scummvm/engines/titanic/game/fan_noises.cpp
Paul Gilbert 5ccc0a66da TITANIC: Removed const modifier from all saveable objects
Turns out that CGameObject::save regenerates the _movieRangeInfo list.
So the const suffix can no longer be used for the entire hierarchy
2016-07-15 19:25:58 -04:00

64 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/fan_noises.h"
namespace Titanic {
CFanNoises::CFanNoises() : CGameObject(), _fieldBC(-1),
_fieldC0(0), _fieldC4(70), _fieldC8(-1), _fieldCC(0),
_fieldD0(0), _fieldD4(-1) {
}
void CFanNoises::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
file->writeNumberLine(_fieldC0, indent);
file->writeNumberLine(_fieldC4, indent);
file->writeNumberLine(_fieldC8, indent);
file->writeNumberLine(_fieldCC, indent);
file->writeNumberLine(_fieldD0, indent);
file->writeNumberLine(_fieldD4, indent);
CGameObject::save(file, indent);
}
void CFanNoises::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
_fieldC0 = file->readNumber();
_fieldC4 = file->readNumber();
_fieldC8 = file->readNumber();
_fieldCC = file->readNumber();
_fieldD0 = file->readNumber();
_fieldD4 = file->readNumber();
CGameObject::load(file);
}
bool CFanNoises::EnterRoomMsg(CEnterRoomMsg *msg) {
warning("CFanNoises::handleEvent");
return true;
}
} // End of namespace Titanic