mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
0b461c8506
svn-id: r16580
555 lines
14 KiB
C++
555 lines
14 KiB
C++
/* Copyright (C) 1994-1998 Revolution Software Ltd.
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "common/stdafx.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/console.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h"
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#include "sword2/memory.h"
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#include "sword2/resman.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/d_sound.h"
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#include "common/debugger.cpp"
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namespace Sword2 {
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Debugger::Debugger(Sword2Engine *vm)
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: Common::Debugger<Debugger>() {
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_vm = vm;
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memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
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memset(_showVar, 0, sizeof(_showVar));
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_displayDebugText = false; // "INFO"
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_displayWalkGrid = false; // "WALKGRID"
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_displayMouseMarker = false; // "MOUSE"
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_displayTime = false; // "TIME"
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_displayPlayerMarker = false; // "PLAYER"
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_displayTextNumbers = false; // "TEXT"
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_definingRectangles = false; // "RECT"
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_draggingRectangle = 0; // 0 = waiting to start new rect
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// 1 = currently dragging a rectangle
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_rectX1 = _rectY1 = 0;
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_rectX2 = _rectY2 = 0;
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_rectFlicker = false;
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_testingSnR = false; // "SAVEREST" - for system to kill all
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// object resources (except player) in
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// fnAddHuman()
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_speechScriptWaiting = 0; // The id of whoever we're waiting for
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// in a speech script. See fnTheyDo(),
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// fnTheyDoWeWait(), fnWeWait(), and
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// fnTimedWait().
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_startTime = 0; // "TIMEON" & "TIMEOFF" - system start
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// time
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_textNumber = 0; // Current system text line number
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_playerGraphicNoFrames = 0; // No. of frames in currently displayed
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// anim
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// Register commands
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DCmd_Register("continue", &Debugger::Cmd_Exit);
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DCmd_Register("exit", &Debugger::Cmd_Exit);
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DCmd_Register("quit", &Debugger::Cmd_Exit);
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DCmd_Register("q", &Debugger::Cmd_Exit);
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DCmd_Register("help", &Debugger::Cmd_Help);
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DCmd_Register("mem", &Debugger::Cmd_Mem);
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DCmd_Register("tony", &Debugger::Cmd_Tony);
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DCmd_Register("res", &Debugger::Cmd_Res);
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DCmd_Register("reslist", &Debugger::Cmd_ResList);
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DCmd_Register("starts", &Debugger::Cmd_Starts);
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DCmd_Register("start", &Debugger::Cmd_Start);
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DCmd_Register("s", &Debugger::Cmd_Start);
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DCmd_Register("info", &Debugger::Cmd_Info);
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DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
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DCmd_Register("mouse", &Debugger::Cmd_Mouse);
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DCmd_Register("player", &Debugger::Cmd_Player);
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DCmd_Register("reslook", &Debugger::Cmd_ResLook);
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DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
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DCmd_Register("runlist", &Debugger::Cmd_RunList);
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DCmd_Register("kill", &Debugger::Cmd_Kill);
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DCmd_Register("nuke", &Debugger::Cmd_Nuke);
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DCmd_Register("var", &Debugger::Cmd_Var);
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DCmd_Register("rect", &Debugger::Cmd_Rect);
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DCmd_Register("clear", &Debugger::Cmd_Clear);
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DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
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DCmd_Register("debugoff", &Debugger::Cmd_DebugOff);
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DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
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DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
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DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
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DCmd_Register("text", &Debugger::Cmd_Text);
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DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
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DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
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DCmd_Register("version", &Debugger::Cmd_Version);
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DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
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DCmd_Register("texttest", &Debugger::Cmd_TextTest);
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DCmd_Register("linetest", &Debugger::Cmd_LineTest);
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DCmd_Register("events", &Debugger::Cmd_Events);
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DCmd_Register("sfx", &Debugger::Cmd_Sfx);
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DCmd_Register("english", &Debugger::Cmd_English);
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DCmd_Register("finnish", &Debugger::Cmd_Finnish);
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DCmd_Register("polish", &Debugger::Cmd_Polish);
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}
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void Debugger::varGet(int var) {
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DebugPrintf("%d\n", Logic::_scriptVars[var]);
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}
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void Debugger::varSet(int var, int val) {
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DebugPrintf("was %d, ", Logic::_scriptVars[var]);
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Logic::_scriptVars[var] = val;
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DebugPrintf("now %d\n", Logic::_scriptVars[var]);
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}
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void Debugger::preEnter() {
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// Pause sound output
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if (_vm->_sound) {
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_vm->_sound->pauseFx();
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_vm->_sound->pauseSpeech();
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_vm->_sound->pauseMusic();
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}
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}
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void Debugger::postEnter() {
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if (_vm->_sound) {
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// Resume previous sound state
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_vm->_sound->unpauseFx();
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_vm->_sound->unpauseSpeech();
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_vm->_sound->unpauseMusic();
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}
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if (_vm->_graphics) {
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// Restore old mouse cursor
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_vm->_graphics->drawMouse();
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}
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}
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// Now the fun stuff: Commands
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bool Debugger::Cmd_Exit(int argc, const char **argv) {
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_detach_now = true;
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return false;
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}
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bool Debugger::Cmd_Help(int argc, const char **argv) {
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// console normally has 78 line width
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// wrap around nicely
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int width = 0;
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DebugPrintf("Commands are:\n");
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for (int i = 0 ; i < _dcmd_count ; i++) {
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int size = strlen(_dcmds[i].name) + 1;
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if (width + size >= 75) {
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DebugPrintf("\n");
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width = size;
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} else
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width += size;
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DebugPrintf("%s ", _dcmds[i].name);
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}
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DebugPrintf("\n");
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return true;
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}
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bool Debugger::Cmd_Mem(int argc, const char **argv) {
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_vm->_memory->memDisplay();
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return true;
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}
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bool Debugger::Cmd_Tony(int argc, const char **argv) {
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DebugPrintf("What about him?\n");
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return true;
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}
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bool Debugger::Cmd_Res(int argc, const char **argv) {
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_vm->_resman->printConsoleClusters();
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return true;
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}
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bool Debugger::Cmd_ResList(int argc, const char **argv) {
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// By default, list only resources that are being held open.
