scummvm/engines/gob
Eugene Sandulenko cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
..
anim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
anim.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
cdrom.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
cdrom.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
dataio.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
dataio.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
draw_v1.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
draw_v2.cpp Added a range check in Draw_v2::printText(), fixing invalid reads. It *shouldn't* pose any problem 2006-12-17 21:20:51 +00:00
draw.cpp Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn 2006-11-20 13:03:30 +00:00
draw.h Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn 2006-11-20 13:03:30 +00:00
driver_vga.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
driver_vga.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game_v1.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
game_v2.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
game.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
game.h - Fixed cut off and missing sounds 2007-01-06 11:17:20 +00:00
global.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
global.h - Fixed cut off and missing sounds 2007-01-06 11:17:20 +00:00
gob.cpp First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
gob.h Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
goblin_v1.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin_v2.cpp Fixed pathfinding 2006-08-16 20:52:43 +00:00
goblin.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
goblin.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
init_v1.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init_v2.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init.cpp - Fixed cut off and missing sounds 2007-01-06 11:17:20 +00:00
init.h - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
inter_v1.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
inter_v2.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
inter.cpp Fixed backspace and delete in the note-pad 2006-12-19 07:38:33 +00:00
inter.h Fixed backspace and delete in the note-pad 2006-12-19 07:38:33 +00:00
map_v1.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map_v2.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
map.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mult_v1.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
mult_v2.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
mult.cpp - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
mult.h Smashed the wizard's house bug 2006-12-14 19:07:43 +00:00
music.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
music.h The music in the Mac version of Gob1 seems to be selected randomly for each scene 2006-11-30 13:13:35 +00:00
pack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
pack.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse_v1.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
parse_v2.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
parse.cpp make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
parse.h make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
scenery_v1.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery_v2.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery.h Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
sound.cpp - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
sound.h - Fixed cut off and missing sounds 2007-01-06 11:17:20 +00:00
timer.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
timer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
util.h - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
video_v1.cpp Fix building with msvc8. 2006-07-15 21:22:42 +00:00
video_v2.cpp Fix building with msvc8. 2006-07-15 21:22:42 +00:00
video.cpp Fixed the lock when leaving the menu 2006-11-14 14:58:41 +00:00
video.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00