mirror of
https://github.com/libretro/scummvm.git
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d0bd381156
svn-id: r31407
744 lines
29 KiB
Plaintext
744 lines
29 KiB
Plaintext
For a more comprehensive changelog for the latest experimental SVN code, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.12.0 (????-??-??)
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New Games:
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- Added support for The Legend of Kyrandia: Book Two: Hand of Fate
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- Added support for Lost in Time
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- Added support for the PC version of Waxworks
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- Added support for the Macintosh version of I Have no Mouth, and I
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must Scream
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General:
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- Added CAMD MIDI driver for AmigaOS4.
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- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
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release notes).
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SCUMM:
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- Rewrote parts of Digital iMUSE, fixing some bugs.
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- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
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0.11.1 (2008-02-29)
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SCUMM:
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- Improvements for Digital iMUSE subsystem. This fixes several glitches in
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The Curse of Monkey Island.
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- Fixes for cursors in HE games.
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AGI:
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- Fix for zombies in King's Quest 4.
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- Fix for changing palettes in fanmade games using AGIPAL.
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Lure:
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- Fixed some conversation crashes in the German version.
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- Fixed operation of the optional copy protection dialog in the German
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version.
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- Added saving of conversation flags as to whether a particular conversation
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option had been previously selected or not.
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- Fixed glitch that could cause transformation sparkle to happen a second
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time.
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- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
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SAGA:
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- Fix for rat maze bug in Inherit the Earth which made game not completable.
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- Fixes for Inherit the Earth and I Have no Mouth game startup on a number
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of platforms.
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- Reduced the number of simultaneous open files in I Have no Mouth, to allow
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it to run on platforms that can keep a limited amount of files open (e.g.
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on the PSP).
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- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
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- Fixed palette glitch in Inherit the Earth when looking at the map while at
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the docks.
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0.11.0 (2008-01-15)
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New Games:
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- Added support for Elvira: Mistress of the Dark.
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- Added support for Elvira 2: The Jaws of Cerberus.
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- Added support for I Have no Mouth, and I Must Scream (demo and full game).
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- Added support for preAGI game Mickey's Space Adventure.
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- Added support for preAGI game Troll's Tale.
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- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
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- Added support for Amiga version of Waxworks.
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- Added support for Lure of the Temptress.
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New Ports:
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- Added iPhone port.
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- Added Maemo port for Nokia Internet tablets.
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General:
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- Added ARM assembly routines for code in the sound mixer and SCUMM
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video playback, resulting in some nice speedups on several ports.
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- Improved the way keyboard input is handled internally, resolving
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some odd quirks in some game / port combinations.
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- Added optional 'confirm exit' dialog to the SDL backend.
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- Added support for TiMidity++ MIDI server.
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- Added DMedia MIDI driver for IRIX.
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- Improved detection of new game variants and localized versions.
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- Completely reworked internal access to files. (GSoC Task)
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- Added option to delete games from the list with Del key.
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- Added support for "~/" prefix being substituted by $HOME in paths
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on POSIX systems (Linux, Mac OS X etc.).
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AGI:
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- Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
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- Added support for Amiga menus and palettes. (GSoC Task)
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- Better support for early Sierra AGI titles.
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AGOS:
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- Fixed crashes related to OmniTV playback in The Feeble Files.
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- Improved work on 64-bit systems.
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Broken Sword 1:
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- Added support for FLAC encoded music.
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Kyrandia:
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- Added support for Macintosh version.
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Parallaction:
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- Added support for Amiga version of Nippon Safes, Inc.
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- Many bugfixes.
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Queen:
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- Added support for Adlib music.
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- Added missing music patterns playback in Amiga version.
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SCUMM:
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- Added subtitle skipping (via '.' key) in older games which didn't have
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this feature so far (e.g. Zak, MM, Indy3, Loom).
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- Added support for Chinese COMI.
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- Better support for eastern versions of games.
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- Various fixes for COMI and other games.
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- Added support for original save menus (browse only). Use Alt-F5 to
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activate.
