2016-07-15 19:26:21 -04:00

66 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_SURFACE_OBJ_H
#define TITANIC_SURFACE_OBJ_H
#include "titanic/support/rect.h"
#include "titanic/support/video_surface.h"
namespace Titanic {
class CSurfaceArea {
private:
/**
* Initialize data for the class
*/
void initialize();
public:
int _field0;
int _width;
int _height;
int _pitch;
int _bpp;
uint16 *_pixelsPtr;
Point _centroid;
byte _field20;
byte _field21;
byte _field22;
byte _field23;
byte _field24;
byte _field25;
byte _field26;
byte _field27;
int _field28;
int _field2C;
int _field30;
int _field34;
int _field38;
Rect _bounds;
public:
CSurfaceArea(CVideoSurface *surface);
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CONTROL_SUB16_H */