mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
5c72acb536
svn-id: r24625
755 lines
16 KiB
C++
755 lines
16 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_RESSTRUCT_H
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#define LURE_RESSTRUCT_H
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#include "lure/luredefs.h"
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#include "common/list.h"
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#include "common/file.h"
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namespace Lure {
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using namespace Common;
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extern const Action sortedActions[];
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/*-------------------------------------------------------------------------*/
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/* Structure definitions */
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/* */
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/*-------------------------------------------------------------------------*/
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#include "common/pack-start.h" // START STRUCT PACKING
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struct VersionStructure {
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uint16 id;
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byte vMajor;
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byte vMinor;
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};
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struct FileEntry {
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uint16 id;
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byte unused;
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byte sizeExtension;
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uint16 size;
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uint16 offset;
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};
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struct HotspotResource {
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uint16 hotspotId;
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uint16 nameId;
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uint16 descId;
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uint16 descId2;
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uint32 actions;
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uint16 actionsOffset;
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uint16 roomNumber;
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byte layer;
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byte scriptLoadFlag;
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uint16 loadOffset;
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uint16 startX;
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uint16 startY;
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uint16 width;
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uint16 height;
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uint16 widthCopy;
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uint16 heightCopy;
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uint16 yCorrection;
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int16 walkX;
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uint16 walkY;
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int8 talkX;
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int8 talkY;
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uint16 colourOffset;
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uint16 animRecordId;
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uint16 sequenceOffset;
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uint16 tickProcOffset;
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uint16 tickTimeout;
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uint16 tickSequenceOffset;
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uint16 npcSchedule;
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uint16 characterMode;
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uint16 delayCtr;
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byte flags2;
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byte hdrFlags;
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};
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struct HotspotAnimResource {
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uint16 animRecordId;
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uint16 animId;
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uint16 flags;
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uint16 upOffset;
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uint16 downOffset;
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uint16 leftOffset;
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uint16 rightOffset;
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uint8 upFrame;
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uint8 downFrame;
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uint8 leftFrame;
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uint8 rightFrame;
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};
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struct MovementResource {
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uint16 frameNumber;
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int16 xChange;
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int16 yChange;
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};
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struct RoomRect {
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int16 xs, xe;
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int16 ys, ye;
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};
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struct RoomResource {
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uint16 roomNumber;
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uint8 hdrFlags;
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uint8 unused;
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uint32 actions;
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uint16 descId;
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uint16 numLayers;
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uint16 layers[4];
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uint16 sequenceOffset;
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int16 clippingXStart;
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int16 clippingXEnd;
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RoomRect walkBounds;
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uint16 numExits;
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};
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struct RoomExitResource {
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int16 xs, xe, ys, ye;
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uint16 sequenceOffset;
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uint8 newRoom;
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uint8 direction;
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int16 newRoomX, newRoomY;
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};
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struct HotspotOverrideResource {
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uint16 hotspotId;
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int16 xs, xe, ys, ye;
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};
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struct RoomExitHotspotResource {
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uint16 hotspotId;
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int16 xs, xe;
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int16 ys, ye;
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uint16 cursorNum;
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uint16 destRoomNumber;
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};
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struct RoomExitJoinResource {