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- Added support for Spanish version of NES Maniac Mansion.
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- Better support for German version of C64 Maniac Mansion.
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- Fixed bug with cursors in Windows versions of Humongous Entertainment
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games.
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SAGA:
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- Added support for compressed sound effects, voices and music.
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Touche:
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- Added workarounds for some glitches/issues present in the original game.
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WinCE Port:
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- Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
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- Plugins now supported for WinCE (but not used in this release).
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- Redesigned 'Free Look' action, mainly for the lure engine's requirements.
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- Smaller optimization setting to counteract the growth of the executable.
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- Various bug fixes.
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GP2X Port:
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- Support F200 Touchscreen.
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- Various fixes to input code.
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0.10.0 (2007-06-20)
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New Games:
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- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
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- Added Touche: The Adventures of the Fifth Musketeer engine.
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- Added support for Gobliins 2.
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- Added support for Simon the Sorcerer's Puzzle Pack.
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- Added support for Ween: The Prophecy.
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- Added support for Bargon Attack.
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- Added Sierra AGI engine.
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- Added support for Goblins 3.
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- Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
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General:
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- Added dialog which allows the user to select the GUI theme on runtime.
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- Added 'Mass Add' feature to the Launcher, which allows you to scan for
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all games in all subdirectories of a given directory (to use it, press
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shift then click on "Add Game").
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- Improved the way the auto detector generates target names, it now takes
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a game's variant, language and platform into account.
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- Improved compression for DXA movies.
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- Keyboard repeat is now handled in a centralized way, rather than on a
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case-by-case basis. (Simply put, all engines now have keyboard repeat.)
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Broken Sword 1:
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- Added support for DXA cutscenes.
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- Added support for Macintosh version.
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Broken Sword 2:
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- Added support for DXA cutscenes.
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- Added "fast mode" (use Ctrl-f to toggle).
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Queen:
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- Added support for Amiga versions.
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- Fixed some sound glitches.
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SCUMM:
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- Added support for non-interactive demos of HE games (CUP).
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- Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
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- Improved speed of the NES sound code.
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- Fixed many (sometimes serious) actor walking issues, specifically
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in Zak McKracken and Maniac Mansion, by rewriting the walking code
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for these games.
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- Fixed several other issues.
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- Added support for DXA movies playback in HE games.
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Simon:
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- Renamed Simon engine to AGOS.
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Kyrandia:
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- Added support for FM-Towns version (both English and Japanese).
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BASS:
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- Fixed long-standing font bug. We were using the control panel font for
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LINC space and terminals, and the LINC font in the control panel. This
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caused many character glitches (some of which we used to work around) in
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LINC space and terminals, particularly in non-English languages.
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Nintendo DS Port:
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- New engines supported: AGI, CINE, and SAGA.
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- Option to show the mouse cursor.
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- Word completion on keyboard for AGI games.
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- Plenty of optimisations.
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Symbian Port:
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- Added support for MP3 to S60v3 and UIQ3 versions.
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- Switched to SDL 1.2.11 for bug fixes and improvements.
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- Improved performance for S60v3 and UIQ3 using ARM target.
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- Limited support for pre Symbian OS9 devices due to compiler issues.
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- Updated key mapping handling.
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WinCE Port:
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- Switched to using a GCC toolchain for building.
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- Major update to the SDL lib. Better, faster, more compatible. :-)
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The included fixes are too numerous to mention here.
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Most of the updates in this version have concentrated on infrastructure.
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This leads to faster execution, greatly increased compatibility and
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OS friendliness - especially for keyboard/mouse input and display
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handling (f.ex. no more popups during gameplay).
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Windows Port:
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- The default location of the config file changed, to support multi-user
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systems.
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PalmOS Port:
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- Now using PalmOS Porting SDK which enables use of the C standard library.
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0.9.1 (2006-10-29)
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New Ports:
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- Added Nintendo DS port.
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- Added GP2X port.
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- Added GP32 port.
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General:
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- Fixed potential garbage and/or crash in debug console.
