..
anim.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
anim.h
- More GOB2 map conversions
2006-05-29 18:24:52 +00:00
cdrom.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
cdrom.h
- Properly implemented o2_getCDTrackPos()
2006-11-27 14:19:30 +00:00
dataio.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
dataio.h
- More GOB2 map conversions
2006-05-29 18:24:52 +00:00
draw_v1.cpp
- Properly implemented o2_getCDTrackPos()
2006-11-27 14:19:30 +00:00
draw_v2.cpp
Added a range check in Draw_v2::printText(), fixing invalid reads. It *shouldn't* pose any problem
2006-12-17 21:20:51 +00:00
draw.cpp
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
2006-11-20 13:03:30 +00:00
draw.h
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
2006-11-20 13:03:30 +00:00
driver_vga.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
driver_vga.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
game_v1.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
game_v2.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
game.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
game.h
- Fixed cut off and missing sounds
2007-01-06 11:17:20 +00:00
global.cpp
- Properly implemented o2_getCDTrackPos()
2006-11-27 14:19:30 +00:00
global.h
- Fixed cut off and missing sounds
2007-01-06 11:17:20 +00:00
gob.cpp
First phase of detection-related plugins interface improvements. Now plugins
2007-01-20 21:27:57 +00:00
gob.h
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
goblin_v1.cpp
Fixing loading of Scenery::_animations[] + small gob2 cleanup
2006-06-12 21:33:30 +00:00
goblin_v2.cpp
Fixed pathfinding
2006-08-16 20:52:43 +00:00
goblin.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
goblin.h
- Properly implemented o2_getCDTrackPos()
2006-11-27 14:19:30 +00:00
init_v1.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
init_v2.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
init.cpp
- Fixed cut off and missing sounds
2007-01-06 11:17:20 +00:00
init.h
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
inter_v1.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
inter_v2.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
inter.cpp
Fixed backspace and delete in the note-pad
2006-12-19 07:38:33 +00:00
inter.h
Fixed backspace and delete in the note-pad
2006-12-19 07:38:33 +00:00
map_v1.cpp
More goblin handling functions, now the deactivated goblin shows
2006-06-07 18:49:20 +00:00
map_v2.cpp
- Properly implemented o2_getCDTrackPos()
2006-11-27 14:19:30 +00:00
map.cpp
More goblin handling functions, now the deactivated goblin shows
2006-06-07 18:49:20 +00:00
map.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
module.mk
* Renamed config.mak to config.mk
2006-06-24 08:48:11 +00:00
mult_v1.cpp
- Properly implemented o2_getCDTrackPos()
2006-11-27 14:19:30 +00:00
mult_v2.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
mult.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
mult.h
Smashed the wizard's house bug
2006-12-14 19:07:43 +00:00
music.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
music.h
The music in the Mac version of Gob1 seems to be selected randomly for each scene
2006-11-30 13:13:35 +00:00
pack.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
pack.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palanim.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palanim.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
parse_v1.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
parse_v2.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
parse.cpp
make printExpr, skipExpr accept both gob1 and gob2 expressions
2006-05-21 21:18:23 +00:00
parse.h
make printExpr, skipExpr accept both gob1 and gob2 expressions
2006-05-21 21:18:23 +00:00
scenery_v1.cpp
Fixed the loading delay bug I introduced with the playing from CD fix ( #1626308 )
2007-01-05 18:16:05 +00:00
scenery_v2.cpp
Fixed the loading delay bug I introduced with the playing from CD fix ( #1626308 )
2007-01-05 18:16:05 +00:00
scenery.cpp
Fixed the loading delay bug I introduced with the playing from CD fix ( #1626308 )
2007-01-05 18:16:05 +00:00
scenery.h
Fixed the loading delay bug I introduced with the playing from CD fix ( #1626308 )
2007-01-05 18:16:05 +00:00
sound.cpp
- More GOB2 map conversions
2006-05-29 18:24:52 +00:00
sound.h
- Fixed cut off and missing sounds
2007-01-06 11:17:20 +00:00
timer.cpp
Rename special debug levels to conform our suggested naming scheme.
2007-01-13 15:35:02 +00:00
timer.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
util.cpp
- Removed usage of OSystem::quit(), added a _quitRequested variable
2006-05-31 08:44:14 +00:00
util.h
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
video_v1.cpp
Fix building with msvc8.
2006-07-15 21:22:42 +00:00
video_v2.cpp
Fix building with msvc8.
2006-07-15 21:22:42 +00:00
video.cpp
Fixed the lock when leaving the menu
2006-11-14 14:58:41 +00:00
video.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00