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uint16 hotspot1Id;
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byte h1CurrentFrame;
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byte h1DestFrame;
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uint8 h1OpenSound;
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uint8 h1CloseSound;
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uint16 hotspot2Id;
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byte h2CurrentFrame;
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byte h2DestFrame;
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uint8 h2OpenSound;
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uint8 h2CloseSound;
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byte blocked;
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};
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struct HotspotActionResource {
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byte action;
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uint16 sequenceOffset;
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};
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struct TalkHeaderResource {
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uint16 hotspotId;
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uint16 offset;
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};
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struct TalkDataHeaderResource {
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uint16 recordId;
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uint16 listOffset;
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uint16 responsesOffset;
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};
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struct TalkDataResource {
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uint16 preSequenceId;
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uint16 descId;
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uint16 postSequenceId;
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};
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struct TalkResponseResource {
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uint16 sequenceId1;
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uint16 sequenceId2;
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uint16 sequenceId3;
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};
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struct RoomExitCoordinateResource {
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int16 x;
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int16 y;
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uint16 roomNumber;
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};
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#define ROOM_EXIT_COORDINATES_NUM_ENTRIES 6
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#define ROOM_EXIT_COORDINATES_NUM_ROOMS 52
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struct RoomExitCoordinateEntryResource {
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RoomExitCoordinateResource entries[ROOM_EXIT_COORDINATES_NUM_ENTRIES];
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uint8 roomIndex[ROOM_EXIT_COORDINATES_NUM_ROOMS];
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};
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#define MAX_SCHEDULE_ENTRY_PARAMS 5
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struct CharacterScheduleResource {
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uint16 action;
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uint16 params[MAX_SCHEDULE_ENTRY_PARAMS];
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};
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struct RoomExitIndexedHotspotResource {
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uint8 roomNumber;
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uint8 hotspotIndex;
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uint16 hotspotId;
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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// Class template for a derived list that destroys the contained
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// object when the record containing it is destroyed. It's not
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// perfect, since the underlying list doesn't have virtual
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// methods, but it's sufficient for my usage
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template <class T>
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class ManagedList: public Common::List<T> {
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typedef typename Common::List<T> Common_List;
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public:
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~ManagedList() {
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clear();
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}
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void clear() {
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typename Common::List<T>::iterator i;
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for (i = Common_List::begin(); i != Common_List::end(); ++i)
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delete *i;
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Common_List::clear();
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}
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typename Common::List<T>::iterator erase(typename Common::List<T>::iterator pos) {
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delete *pos;
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return Common_List::erase(pos);
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}
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typename Common::List<T>::iterator erase(typename Common::List<T>::iterator first,
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typename Common::List<T>::iterator last) {
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typename Common::List<T>::iterator i;
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for (i = first; i != last; ++i)
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delete *i;
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return Common_List::erase(first, last);
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}
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};
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// Enumeration used for direction facings
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enum Direction {UP, DOWN, LEFT, RIGHT, NO_DIRECTION};
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// Support classes to hold loaded resources
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class RoomExitHotspotData {
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public:
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RoomExitHotspotData(RoomExitHotspotResource *rec);
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uint16 hotspotId;
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int16 xs, xe;
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int16 ys, ye;
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uint16 cursorNum;
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uint16 destRoomNumber;
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};
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typedef ManagedList<RoomExitHotspotData *> RoomExitHotspotList;
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class RoomExitData {
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public:
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RoomExitData(RoomExitResource *rec);
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bool insideRect(int16 xp, int16 yp);
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int16 xs, xe, ys, ye;
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uint16 sequenceOffset;
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Direction direction;
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uint8 roomNumber;
