mirror of
https://github.com/libretro/scummvm.git
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185 lines
5.5 KiB
C++
185 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_GRAPHICS_H
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#define SHERLOCK_GRAPHICS_H
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#include "common/rect.h"
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#include "common/platform.h"
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#include "graphics/surface.h"
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#include "sherlock/fonts.h"
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namespace Sherlock {
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#define SCALE_THRESHOLD 0x100
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#define TRANSPARENCY 255
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struct ImageFrame;
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class Surface: public Fonts {
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private:
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bool _freePixels;
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/**
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* Clips the given source bounds so the passed destBounds will be entirely on-screen
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*/
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bool clip(Common::Rect &srcBounds, Common::Rect &destBounds);
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/**
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* Copy a surface into this one
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*/
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void blitFrom(const Graphics::Surface &src);
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/**
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* Draws a sub-section of a surface at a given position within this surface
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*/
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void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
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/**
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* Draws a surface at a given position within this surface with transparency
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*/
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void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
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int overrideColor);
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protected:
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Graphics::Surface _surface;
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virtual void addDirtyRect(const Common::Rect &r) {}
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public:
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Surface(uint16 width, uint16 height);
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Surface();
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virtual ~Surface();
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/**
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* Sets up an internal surface with the specified dimensions that will be automatically freed
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* when the surface object is destroyed
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*/
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void create(uint16 width, uint16 height);
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Graphics::PixelFormat getPixelFormat();
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/**
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* Copy a surface into this one
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*/
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void blitFrom(const Surface &src);
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/**
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* Copy an image frame into this surface
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*/
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void blitFrom(const ImageFrame &src);
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/**
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* Draws a surface at a given position within this surface
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*/
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void blitFrom(const Surface &src, const Common::Point &pt);
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/**
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* Copy an image frame onto this surface at a given position
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*/
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void blitFrom(const ImageFrame &src, const Common::Point &pt);
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/**
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* Draws a sub-section of a surface at a given position within this surface
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*/
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void blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
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/**
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* Copy a sub-area of a source image frame into this surface at a given position
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*/
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void blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds);
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/**
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* Draws a surface at a given position within this surface
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*/
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void blitFrom(const Graphics::Surface &src, const Common::Point &pt);
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/**
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* Draws an image frame at a given position within this surface with transparency
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*/
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void transBlitFrom(const ImageFrame &src, const Common::Point &pt,
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bool flipped = false, int overrideColor = 0, int scaleVal = 256);
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/**
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* Draws a surface at a given position within this surface with transparency
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*/
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void transBlitFrom(const Surface &src, const Common::Point &pt,
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bool flipped = false, int overrideColor = 0, int scaleVal = 256);
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/**
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* Draws a surface at a given position within this surface with transparency
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*/
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void transBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
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bool flipped = false, int overrideColor = 0, int scaleVal = 256);
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/**
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* Fill a given area of the surface with a given color
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*/
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void fillRect(int x1, int y1, int x2, int y2, byte color);
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/**
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* Fill a given area of the surface with a given color
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*/
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void fillRect(const Common::Rect &r, byte color);
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void fill(uint16 color);
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/**
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* Clear the surface
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*/
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void clear();
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/**
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* Free the underlying surface
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*/
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void free();
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/**
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* Returns true if the surface is empty
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*/
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bool empty() const { return _surface.getPixels() == nullptr; }
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/**
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* Set the pixels for the surface to an existing data block
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*/
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void setPixels(byte *pixels, int width, int height, Graphics::PixelFormat format);
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/**
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* Draws the given string into the back buffer using the images stored in _font
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*/
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virtual void writeString(const Common::String &str, const Common::Point &pt, byte overrideColor);
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void writeFancyString(const Common::String &str, const Common::Point &pt, byte overrideColor1, byte overrideColor2);
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inline uint16 w() const { return _surface.w; }
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inline uint16 h() const { return _surface.h; }
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inline const byte *getPixels() const { return (const byte *)_surface.getPixels(); }
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inline byte *getPixels() { return (byte *)_surface.getPixels(); }
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inline byte *getBasePtr(int x, int y) { return (byte *)_surface.getBasePtr(x, y); }
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inline const byte *getBasePtr(int x, int y) const { return (const byte *)_surface.getBasePtr(x, y); }
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inline Graphics::Surface &getRawSurface() { return _surface; }
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inline void hLine(int x, int y, int x2, uint32 color) { _surface.hLine(x, y, x2, color); }
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inline void vLine(int x, int y, int y2, uint32 color) { _surface.vLine(x, y, y2, color); }
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};
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} // End of namespace Sherlock
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#endif
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