scummvm/common/iconv.h
2020-05-09 20:05:54 +02:00

62 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_ICONV_H
#define COMMON_ICONV_H
#include "common/scummsys.h"
#ifdef USE_ICONV
namespace Common {
class String;
class U32String;
enum IconvEncoding {
/** Windows codepage 1250 (Eastern European, Latin alphabet) */
kEncodingCP1250,
/** Windows codepage 1251 (Eastern European, Cyrillic alphabet) */
kEncodingCP1251,
/** Windows codepage 1252 (Western European, Latin alphabet) */
kEncodingCP1252,
/** Windows codepage 1255 (Hebrew) */
kEncodingCP1255,
/** Windows codepage 932 (Japanese, extended Shift-JIS) */
kEncodingCP932,
/** Macintosh Central European (Eastern European, Latin alphabet) */
kEncodingMacCentralEurope
};
U32String convertToU32String(IconvEncoding fromEncoding, const String &string);
} // End of namespace Common
#endif // USE_ICONV
#endif // COMMON_ICONV_H