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uint minCount = 1;
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if (argc > 1)
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minCount = atoi(argv[1]);
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_vm->_resman->listResources(minCount);
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return true;
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}
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bool Debugger::Cmd_Starts(int argc, const char **argv) {
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_vm->_logic->conPrintStartMenu();
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return true;
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}
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bool Debugger::Cmd_Start(int argc, const char **argv) {
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uint8 pal[4] = { 255, 255, 255, 0 };
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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_vm->_logic->conStart(atoi(argv[1]));
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_vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT);
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return true;
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}
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bool Debugger::Cmd_Info(int argc, const char **argv) {
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_displayDebugText = !_displayDebugText;
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if (_displayDebugText)
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DebugPrintf("Info text on\n");
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else
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DebugPrintf("Info Text off\n");
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return true;
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}
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bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
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_displayWalkGrid = !_displayWalkGrid;
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if (_displayWalkGrid)
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DebugPrintf("Walk-grid display on\n");
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else
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DebugPrintf("Walk-grid display off\n");
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return true;
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}
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bool Debugger::Cmd_Mouse(int argc, const char **argv) {
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_displayMouseMarker = !_displayMouseMarker;
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if (_displayMouseMarker)
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DebugPrintf("Mouse marker on\n");
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else
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DebugPrintf("Mouse marker off\n");
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return true;
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}
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bool Debugger::Cmd_Player(int argc, const char **argv) {
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_displayPlayerMarker = !_displayPlayerMarker;
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if (_displayPlayerMarker)
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DebugPrintf("Player feet marker on\n");
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else
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DebugPrintf("Player feet marker off\n");
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return true;
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}
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bool Debugger::Cmd_ResLook(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s number\n", argv[0]);
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else
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_vm->_resman->examine(atoi(argv[1]));
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return true;
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}
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bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
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printCurrentInfo();
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return true;
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}
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bool Debugger::Cmd_RunList(int argc, const char **argv) {
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_vm->_logic->examineRunList();
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return true;
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}
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bool Debugger::Cmd_Kill(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s number\n", argv[0]);
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else
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_vm->_resman->kill(atoi(argv[1]));
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return true;
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}
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bool Debugger::Cmd_Nuke(int argc, const char **argv) {
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DebugPrintf("Killing all resources except variable file and player object\n");
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_vm->_resman->killAll(true);
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return true;
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}
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bool Debugger::Cmd_Var(int argc, const char **argv) {
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switch (argc) {
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case 2:
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varGet(atoi(argv[1]));
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break;
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case 3:
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varSet(atoi(argv[1]), atoi(argv[2]));
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break;
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default:
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DebugPrintf("Usage: %s number value\n", argv[0]);
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break;
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}
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return true;
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}
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bool Debugger::Cmd_Rect(int argc, const char **argv) {
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uint32 filter = _vm->setEventFilter(0);
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_definingRectangles = !_definingRectangles;
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if (_definingRectangles) {
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_vm->setEventFilter(filter & ~(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP));
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DebugPrintf("Mouse rectangles enabled\n");
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} else {
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_vm->setEventFilter(filter | RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP);
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DebugPrintf("Mouse rectangles disabled\n");
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}
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_draggingRectangle = 0;
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return true;
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}
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bool Debugger::Cmd_Clear(int argc, const char **argv) {
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_vm->_resman->killAllObjects(true);
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return true;
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}
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bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
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_displayDebugText = true;
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_displayWalkGrid = true;
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_displayMouseMarker = true;
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_displayPlayerMarker = true;
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_displayTextNumbers = true;
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DebugPrintf("Enabled all on-screen debug info\n");
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return true;
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}
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bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
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_displayDebugText = false;
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_displayWalkGrid = false;
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_displayMouseMarker = false;
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_displayPlayerMarker = false;
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_displayTextNumbers = false;
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DebugPrintf("Disabled all on-screen debug info\n");
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return true;
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}
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bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
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_testingSnR = !_testingSnR;
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if (_testingSnR)
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DebugPrintf("Enabled S&R logic_script stability checking\n");
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else
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DebugPrintf("Disabled S&R logic_script stability checking\n");