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- Removed restriction on 27 games per game id when added via launcher.
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SCUMM:
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- Improved support for international versions of HE games.
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- Fixed rare actor drawing glitches.
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- Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
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- Fixed graphical glitches in stomach location of Pajama Sam 3.
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- Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
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Time.
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- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
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- Fixed crash in MM NES when clicking on top screen area.
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- Now it is possible to turn on or off subtitles during SMUSH movies.
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Simon:
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- Improved support for international versions of the Feeble Files.
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- Fixed undefined behaviour when loading music.
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- Fixed crash when displaying some subtitles in the Feeble Files.
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- Fixed crackling sound in Mac version of Feeble Files.
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BASS:
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- Fixed character spacing in LINC terminals in floppy version v0.0303.
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- Fixed a regression which caused incorrect adlib music emulation.
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Broken Sword 1:
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- Fixed speech-related crashes.
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Broken Sword 2:
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- More robust handling of the optional startup.inf file.
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Kyrandia:
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- Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
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not being as smooth as before.
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- Fixed a tiny graphics glitch in the Kyrandia intro.
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- Improved screen update handling, speeds up drawing on small devices.
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- Improved resource loading, faster startup.
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PSP Port:
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- Fixed crashes during scrolling scenes in certain SCUMM games.
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- Added saving of thumbnail in SCUMM savegames.
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PS2 Port:
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- Overlay uses higher resolution now.
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- Can boot from USB, HDD etc. as well.
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WinCE Port:
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- Several bugfixes.
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- Re-add support for 2002 based devices.
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0.9.0 (2006-06-25)
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New Games:
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- Added kyra engine (for the Kyrandia series). Currently only the first
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part of the series is supported.
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- Added support for The Feeble Files.
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General:
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- Switched from CVS to Subversion.
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- Restructured our source tree partially.
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- Fixed a bug that prevented you from overriding the scaler from the command
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line for 640x480 games.
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- Added subtitle configuration controls to the Launcher options dialogs.
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- GUI was completely redesigned and is now themeable.
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SCUMM:
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- Rewrote the detection code, for improved accuracy and better support of
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fan translations. It should now work much better on games with unknown
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MD5.
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- Added subtitle configuration controls to the options dialog.
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- Fixed graphical glitches in several HE games.
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- Fixed palette glitches in Big Thinkers 1st Grade.
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- Fixed songs in the kitchen of Pajama Sam 1.
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SAGA
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- Fixed sound distortion in the Inherit the Earth demo.
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Simon
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- Improved Hebrew support
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- Lots of long-overdue cleanups and re-structuring were made to accomodate
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for The Feeble Files.
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- Fixed a rare MIDI bug that would cause a channel to change volume without
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adjusting it to the master volume.
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- Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
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- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
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Broken Sword 1:
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- Added support for the --save-slot option.
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Broken Sword 2:
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- Major rewrite of how game resources are accessed in memory. This
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should fix alignment issues reported on some platforms.
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- Missing data files are handled more gracefully.
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WinCE Port:
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- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
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not shown. (n0p)
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- Added: PocketPC: Right click by double-tapping. (n0p)
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- Fixed: All: Clipping issues in some cases.
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- Added: PocketPC: Mouse emulation using keys.
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- Added: Smartphones: Virtual keyboard popup.
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- Fixed: Smartphones: Incorrect screen blit in SDL port.
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- Added: All: Mouse cursor visible on panel if using emulated mouse.
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- Added: All: Inverse landscape mode.
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- Fixed: PocketPC: Dialogs cut-off/not redrawn.
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0.8.2 (2006-02-08)
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General:
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- Fixed OS X bundle building when using GCC 3.3.
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SCUMM:
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- Added support for rotating and scaling of sprites in HE games.
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Sword2:
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- Fixed last-minute crash when playing sound effects.
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WinCE Port:
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- Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
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- Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
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- Fixed QVGA Smartphone detection (mean it this time :p).
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- Fixed Smartphone double right click issue.
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0.8.1 (2006-01-31)
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General:
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- Fixed compiling with GCC 2.95.
