mirror of
https://github.com/libretro/scummvm.git
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149 lines
3.6 KiB
C++
149 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/support/screen_manager.h"
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#include "titanic/star_control/star_control.h"
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#include "titanic/star_control/dmatrix.h"
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#include "titanic/star_control/error_code.h"
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#include "titanic/star_control/star_control_sub6.h"
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#include "titanic/star_control/star_control_sub12.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CStarControl, CGameObject)
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ON_MESSAGE(MouseMoveMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(KeyCharMsg)
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ON_MESSAGE(FrameMsg)
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END_MESSAGE_MAP()
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CStarControl::CStarControl() : _fieldBC(0), _field80B0(0),
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_starRect(20, 10, 620, 350) {
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CStarControlSub6::init();
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CStarControlSub12::init();
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DMatrix::init();
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}
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CStarControl::~CStarControl() {
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CStarControlSub6::deinit();
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CStarControlSub12::deinit();
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DMatrix::deinit();
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}
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void CStarControl::save(SimpleFile *file, int indent) {
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file->writeNumberLine(0, indent);
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_starField.save(file, indent);
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_view.save(file, indent);
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CGameObject::save(file, indent);
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}
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void CStarControl::load(SimpleFile *file) {
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int val = file->readNumber();
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if (!val) {
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_starField.load(file);
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if (!_starField.initDocument())
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error("Couldn't initialise the StarField document");
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_view.load(file, 0);
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CScreenManager *screenManager = CScreenManager::setCurrent();
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if (!screenManager)
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error("There's no screen manager during loading");
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_view.setup(screenManager, &_starField, this);
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_view.reset();
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_fieldBC = 1;
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}
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CGameObject::load(file);
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}
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void CStarControl::draw(CScreenManager *screenManager) {
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if (_visible)
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_view.draw(screenManager);
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}
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bool CStarControl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (_visible && _starRect.contains(msg->_mousePos)) {
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_view.MouseButtonDownMsg(0, Point(msg->_mousePos.x - 20,
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msg->_mousePos.y - 10));
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return true;
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} else {
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return false;
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}
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}
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bool CStarControl::MouseMoveMsg(CMouseMoveMsg *msg) {
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if (_visible && _starRect.contains(msg->_mousePos)) {
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_view.MouseMoveMsg(0, Point(msg->_mousePos.x - 20,
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msg->_mousePos.y - 10));
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makeDirty();
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return true;
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} else {
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return false;
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}
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}
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bool CStarControl::KeyCharMsg(CKeyCharMsg *msg) {
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if (_visible)
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_view.KeyCharMsg(msg->_key);
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return false;
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}
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bool CStarControl::FrameMsg(CFrameMsg *msg) {
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if (_visible) {
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Point pt = getMousePos();
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if (_starRect.contains(pt))
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_view.MouseMoveMsg(0, pt);
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newFrame();
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makeDirty();
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return true;
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} else {
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return false;
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}
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}
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void CStarControl::newFrame() {
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// TODO
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}
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void CStarControl::fn1(int action) {
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// TODO
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}
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bool CStarControl::fn4() {
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return _starField.get6();
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}
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bool CStarControl::canSetStarDestination() const {
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return _view.canSetStarDestination();
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}
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void CStarControl::starDestinationSet() {
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_view.starDestinationSet();
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}
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} // End of namespace Titanic
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