scummvm/engines/kyra/debugger.cpp
Max Horn 919092e5fc Overhaul of the debugger code
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
  restrictions)
* Change the base Debugger class to *not* be a template class anymore;
  instead, a thin (template based) wrapper class is used to hook up
  debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
  version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
  the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore

svn-id: r23890
2006-09-16 16:58:27 +00:00

175 lines
4.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "kyra/debugger.h"
#include "kyra/kyra.h"
#include "kyra/screen.h"
namespace Kyra {
Debugger::Debugger(KyraEngine *vm)
: GUI::Debugger() {
_vm = vm;
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("enter", WRAP_METHOD(Debugger, cmd_enterRoom));
DCmd_Register("rooms", WRAP_METHOD(Debugger, cmd_listRooms));
DCmd_Register("flags", WRAP_METHOD(Debugger, cmd_listFlags));
DCmd_Register("toggleflag", WRAP_METHOD(Debugger, cmd_toggleFlag));
DCmd_Register("queryflag", WRAP_METHOD(Debugger, cmd_queryFlag));
DCmd_Register("timers", WRAP_METHOD(Debugger, cmd_listTimers));
DCmd_Register("settimercountdown", WRAP_METHOD(Debugger, cmd_setTimerCountdown));
DCmd_Register("give", WRAP_METHOD(Debugger, cmd_giveItem));
}
void Debugger::preEnter() {
//_vm->midi.pause(1);
}
void Debugger::postEnter() {
//_vm->midi.pause(0);
}
bool Debugger::cmd_enterRoom(int argc, const char **argv) {
uint direction = 0;
if (argc > 1) {
int room = atoi(argv[1]);
// game will crash if entering a non-existent room
if (room >= _vm->_roomTableSize) {
DebugPrintf("room number must be any value between (including) 0 and %d\n", _vm->_roomTableSize-1);
return true;
}
if (argc > 2) {
direction = atoi(argv[2]);
} else {
if (_vm->_roomTable[room].northExit != 0xff)
direction = 3;
else if (_vm->_roomTable[room].eastExit != 0xff)
direction = 4;
else if (_vm->_roomTable[room].southExit != 0xff)
direction = 1;
else if (_vm->_roomTable[room].westExit != 0xff)
direction = 2;
}
_vm->_system->hideOverlay();
_vm->_currentCharacter->facing = direction;
_vm->enterNewScene(room, _vm->_currentCharacter->facing, 0, 0, 1);
_vm->_screen->_mouseLockCount = 0;
_detach_now = true;
return false;
}
DebugPrintf("Syntax: room <roomnum> <direction>\n");
return true;
}
bool Debugger::cmd_listRooms(int argc, const char **argv) {
for (int i = 0; i < _vm->_roomTableSize; i++) {
DebugPrintf("%-3i: %-10s", i, _vm->_roomFilenameTable[_vm->_roomTable[i].nameIndex]);
if (!(i % 8))
DebugPrintf("\n");
}
DebugPrintf("\n");
DebugPrintf("Current room: %i\n", _vm->_currentRoom);
return true;
}
bool Debugger::cmd_listFlags(int argc, const char **argv) {
for (int i = 0; i < (int)sizeof(_vm->_flagsTable)*8; i++) {
DebugPrintf("(%-3i): %-5i", i, _vm->queryGameFlag(i));
if (!(i % 10))
DebugPrintf("\n");
}
DebugPrintf("\n");
return true;
}
bool Debugger::cmd_toggleFlag(int argc, const char **argv) {
if (argc > 1) {
uint flag = atoi(argv[1]);
if (_vm->queryGameFlag(flag))
_vm->resetGameFlag(flag);
else
_vm->setGameFlag(flag);
DebugPrintf("Flag %i is now %i\n", flag, _vm->queryGameFlag(flag));
} else
DebugPrintf("Syntax: toggleflag <flag>\n");
return true;
}
bool Debugger::cmd_queryFlag(int argc, const char **argv) {
if (argc > 1) {
uint flag = atoi(argv[1]);
DebugPrintf("Flag %i is %i\n", flag, _vm->queryGameFlag(flag));
} else
DebugPrintf("Syntax: queryflag <flag>\n");
return true;
}
bool Debugger::cmd_listTimers(int argc, const char **argv) {
for (int i = 0; i < ARRAYSIZE(_vm->_timers); i++)
DebugPrintf("Timer %-2i: Active: %-3s Countdown: %-6i\n", i, _vm->_timers[i].active ? "Yes" : "No", _vm->_timers[i].countdown);
return true;
}
bool Debugger::cmd_setTimerCountdown(int argc, const char **argv) {
if (argc > 2) {
uint timer = atoi(argv[1]);
uint countdown = atoi(argv[2]);
_vm->setTimerCountdown(timer, countdown);
DebugPrintf("Timer %i now has countdown %i\n", timer, _vm->_timers[timer].countdown);
} else
DebugPrintf("Syntax: settimercountdown <timer> <countdown>\n");
return true;
}
bool Debugger::cmd_giveItem(int argc, const char **argv) {
if (argc == 2) {
int item = atoi(argv[1]);
// Kyrandia 1 has only 108 items (-1 to 106), otherwise it will crash
if (item < -1 || item > 106) {
DebugPrintf("itemid must be any value between (including) -1 and 106\n");
return true;
}
_vm->setMouseItem(item);
_vm->_itemInHand = item;
} else
DebugPrintf("Syntax: give <itemid>\n");
return true;
}
} // End of namespace Kyra