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uint16 x, y;
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};
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class RoomExitList: public ManagedList<RoomExitData *> {
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public:
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RoomExitData *checkExits(int16 xp, int16 yp);
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};
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#define ROOM_PATHS_WIDTH 40
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#define ROOM_PATHS_HEIGHT 24
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#define ROOM_PATHS_SIZE (ROOM_PATHS_WIDTH / 8 * ROOM_PATHS_HEIGHT)
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#define DECODED_PATHS_WIDTH 42
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#define DECODED_PATHS_HEIGHT 26
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typedef uint16 RoomPathsDecompressedData[DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT];
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class RoomPathsData {
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private:
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byte _data[ROOM_PATHS_HEIGHT * ROOM_PATHS_WIDTH];
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public:
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RoomPathsData() {};
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RoomPathsData(byte *srcData) { load(srcData); }
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void load(byte *srcData) {
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memcpy(_data, srcData, ROOM_PATHS_SIZE);
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}
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bool isOccupied(int x, int y);
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void setOccupied(int x, int y, int width);
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void clearOccupied(int x, int y, int width);
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void decompress(RoomPathsDecompressedData &dataOut, int characterWidth);
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};
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#define MAX_NUM_LAYERS 4
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class RoomData {
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public:
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RoomData(RoomResource *rec, MemoryBlock *pathData);
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uint16 roomNumber;
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uint8 hdrFlags;
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uint8 flags;
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uint32 actions;
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uint16 descId;
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uint16 numLayers;
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uint16 layers[MAX_NUM_LAYERS];
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uint16 sequenceOffset;
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int16 clippingXStart;
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int16 clippingXEnd;
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Common::Rect walkBounds;
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RoomExitHotspotList exitHotspots;
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RoomExitList exits;
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RoomPathsData paths;
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};
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typedef ManagedList<RoomData *> RoomDataList;
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class RoomExitJoinData {
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public:
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RoomExitJoinData(RoomExitJoinResource *rec);
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uint16 hotspot1Id;
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byte h1CurrentFrame;
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byte h1DestFrame;
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uint8 h1OpenSound;
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uint8 h1CloseSound;
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uint16 hotspot2Id;
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byte h2CurrentFrame;
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byte h2DestFrame;
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uint8 h2OpenSound;
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uint8 h2CloseSound;
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byte blocked;
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uint32 unknown;
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};
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typedef ManagedList<RoomExitJoinData *> RoomExitJoinList;
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class HotspotActionData {
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public:
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HotspotActionData(HotspotActionResource *rec);
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Action action;
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uint16 sequenceOffset;
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};
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class HotspotActionList: public ManagedList<HotspotActionData *> {
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public:
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uint16 recordId;
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HotspotActionList(uint16 id, byte *data);
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uint16 getActionOffset(Action action);
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};
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class HotspotActionSet: public ManagedList<HotspotActionList *> {
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public:
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HotspotActionList *getActions(uint16 recordId);
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};
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enum CharacterMode {CHARMODE_NONE, CHARMODE_HESITATE, CHARMODE_IDLE, CHARMODE_PAUSED,
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CHARMODE_4, CHARMODE_CONVERSING, CHARMODE_6, CHARMODE_7, CHARMODE_8};
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enum BlockedState {BS_NONE, BS_INITIAL, BS_FINAL};
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class HotspotData {
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public:
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HotspotData(HotspotResource *rec);
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uint16 hotspotId;
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uint16 nameId;
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uint16 descId;
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uint16 descId2;
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uint32 actions;
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uint16 actionsOffset;
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byte flags;
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uint16 roomNumber;
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byte layer;
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byte scriptLoadFlag;
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uint16 loadOffset;
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int16 startX;
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int16 startY;
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uint16 width;
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uint16 height;
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uint16 widthCopy;
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uint16 heightCopy;
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uint16 yCorrection;
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int16 walkX;
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uint16 walkY;
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int8 talkX;
