mirror of
https://github.com/libretro/scummvm.git
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26ee630756
svn-id: r20582
96 lines
2.0 KiB
C++
96 lines
2.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRASPRITES_H
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#define KYRASPRITES_H
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namespace Kyra {
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#define MAX_NUM_ANIMS 11
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struct Sprite {
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uint16 x;
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uint16 y;
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uint16 width;
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uint16 height;
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};
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struct Anim {
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uint8 *script;
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uint16 length;
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int16 x;
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int16 y;
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bool flipX;
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int8 sprite;
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uint8 *loopStart;
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uint16 loopsLeft;
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uint8 *reentry;
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uint32 nextRun;
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bool play;
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uint16 width;
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uint16 height;
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uint16 width2;
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uint16 height2;
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uint16 unk1;
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uint16 drawY;
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uint16 unk2;
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uint8 *background;
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bool disable;
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};
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class Sprites {
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public:
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Sprites(KyraEngine *engine, OSystem *system);
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~Sprites();
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void updateSceneAnims();
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void setupSceneAnims();
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void loadDAT(const char *filename, SceneExits &exits);
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void loadSceneShapes();
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Anim _anims[MAX_NUM_ANIMS];
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uint8 *_sceneShapes[50];
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void refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag);
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int getDrawLayer(int y);
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int _sceneAnimatorBeaconFlag;
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protected:
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void freeSceneShapes();
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KyraEngine *_engine;
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Resource *_res;
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OSystem *_system;
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Screen *_screen;
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uint8 *_dat;
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Common::RandomSource _rnd;
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uint8 _animDelay;
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uint8 *_spriteDefStart;
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uint8 _drawLayerTable[8];
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};
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} // End of namespace Kyra
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#endif
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