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- Fixed LaTeX documentation.
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- Switched to new improved logo which matches new site design.
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- More descriptive game titles in all engines.
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- Fixed crash when trying to apply aspect-ratio correction to games that
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cannot use it.
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- Fixed potential security vulnerability with oversized PATH environment
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variables.
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- Lowered the default gain for the FluidSynth music driver and made it
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configurable.
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SCUMM:
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- Scrolling fixes in COMI, so it is less CPU-hungry.
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- Added support for Maniac Mansion NES German version.
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- Fixed mouse button states in COMI.
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- Fixed overflow when using control panel for robot in the Dig.
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- Added support for sound code, used by songs in HE games.
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- Improved shadows in later HE games.
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- Fixed subtitles glitches in HE games.
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- Improved music/sound for HE games.
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- Improved support for international versions of HE games.
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- Improved support for Macintosh versions of games.
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- Fixed several minor bugs.
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BASS:
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- Fix crash when speed/volume sliders are clicked and then dragged out
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of the scummvm window.
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Gob:
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- Fixed disappearing cursor when level password is typed in.
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- Warn user if he tries to run CD version directly from CD under Windows.
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Queen:
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- Fixed charset for Spanish version.
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SAGA:
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- Fixed digital music playback under BE systems.
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Simon:
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- Implemented more precise MD5-based game detection.
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- Added Polish support for Simon the Sorcerer 2.
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- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
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- Fixed palette delay at the end of Simon the Sorcerer 1.
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- Fixed sound looping in Windows version of Simon the Sorcerer 2.
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Sword1:
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- Fixed a bug where looping sounds would keep playing during cutscenes or
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when displaying any form of control panel dialog.
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- The save game dialog would erroneously claim an I/O error occurred if the
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savegame list had unused slots, and savegames were compressed.
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- Fixed a scrolling bug which caused the finale sequence to be displayed
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incorrectly.
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Sword2:
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- Fixes and cleanups to the end credits. The German credits work now.
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- Fixed missing speech/music in the second half of the game, reported to
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happen in some versions of the game.
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PS2 Port:
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- Completely reworked and now really goes official.
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PSP Port:
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- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
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tracks (most notably the CD version of Monkey Island 1), to stop
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functioning properly after a while.
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WinCE Port:
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- Check backends/wince/README-WinCE for the latest news.
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- Fixed disappearing panel when opening a list widget in GUI.
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- Knakos patches (QVGA smartphones fix, easier key binding and panel
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switching).
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0.8.0 (2005-10-30)
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New Games:
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- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
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and "Inherit the Earth").
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- Added Gob engine (for the Goblins series). Currently, only the
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first of the Goblins games is supported.
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New Ports:
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- Added PlayStation 2 port.
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- Added PlayStation Portable (PSP) port.
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- Added AmigaOS 4 port.
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- Added EPOC/SymbianOS port.
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- Added fixes for OS/2 port.
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General:
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- Reworked cursor handling in SDL backend. Now cursors can have
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their own palette and scaling. This is used by Humongous
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Entertainment games now.
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- Added FluidSynth MIDI driver.
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- Added GUI for the "soundfont" setting. (Currently only used by the
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CoreAudio and FluidSynth MIDI drivers.)
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- The MPEG player could hang if the sound ended prematurely.
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- Improved autoscaling GUI, which takes full advantage of your screen.
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- Fixes for GCC 4.
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SCUMM:
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- Added support for Mac Humongous Entertainment titles.
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- Added support for multiple filenames/versions using a single target.
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- Implemented CGA and Hercules render modes in early LEC titles.
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- Added dialogs which are shown when you modify the talkspeed or
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music volume using hotkeys.
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- Added support for NES version of Maniac Mansion.
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- Added thumbnail support for savegames.
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- Broke compatibility with HE savegame (HE v71 and upwards only).
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- Added possibility to disable building of HE and SCUMM v7 & v8 games
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support.
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- Fixed the last few known music glitches in Sam & Max. (There are
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still some - probably - minor missing features though.)
