUint16();
|
|
debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size);
|
|
|
|
int readBytes = fgets_wrapper(s, buf, size, handle);
|
|
s->_segMan->memcpy(argv[0], (const byte*)buf, size);
|
|
delete[] buf;
|
|
return readBytes ? argv[0] : NULL_REG;
|
|
}
|
|
|
|
reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
|
|
int handle = argv[0].toUint16();
|
|
Common::String str = s->_segMan->getString(argv[1]);
|
|
debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle);
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
|
|
if (f) {
|
|
f->_out->write(str.c_str(), str.size());
|
|
return NULL_REG;
|
|
}
|
|
|
|
return make_reg(0, 6); // DOS - invalid handle
|
|
}
|
|
|
|
reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) {
|
|
int handle = argv[0].toUint16();
|
|
int offset = argv[1].toUint16();
|
|
int whence = argv[2].toUint16();
|
|
debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
|
|
if (f)
|
|
s->r_acc = make_reg(0, f->_in->seek(offset, whence));
|
|
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) {
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask);
|
|
if (!foundFiles.empty()) {
|
|
_files.push_back(title);
|
|
_virtualFiles.push_back("");
|
|
Common::StringArray::iterator it;
|
|
Common::StringArray::iterator it_end = foundFiles.end();
|
|
|
|
for (it = foundFiles.begin(); it != it_end; it++) {
|
|
Common::String regularFilename = *it;
|
|
Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1);
|
|
|
|
Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename);
|
|
int32 testfileSize = testfile->size();
|
|
delete testfile;
|
|
if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game.
|
|
continue; // and we dont want to have those in the list
|
|
// We need to remove the prefix for display purposes
|
|
_files.push_back(wrappedFilename);
|
|
// but remember the actual name as well
|
|
_virtualFiles.push_back(regularFilename);
|
|
}
|
|
}
|
|
}
|
|
|
|
Common::String DirSeeker::getVirtualFilename(uint fileNumber) {
|
|
if (fileNumber >= _virtualFiles.size())
|
|
error("invalid virtual filename access");
|
|
return _virtualFiles[fileNumber];
|
|
}
|
|
|
|
reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) {
|
|
// Verify that we are given a valid buffer
|
|
if (!buffer.segment) {
|
|
error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str());
|
|
return NULL_REG;
|
|
}
|
|
_outbuffer = buffer;
|
|
_files.clear();
|
|
_virtualFiles.clear();
|
|
|
|
int QfGImport = g_sci->inQfGImportRoom();
|
|
if (QfGImport) {
|
|
_files.clear();
|
|
addAsVirtualFiles("-QfG1-", "qfg1-*");
|
|
addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
|
|
if (QfGImport > 2)
|
|
addAsVirtualFiles("-QfG2-", "qfg2-*");
|
|
if (QfGImport > 3)
|
|
addAsVirtualFiles("-QfG3-", "qfg3-*");
|
|
|
|
if (QfGImport == 3) {
|
|
// QfG3 sorts the filelisting itself, we can't let that happen otherwise our
|
|
// virtual list would go out-of-sync
|
|
reg_t savedHeros = segMan->findObjectByName("savedHeros");
|
|
if (!savedHeros.isNull())
|
|
writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0);
|
|
}
|
|
|
|
} else {
|
|
// Prefix the mask
|
|
const Common::String wrappedMask = g_sci->wrapFilename(mask);
|
|
|
|
// Obtain a list of all files matching the given mask
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
_files = saveFileMan->listSavefiles(wrappedMask);
|
|
}
|
|
|
|
// Reset the list iterator and write the first match to the output buffer,
|
|
// if any.
|
|
_iter = _files.begin();
|
|
return nextFile(segMan);
|
|
}
|
|
|
|
reg_t DirSeeker::nextFile(SegManager *segMan) {
|
|
if (_iter == _files.end()) {
|
|
return NULL_REG;
|
|
}
|
|
|
|
Common::String string;
|
|
|
|
if (_virtualFiles.empty()) {
|
|
// Strip the prefix, if we don't got a virtual filelisting
|
|
const Common::String wrappedString = *_iter;
|
|
string = g_sci->unwrapFilename(wrappedString);
|
|
} else {
|
|
string = *_iter;
|
|
}
|
|
if (string.size() > 12)
|
|
string = Common::String(string.c_str(), 12);
|
|
segMan->strcpy(_outbuffer, string.c_str());
|
|
|
|
// Return the result and advance the list iterator :)
|
|
++_iter;
|
|
return _outbuffer;
|
|
}
|
|
|
|
reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String mask = s->_segMan->getString(argv[0]);
|
|
reg_t buf = argv[1];
|
|
int attr = argv[2].toUint16(); // We won't use this, Win32 might, though...