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int8 talkY;
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uint16 colourOffset;
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uint16 animRecordId;
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uint16 sequenceOffset;
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uint16 tickProcOffset;
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uint16 tickTimeout;
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uint16 tickSequenceOffset;
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uint16 npcSchedule;
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CharacterMode characterMode;
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uint16 delayCtr;
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uint8 flags2;
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uint8 headerFlags;
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// Runtime fields
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uint16 actionCtr;
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BlockedState blockedState;
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bool coveredFlag;
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uint16 talkMessageId;
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uint16 talkDestCharacterId;
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uint16 talkCountdown;
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uint16 pauseCtr;
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uint16 useHotspotId;
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uint16 use2HotspotId;
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uint16 v2b;
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uint16 actionHotspotId;
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void enable() { flags |= 0x80; }
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void disable() { flags &= 0x7F; }
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Direction nonVisualDirection() { return (Direction) scriptLoadFlag; }
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void saveToStream(WriteStream *stream);
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void loadFromStream(ReadStream *stream);
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};
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class HotspotDataList: public ManagedList<HotspotData *> {
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public:
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void saveToStream(WriteStream *stream);
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void loadFromStream(ReadStream *stream);
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};
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class HotspotOverrideData {
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public:
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HotspotOverrideData(HotspotOverrideResource *rec);
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uint16 hotspotId;
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int16 xs, xe, ys, ye;
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};
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typedef ManagedList<HotspotOverrideData *> HotspotOverrideList;
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class MovementData {
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public:
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MovementData(MovementResource *);
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uint16 frameNumber;
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int16 xChange;
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int16 yChange;
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};
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class MovementDataList: public ManagedList<MovementData *> {
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public:
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bool getFrame(uint16 currentFrame, int16 &xChange, int16 &yChange,
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uint16 &nextFrame);
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};
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class HotspotAnimData {
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public:
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HotspotAnimData(HotspotAnimResource *rec);
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uint16 animRecordId;
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uint16 animId;
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uint16 flags;
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uint8 upFrame;
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uint8 downFrame;
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uint8 leftFrame;
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uint8 rightFrame;
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MovementDataList leftFrames, rightFrames;
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MovementDataList upFrames, downFrames;
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};
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typedef ManagedList<HotspotAnimData *> HotspotAnimList;
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// Talk header list
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class TalkHeaderData {
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private:
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uint16 *_data;
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int _numEntries;
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public:
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TalkHeaderData(uint16 charId, uint16 *entries);
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~TalkHeaderData();
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uint16 characterId;
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uint16 getEntry(int index);
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};
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typedef ManagedList<TalkHeaderData *> TalkHeaderList;
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class TalkEntryData {
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public:
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TalkEntryData(TalkDataResource *rec);
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uint16 preSequenceId;
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uint16 descId;
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uint16 postSequenceId;
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};
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typedef ManagedList<TalkEntryData *> TalkEntryList;
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class TalkData {
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public:
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TalkData(uint16 id);
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~TalkData();
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uint16 recordId;
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TalkEntryList entries;
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TalkEntryList responses;
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TalkEntryData *getResponse(int index);
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};
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typedef ManagedList<TalkData *> TalkDataList;
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struct RoomExitCoordinateData {
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int16 x;
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int16 y;
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uint16 roomNumber;
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byte hotspotIndexId;
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};
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class RoomExitCoordinates {
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private:
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RoomExitCoordinateData _entries[ROOM_EXIT_COORDINATES_NUM_ENTRIES];
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uint8 _roomIndex[ROOM_EXIT_COORDINATES_NUM_ROOMS];
