mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
b47eb95316
svn-id: r25101
211 lines
4.6 KiB
C++
211 lines
4.6 KiB
C++
/* ScummVM - Scumm Interpreter
|
||
* Copyright (C) 2006 The ScummVM project
|
||
*
|
||
* Copyright (C) 1999-2002 Sarien Team
|
||
*
|
||
* This program is free software; you can redistribute it and/or
|
||
* modify it under the terms of the GNU General Public License
|
||
* as published by the Free Software Foundation; either version 2
|
||
* of the License, or (at your option) any later version.
|
||
|
||
* This program is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
* GNU General Public License for more details.
|
||
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with this program; if not, write to the Free Software
|
||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
*
|
||
* $URL$
|
||
* $Id$
|
||
*
|
||
*/
|
||
|
||
/*
|
||
* New find_word algorithm by Thomas Akesson <tapilot@home.se>
|
||
*/
|
||
|
||
#include "agi/agi.h"
|
||
#include "agi/keyboard.h" /* for clean_input() */
|
||
|
||
namespace Agi {
|
||
|
||
static uint8 *words; /* words in the game */
|
||
static uint32 wordsFlen; /* length of word memory */
|
||
|
||
/*
|
||
* Local implementation to avoid problems with strndup() used by
|
||
* gcc 3.2 Cygwin (see #635984)
|
||
*/
|
||
static char *myStrndup(char *src, int n) {
|
||
char *tmp = strncpy((char *)malloc(n + 1), src, n);
|
||
tmp[n] = 0;
|
||
return tmp;
|
||
}
|
||
|
||
int AgiEngine::loadWords(const char *fname) {
|
||
Common::File fp;
|
||
uint32 flen;
|
||
uint8 *mem = NULL;
|
||
|
||
words = NULL;
|
||
|
||
if (!fp.open(fname)) {
|
||
report("Warning: can't open %s\n", fname);
|
||
return errOK /*err_BadFileOpen */ ;
|
||
}
|
||
report("Loading dictionary: %s\n", fname);
|
||
|
||
fp.seek(0, SEEK_END);
|
||
flen = fp.pos();
|
||
wordsFlen = flen;
|
||
fp.seek(0, SEEK_SET);
|
||
|
||
if ((mem = (uint8 *)calloc(1, flen + 32)) == NULL) {
|
||
fp.close();
|
||
return errNotEnoughMemory;
|
||
}
|
||
|
||
fp.read(mem, flen);
|
||
fp.close();
|
||
|
||
words = mem;
|
||
|
||
return errOK;
|
||
}
|
||
|
||
void AgiEngine::unloadWords() {
|
||
if (words != NULL) {
|
||
free(words);
|
||
words = NULL;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Find a word in the dictionary
|
||
* Uses an algorithm hopefully like the one Sierra used. Returns the ID
|
||
* of the word and the length in flen. Returns -1 if not found.
|
||
*
|
||
* Thomas <20>kesson, November 2001
|
||
*/
|
||
int AgiEngine::findWord(char *word, int *flen) {
|
||
int mchr = 0; /* matched chars */
|
||
int len, fchr, id = -1;
|
||
uint8 *p = words;
|
||
uint8 *q = words + wordsFlen;
|
||
*flen = 0;
|
||
|
||
debugC(2, kDebugLevelScripts, "find_word(%s)", word);
|
||
if (word[0] >= 'a' && word[0] <= 'z')
|
||
fchr = word[0] - 'a';
|
||
else
|
||
return -1;
|
||
|
||
len = strlen(word);
|
||
|
||
/* Get the offset to the first word beginning with the
|
||
* right character
|
||
*/
|
||
p += READ_BE_UINT16(p + 2 * fchr);
|
||
|
||
while (p[0] >= mchr) {
|
||
if (p[0] == mchr) {
|
||
p++;
|
||
/* Loop through all matching characters */
|
||
while ((p[0] ^ word[mchr]) == 0x7F && mchr < len) {
|
||
mchr++;
|
||
p++;
|
||
}
|
||
/* Check if this is the last character of the word
|
||
* and if it matches
|
||
*/
|
||
if ((p[0] ^ word[mchr]) == 0xFF && mchr < len) {
|
||
mchr++;
|
||
if (word[mchr] == 0 || word[mchr] == 0x20) {
|
||
id = READ_BE_UINT16(p + 1);
|
||
*flen = mchr;
|
||
}
|
||
}
|
||
}
|
||
if (p >= q)
|
||
return -1;
|
||
|
||
/* Step to the next word */
|
||
while (p[0] < 0x80)
|
||
p++;
|
||
p += 3;
|
||
}
|
||
|
||
return id;
|
||
}
|
||
|
||
void AgiEngine::dictionaryWords(char *msg) {
|
||
char *p = NULL;
|
||
char *q = NULL;
|
||
int wid, wlen;
|
||
|
||
debugC(2, kDebugLevelScripts, "msg = \"%s\"", msg);
|
||
|
||
cleanInput();
|
||
|
||
for (p = msg; p && *p && getvar(vWordNotFound) == 0;) {
|
||
if (*p == 0x20)
|
||
p++;
|
||
|
||
if (*p == 0)
|
||
break;
|
||
|
||
wid = findWord(p, &wlen);
|
||
debugC(2, kDebugLevelScripts, "find_word(p) == %d", wid);
|
||
|
||
switch (wid) {
|
||
case -1:
|
||
debugC(2, kDebugLevelScripts, "unknown word");
|
||
_game.egoWords[_game.numEgoWords].word = strdup(p);
|
||
q = _game.egoWords[_game.numEgoWords].word;
|
||
_game.egoWords[_game.numEgoWords].id = 19999;
|
||
setvar(vWordNotFound, 1 + _game.numEgoWords);
|
||
_game.numEgoWords++;
|
||
p += strlen(p);
|
||
break;
|
||
case 0:
|
||
/* ignore this word */
|
||
debugC(2, kDebugLevelScripts, "ignore word");
|
||
p += wlen;
|
||
q = NULL;
|
||
break;
|
||
default:
|
||
/* an OK word */
|
||
debugC(3, kDebugLevelScripts, "ok word (%d)", wid);
|
||
_game.egoWords[_game.numEgoWords].id = wid;
|
||
_game.egoWords[_game.numEgoWords].word = myStrndup(p, wlen);
|
||
_game.numEgoWords++;
|
||
p += wlen;
|
||
break;
|
||
}
|
||
|
||
if (p != NULL && *p) {
|
||
debugC(2, kDebugLevelScripts, "p = %s", p);
|
||
*p = 0;
|
||
p++;
|
||
}
|
||
|
||
if (q != NULL) {
|
||
for (; (*q != 0 && *q != 0x20); q++);
|
||
if (*q) {
|
||
*q = 0;
|
||
q++;
|
||
}
|
||
}
|
||
}
|
||
|
||
debugC(4, kDebugLevelScripts, "num_ego_words = %d", _game.numEgoWords);
|
||
if (_game.numEgoWords > 0) {
|
||
setflag(fEnteredCli, true);
|
||
setflag(fSaidAcceptedInput, false);
|
||
}
|
||
}
|
||
|
||
}// End of namespace Agi
|