scummvm/engines/lure
Eugene Sandulenko cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
..
disassembly Committed recent disassembly efforts 2006-08-27 11:57:30 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-methods.cpp Makes lure compile with msvc8 again. 2006-09-10 13:09:04 +00:00
debug-methods.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debugger.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
disk.cpp Fixed error message that still referred to disk0.vga 2006-09-05 12:17:14 +00:00
disk.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
events.cpp Added methods for push/pop cursors 2006-10-02 12:47:29 +00:00
events.h Added methods for push/pop cursors 2006-10-02 12:47:29 +00:00
game.cpp Added display of the two special between room animations: falling down the chute and hiding in the barrel 2006-11-05 06:56:58 +00:00
game.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
hotspots.cpp Bugfix to prevent pathfinder failure after making a small step 2006-11-12 04:39:10 +00:00
hotspots.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
lure.cpp First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
lure.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
luredefs.h Added display of the two special between room animations: falling down the chute and hiding in the barrel 2006-11-05 06:56:58 +00:00
memory.cpp Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
memory.h Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
menu.cpp Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
menu.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
module.mk Replaced old debugging files with new ScummVM based one 2006-07-08 08:25:27 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
res_struct.cpp Bugfix to prevent player freezing in place after bumping into another character 2006-11-12 04:42:37 +00:00
res_struct.h Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value is correct 2006-11-05 08:22:33 +00:00
res.cpp Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
res.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
room.cpp Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
room.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scripts.cpp Added comments 2006-08-27 11:37:38 +00:00
scripts.h Added script method for changing the current hotspot header flags mask byte 2006-07-30 12:10:44 +00:00
strings.cpp Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the) 2006-08-07 13:13:20 +00:00
strings.h Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the) 2006-08-07 13:13:20 +00:00
surface.cpp Added a save/restore game dialog class 2006-10-02 12:49:57 +00:00
surface.h Added a save/restore game dialog class 2006-10-02 12:49:57 +00:00
system.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
system.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00