|
|
debugC(kDebugLevelFile, "kFileIO(findFirst): %s, 0x%x", mask.c_str(), attr);
|
|
|
|
// We remove ".*". mask will get prefixed, so we will return all additional files for that gameid
|
|
if (mask == "*.*")
|
|
mask = "*";
|
|
return s->_dirseeker.firstFile(mask, buf, s->_segMan);
|
|
}
|
|
|
|
reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) {
|
|
debugC(kDebugLevelFile, "kFileIO(findNext)");
|
|
return s->_dirseeker.nextFile(s->_segMan);
|
|
}
|
|
|
|
reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String name = s->_segMan->getString(argv[0]);
|
|
|
|
bool exists = false;
|
|
|
|
// Check for regular file
|
|
exists = Common::File::exists(name);
|
|
|
|
// Check for a savegame with the name
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
if (!exists)
|
|
exists = !saveFileMan->listSavefiles(name).empty();
|
|
|
|
// Try searching for the file prepending "target-"
|
|
const Common::String wrappedName = g_sci->wrapFilename(name);
|
|
if (!exists) {
|
|
exists = !saveFileMan->listSavefiles(wrappedName).empty();
|
|
}
|
|
|
|
// Special case for non-English versions of LSL5: The English version of
|
|
// LSL5 calls kFileIO(), case K_FILEIO_OPEN for reading to check if
|
|
// memory.drv exists (which is where the game's password is stored). If
|
|
// it's not found, it calls kFileIO() again, case K_FILEIO_OPEN for
|
|
// writing and creates a new file. Non-English versions call kFileIO(),
|
|
// case K_FILEIO_FILE_EXISTS instead, and fail if memory.drv can't be
|
|
// found. We create a default memory.drv file with no password, so that
|
|
// the game can continue.
|
|
if (!exists && name == "memory.drv") {
|
|
// Create a new file, and write the bytes for the empty password
|
|
// string inside
|
|
byte defaultContent[] = { 0xE9, 0xE9, 0xEB, 0xE1, 0x0D, 0x0A, 0x31, 0x30, 0x30, 0x30 };
|
|
Common::WriteStream *outFile = saveFileMan->openForSaving(wrappedName);
|
|
for (int i = 0; i < 10; i++)
|
|
outFile->writeByte(defaultContent[i]);
|
|
outFile->finalize();
|
|
exists = !outFile->err(); // check whether we managed to create the file.
|
|
delete outFile;
|
|
}
|
|
|
|
debugC(kDebugLevelFile, "kFileIO(fileExists) %s -> %d", name.c_str(), exists);
|
|
return make_reg(0, exists);
|
|
}
|
|
|
|
reg_t kFileIORename(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String oldName = s->_segMan->getString(argv[0]);
|
|
Common::String newName = s->_segMan->getString(argv[1]);
|
|
|
|
// SCI1.1 returns 0 on success and a DOS error code on fail. SCI32
|
|
// returns -1 on fail. We just return -1 for all versions.
|
|
if (g_engine->getSaveFileManager()->renameSavefile(oldName, newName))
|
|
return NULL_REG;
|
|
else
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
reg_t kFileIOReadByte(EngineState *s, int argc, reg_t *argv) {
|
|
// Read the byte into the low byte of the accumulator
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (!f)
|
|
return NULL_REG;
|
|
return make_reg(0, (s->r_acc.toUint16() & 0xff00) | f->_in->readByte());
|
|
}
|
|
|
|
reg_t kFileIOWriteByte(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (f)
|
|
f->_out->writeByte(argv[1].toUint16() & 0xff);
|
|
return s->r_acc; // FIXME: does this really not return anything?
|
|
}
|
|
|
|
reg_t kFileIOReadWord(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (!f)
|
|
return NULL_REG;
|
|
return make_reg(0, f->_in->readUint16LE());
|
|
}
|
|
|
|
reg_t kFileIOWriteWord(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (f)
|
|
f->_out->writeUint16LE(argv[1].toUint16());
|
|
return s->r_acc; // FIXME: does this really not return anything?
|
|
}
|
|
|
|
reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) {
|
|
// Used in Shivers when the user enters his name on the guest book
|
|
// in the beginning to start the game.
|
|
|
|
// Creates a new save slot, and returns if the operation was successful
|
|
|
|
// Argument 0 denotes the save slot as a negative integer, 2 means "0"
|
|
// Argument 1 is a string, with the file name, obtained from kSave(5).
|
|
// The interpreter checks if it can be written to (by checking for free
|
|
// disk space and write permissions)
|
|
|
|
// We don't really use or need any of this...
|
|
|
|
uint16 saveSlot = argv[0].toUint16();
|
|
char* fileName = s->_segMan->lookupString(argv[1])->getRawData();
|
|
warning("kFileIOCreateSaveSlot(%d, '%s')", saveSlot, fileName);
|
|
|
|
return TRUE_REG; // slot creation was successful
|
|
}
|
|
|
|
reg_t kCD(EngineState *s, int argc, reg_t *argv) {
|
|
// TODO: Stub
|
|
switch (argv[0].toUint16()) {
|
|
case 0:
|
|
// Return whether the contents of disc argv[1] is available.
|
|
return TRUE_REG;
|
|
default:
|
|
warning("CD(%d)", argv[0].toUint16());
|
|
}
|
|
|
|
return NULL_REG;
|
|
}
|
|
|
|
reg_t kSave(EngineState *s, int argc, reg_t *argv) {
|
|
switch (argv[0].toUint16()) {
|
|
case 0:
|
|
return kSaveGame(s, argc - 1,argv + 1);
|
|
case 1:
|
|
return kRestoreGame(s, argc - 1,argv + 1);
|
|
case 2:
|
|
return kGetSaveDir(s, argc - 1, argv + 1);
|
|
case 5:
|
|
return kGetSaveFiles(s, argc - 1, argv + 1);
|
|
case 8:
|
|
// TODO
|
|
// This is a timer callback, with 1 parameter: the timer object
|
|
// (e.g. "timers").
|
|
// It's used for auto-saving (i.e. save every X minutes, by checking
|
|
// the elapsed time from the timer object)
|
|
|
|
// This function has to return something other than 0 to proceed
|
|
return s->r_acc;
|
|
default:
|
|
warning("Unknown/unhandled kSave subop %d", argv[0].toUint16());
|
|
}
|
|
|
|
return NULL_REG;
|
|
}
|
|
|
|
#endif
|
|
|
|
} // End of namespace Sci
|