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public:
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RoomExitCoordinates(RoomExitCoordinateEntryResource *rec);
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RoomExitCoordinateData &getData(uint16 destRoomNumber);
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};
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class RoomExitCoordinatesList: public ManagedList<RoomExitCoordinates *> {
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public:
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RoomExitCoordinates &getEntry(uint16 roomNumber);
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};
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class RoomExitIndexedHotspotData {
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public:
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RoomExitIndexedHotspotData(RoomExitIndexedHotspotResource *rec);
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uint16 roomNumber;
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uint8 hotspotIndex;
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uint16 hotspotId;
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};
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class RoomExitIndexedHotspotList: public ManagedList<RoomExitIndexedHotspotData *> {
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public:
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uint16 getHotspot(uint16 roomNumber, uint8 hotspotIndexId);
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};
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// The following classes hold any sequence offsets that are being delayed
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class SequenceDelayData {
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public:
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SequenceDelayData(uint16 delay, uint16 seqOffset, bool canClearFlag);
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uint32 timeoutCtr;
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uint16 sequenceOffset;
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bool canClear;
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};
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class SequenceDelayList: public ManagedList<SequenceDelayData *> {
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public:
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void add(uint16 delay, uint16 seqOffset, bool canClear);
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void tick();
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void clear();
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};
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// The following classes holds the data for NPC schedules
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extern int actionNumParams[NPC_JUMP_ADDRESS+1];
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class CharacterScheduleSet;
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class CharacterScheduleEntry {
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private:
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CharacterScheduleSet *_parent;
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Action _action;
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uint16 _params[MAX_TELL_COMMANDS * 3];
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int _numParams;
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public:
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CharacterScheduleEntry() { _action = NONE; _parent = NULL; }
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CharacterScheduleEntry(Action theAction, ...);
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CharacterScheduleEntry(CharacterScheduleSet *parentSet,
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CharacterScheduleResource *&rec);
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Action action() { return _action; }
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int numParams() { return _numParams; }
|
|
uint16 param(int index);
|
|
void setDetails(Action theAction, ...);
|
|
void setDetails2(Action theAction, int numParamEntries, uint16 *paramList);
|
|
CharacterScheduleEntry *next();
|
|
CharacterScheduleSet *parent() { return _parent; }
|
|
uint16 id();
|
|
};
|
|
|
|
class CharacterScheduleSet: public ManagedList<CharacterScheduleEntry *> {
|
|
private:
|
|
uint16 _id;
|
|
public:
|
|
CharacterScheduleSet(CharacterScheduleResource *rec, uint16 setId);
|
|
uint16 getId(CharacterScheduleEntry *rec);
|
|
uint16 id() { return _id; }
|
|
};
|
|
|
|
class CharacterScheduleList: public ManagedList<CharacterScheduleSet *> {
|
|
public:
|
|
CharacterScheduleEntry *getEntry(uint16 id, CharacterScheduleSet *currentSet = NULL);
|
|
};
|
|
|
|
typedef List<uint16> CharacterScheduleOffsets;
|
|
|
|
class PausedCharacter {
|
|
public:
|
|
PausedCharacter(uint16 SrcCharId, uint16 DestCharId);
|
|
|
|
uint16 srcCharId;
|
|
uint16 destCharId;
|
|
uint16 counter;
|
|
HotspotData *charHotspot;
|
|
};
|
|
|
|
class Hotspot;
|
|
|
|
class PausedCharacterList: public ManagedList<PausedCharacter *> {
|
|
public:
|
|
void reset(uint16 hotspotId);
|
|
void countdown();
|
|
void scan(Hotspot &h);
|
|
int check(uint16 charId, int numImpinging, uint16 *impingingList);
|
|
};
|
|
|
|
enum StringEnum {S_CREDITS = 25, S_RESTART_GAME = 26, S_SAVE_GAME = 27, S_RESTORE_GAME = 28,
|
|
S_QUIT = 29, S_FAST_TEXT = 30, S_SLOW_TEXT = 31, S_SOUND_ON = 32, S_SOUND_OFF = 33,
|
|
S_NOTHING = 34, S_FOR = 35, S_TO = 36, S_ON = 37, S_AND_THEN = 38,
|
|
S_FINISH = 39};
|
|
|
|
class StringList {
|
|
private:
|
|
MemoryBlock *_data;
|
|
int _numEntries;
|
|
char **_entries;
|
|
public:
|
|
StringList() { _numEntries = 0; }
|
|
~StringList() { clear(); }
|
|
|
|
void load(MemoryBlock *data);
|
|
void clear();
|
|
int count() { return _numEntries; }
|
|
const char *getString(int index) {
|
|
if ((index < 0) || (index >= _numEntries)) error("Invalid index specified to String List");
|
|
return _entries[index];
|
|
}
|
|
const char *getString(Action action) { return getString((int) action - 1); }
|
|
const char *getString(StringEnum sEnum) { return getString((int) sEnum); }
|
|
};
|
|
|
|
// The following class holds the field list used by the script engine as
|
|
// well as miscellaneous fields used by the game.
|
|
|
|
#define NUM_VALUE_FIELDS 90
|
|
|
|
enum FieldName {
|
|
ROOM_NUMBER = 0,
|
|
CHARACTER_HOTSPOT_ID = 1,
|
|
USE_HOTSPOT_ID = 2,
|
|
ACTIVE_HOTSPOT_ID = 3,
|
|
SEQUENCE_RESULT = 4,
|
|
GENERAL = 5,
|
|
GIVE_TALK_INDEX = 6,
|
|
NEW_ROOM_NUMBER = 7,
|
|
OLD_ROOM_NUMBER = 8,
|
|
CELL_DOOR_STATE = 9,
|
|
TORCH_HIDE = 10,
|
|
PRISONER_DEAD = 15,
|
|
BOTTLE_FILLED = 18,
|
|
TALK_INDEX = 19,
|
|
SACK_CUT = 20,
|
|
ROOM_EXIT_ANIMATION = 82
|
|
};
|
|
|
|
enum GameFlags {
|
|
GAMEFLAG_1 = 1,
|
|
GAMEFLAG_2 = 2,
|
|
GAMEFLAG_4 = 4,
|
|
GAMEFLAG_8 = 8,
|
|
GAMEFLAG_10 = 0x10,
|
|
GAMEFLAG_20 = 0x20,
|
|
GAMEFLAG_40 = 0x40,
|
|
GAMEFLAG_FAST_TEXTSPEED = 0x80
|
|
};
|
|
|
|
struct PlayerNewPosition {
|
|
Point position;
|
|
uint16 roomNumber;
|
|
};
|
|
|
|
struct PlayerPendingPosition {
|
|
Point pos;
|
|
bool isSet;
|
|
};
|
|
|
|
class ValueTableData {
|
|
private:
|
|
uint16 _numGroats;
|
|
PlayerNewPosition _playerNewPos;
|
|
PlayerPendingPosition _playerPendingPos;
|
|
uint8 _flags;
|
|
uint8 _hdrFlagMask;
|
|
|
|
uint16 _fieldList[NUM_VALUE_FIELDS];
|
|
bool isKnownField(uint16 fieldIndex);
|
|
public:
|
|
ValueTableData();
|
|
uint16 getField(uint16 fieldIndex);
|
|
uint16 getField(FieldName fieldName);
|
|
|
|
void setField(uint16 fieldIndex, uint16 value);
|
|
void setField(FieldName fieldName, uint16 value);
|
|
int size() { return NUM_VALUE_FIELDS; }
|
|
|
|
uint16 &numGroats() { return _numGroats; }
|
|
uint8 &flags() { return _flags; }
|
|
uint8 &hdrFlagMask() { return _hdrFlagMask; }
|
|
PlayerNewPosition &playerNewPos() { return _playerNewPos; }
|
|
PlayerPendingPosition &playerPendingPos() { return _playerPendingPos; }
|
|
|
|
void saveToStream(Common::WriteStream *stream);
|
|
void loadFromStream(Common::ReadStream *stream);
|
|
};
|
|
|
|
} // End of namespace Lure
|
|
|
|
#endif
|