..
disassembly
Committed recent disassembly efforts
2006-08-27 11:57:30 +00:00
animseq.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
animseq.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
debug-input.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
debug-input.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
debug-methods.cpp
Makes lure compile with msvc8 again.
2006-09-10 13:09:04 +00:00
debug-methods.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
debugger.cpp
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
debugger.h
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
decode.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
decode.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
disk.cpp
Fixed error message that still referred to disk0.vga
2006-09-05 12:17:14 +00:00
disk.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
events.cpp
Added methods for push/pop cursors
2006-10-02 12:47:29 +00:00
events.h
Added methods for push/pop cursors
2006-10-02 12:47:29 +00:00
game.cpp
Added display of the two special between room animations: falling down the chute and hiding in the barrel
2006-11-05 06:56:58 +00:00
game.h
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
2006-09-23 00:42:35 +00:00
hotspots.cpp
Bugfix to prevent pathfinder failure after making a small step
2006-11-12 04:39:10 +00:00
hotspots.h
Added functionality to allow saving/loading the game state
2006-10-02 12:48:56 +00:00
intro.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
intro.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
lure.cpp
First phase of detection-related plugins interface improvements. Now plugins
2007-01-20 21:27:57 +00:00
lure.h
Added functionality to allow saving/loading the game state
2006-10-02 12:48:56 +00:00
luredefs.h
Added display of the two special between room animations: falling down the chute and hiding in the barrel
2006-11-05 06:56:58 +00:00
memory.cpp
Made the Memory::dealloc take a void * to make it easier to free any memory block type
2006-08-27 11:44:39 +00:00
memory.h
Made the Memory::dealloc take a void * to make it easier to free any memory block type
2006-08-27 11:44:39 +00:00
menu.cpp
Added functionality to allow saving/loading the game state
2006-10-02 12:48:56 +00:00
menu.h
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
module.mk
Replaced old debugging files with new ScummVM based one
2006-07-08 08:25:27 +00:00
palette.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palette.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
res_struct.cpp
Bugfix to prevent player freezing in place after bumping into another character
2006-11-12 04:42:37 +00:00
res_struct.h
Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value is correct
2006-11-05 08:22:33 +00:00
res.cpp
Added functionality to allow saving/loading the game state
2006-10-02 12:48:56 +00:00
res.h
Added functionality to allow saving/loading the game state
2006-10-02 12:48:56 +00:00
room.cpp
Added functionality to allow saving/loading the game state
2006-10-02 12:48:56 +00:00
room.h
Added functionality to allow saving/loading the game state
2006-10-02 12:48:56 +00:00
screen.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
screen.h
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
2006-09-23 00:42:35 +00:00
scripts.cpp
Added comments
2006-08-27 11:37:38 +00:00
scripts.h
Added script method for changing the current hotspot header flags mask byte
2006-07-30 12:10:44 +00:00
strings.cpp
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
2006-08-07 13:13:20 +00:00
strings.h
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
2006-08-07 13:13:20 +00:00
surface.cpp
Added a save/restore game dialog class
2006-10-02 12:49:57 +00:00
surface.h
Added a save/restore game dialog class
2006-10-02 12:49:57 +00:00
system.cpp
Whitespace changes.
2006-05-11 07:59:50 +00:00
system.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00