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return true;
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}
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bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
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if (argc == 2)
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_startTime = _vm->_system->getMillis() - atoi(argv[1]) * 1000;
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else if (_startTime == 0)
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_startTime = _vm->_system->getMillis();
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_displayTime = true;
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DebugPrintf("Timer display on\n");
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return true;
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}
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bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
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_displayTime = false;
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DebugPrintf("Timer display off\n");
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return true;
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}
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bool Debugger::Cmd_Text(int argc, const char **argv) {
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_displayTextNumbers = !_displayTextNumbers;
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if (_displayTextNumbers)
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DebugPrintf("Text numbers on\n");
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else
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DebugPrintf("Text numbers off\n");
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return true;
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}
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bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
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int32 showVarNo = 0;
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int32 varNo;
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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varNo = atoi(argv[1]);
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// search for a spare slot in the watch-list, but also watch out for
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// this variable already being in the list
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while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
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showVarNo++;
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// if we've found a spare slot or the variable's already there
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if (showVarNo < MAX_SHOWVARS) {
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if (_showVar[showVarNo] == 0) {
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// empty slot - add it to the list at this slot
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_showVar[showVarNo] = varNo;
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DebugPrintf("var(%d) added to the watch-list\n", varNo);
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} else
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DebugPrintf("var(%d) already in the watch-list!\n", varNo);
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} else
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DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");
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return true;
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}
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bool Debugger::Cmd_HideVar(int argc, const char **argv) {
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int32 showVarNo = 0;
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int32 varNo;
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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varNo = atoi(argv[1]);
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// search for 'varNo' in the watch-list
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while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
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showVarNo++;
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if (showVarNo < MAX_SHOWVARS) {
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// We've found 'varNo' in the list - clear this slot
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_showVar[showVarNo] = 0;
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DebugPrintf("var(%d) removed from watch-list\n", varNo);
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} else
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DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);
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return true;
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}
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bool Debugger::Cmd_Version(int argc, const char **argv) {
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// This function used to print more information, but nothing we
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// particularly care about.
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DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
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return true;
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}
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bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s value\n", argv[0]);
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return true;
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}
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// Automatically do "s 32" to run the animation testing start script
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_vm->_logic->conStart(32);
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// Same as typing "VAR 912 <value>" at the console
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varSet(912, atoi(argv[1]));
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DebugPrintf("Setting flag 'system_testing_anims'\n");
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return true;
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}
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bool Debugger::Cmd_TextTest(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s value\n", argv[0]);
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return true;
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}
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// Automatically do "s 33" to run the text/speech testing start script
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_vm->_logic->conStart(33);
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// Same as typing "VAR 1230 <value>" at the console
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varSet(1230, atoi(argv[1]));
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_displayTextNumbers = true;
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DebugPrintf("Setting flag 'system_testing_text'\n");
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DebugPrintf("Text numbers on\n");
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return true;
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}
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bool Debugger::Cmd_LineTest(int argc, const char **argv) {
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if (argc != 3) {
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DebugPrintf("Usage: %s value1 value2\n", argv[0]);
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return true;
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}
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// Automatically do "s 33" to run the text/speech testing start script
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_vm->_logic->conStart(33);
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// Same as typing "VAR 1230 <value>" at the console
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varSet(1230, atoi(argv[1]));
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// Same as typing "VAR 1264 <value>" at the console
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varSet(1264, atoi(argv[2]));
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_displayTextNumbers = true;
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DebugPrintf("Setting flag 'system_testing_text'\n");
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DebugPrintf("Setting flag 'system_test_line_no'\n");
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DebugPrintf("Text numbers on\n");
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return true;
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}
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bool Debugger::Cmd_Events(int argc, const char **argv) {
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_vm->_logic->printEventList();
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return true;
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}
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bool Debugger::Cmd_Sfx(int argc, const char **argv) {
|
|
_vm->_wantSfxDebug = !_vm->_wantSfxDebug;
|
|
|
|
if (_vm->_wantSfxDebug)
|
|
DebugPrintf("SFX logging activated\n");
|
|
else
|
|
DebugPrintf("SFX logging deactivated\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_English(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
|
|
DebugPrintf("Default fonts selected\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Finnish(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(FINNISH_TEXT);
|
|
DebugPrintf("Finnish fonts selected\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Polish(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(POLISH_TEXT);
|
|
DebugPrintf("Polish fonts selected\n");
|
|
return true;
|
|
}
|
|
|
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} // End of namespace Sword2
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