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- Added support for Commodore64 version of Zak McKracken.
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- Eliminated all demos targets and platform-specific targets. Config
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file is autoupdated.
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Sword2:
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- Made the resource manager expire resources more intelligently.
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- Improved performance when playing the game from CD instead of hard
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disk.
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- Simplified sound effects handling. Again.
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- Code cleanups and restructuring.
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- Fixed long-standing bug in decompressing sounds from the
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speech/music CLU files. It was generating one sample too many,
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which could be heard as a very slight popping noise at the end of
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some sounds. Files that have been compressed with older versions
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of compress_sword2 will, of course, still have the same error. You
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may want to regenerate them.
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0.7.1 (2005-03-27)
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General:
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- Added a MT-32 emulator. (It was actually added in 0.7.0 but we
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forgot to put it into the NEWS file :-).
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- Less memory-hungry MPEG movie playback for the Broken Sword games.
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SCUMM:
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- Fixed wrong actor animation in Full Throttle INSANE.
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Windows Mobile port (PocketPC / Smartphone):
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- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
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- Better low quality Adlib emulation for FOTAQ.
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- Fix randomly broken Hide Toolbar option. (thanks iKi)
|
|
- Fix first hardware key mapping (was not displayed before).
|
|
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
|
|
- Fix Zone key action on Smartphone (now mapped on key 9).
|
|
- Experimental third party VGA mode (SE-VGA) fix.
|
|
- Add Key Mapping option in the launcher (Options / Misc / Keys).
|
|
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
|
|
- Fix key mapping issues introduced in 0.7.0.
|
|
- Full Throttle interactive action sequences should be more playable.
|
|
- New key mapping option "FT Cheat" to win a Full Throttle action sequence.
|
|
- Quit Simon game with 'Action key' on Smartphones.
|
|
|
|
Sword2:
|
|
- Fixed crash caused by attempting to play music from CD1 and CD2 at the
|
|
same time.
|
|
- Fixed crash in the cutscene player if the speech file was missing.
|
|
|
|
BASS:
|
|
- Fixed crash when talking to the gardener using spanish text with the
|
|
floppy version.
|
|
|
|
0.7.0 (2004-12-24)
|
|
New Games:
|
|
- Added 26 Humongous Entertainment titles, only a few are completable.
|
|
|
|
General:
|
|
- Added support for FLAC (lossless) encoded audio files.
|
|
- Added an 'On Screen Display' to the SDL backend.
|
|
- Partially rewrote the backend API.
|
|
- Comments and the order of section in config files are preserved now.
|
|
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
|
|
and AdvMame2x is MMX accelerated.
|
|
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
|
|
- Added 'Extra Path' option allows for a searching an additional datafile
|
|
location (for reencoded cutscenes and the like).
|
|
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
|
|
operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
|
|
- Separate smaller font for the console, allowing for more visible
|
|
information, for example in the SCUMM debugger.
|
|
- Added support for setting output sample rate at run-time, although there
|
|
is currently no GUI for it.
|
|
- The save directory now has a default rather than the current directory on
|
|
some platforms:
|
|
Mac OS X: $HOME/Documents/ScummVM Savegames/
|
|
Other unices: $HOME/.scummvm/
|
|
- Added a new about dialog with scrolling credits.
|
|
|
|
SCUMM:
|
|
- Removed the old zak256 target, use zakTowns instead.
|
|
- Added native support for Macintosh versions using a special container
|
|
file. This removes the need for using the 'RESCUMM' program.
|
|
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
|
|
(matching the original engine).
|
|
- Partially rewrote the text engine, fixing various bugs, especially in
|
|
newer games (The Dig, COMI).
|
|
- Fixed actor drawing glitches in V1 Maniac and Zak.
|
|
- Fixed ship-to-ship graphic glitches in COMI.
|
|
- Fixed palette glitches in COMI.
|
|
|
|
Queen:
|
|
- Fixed some issues with the Dreamcast backend.
|
|
|
|
Sword1:
|
|
- Added support for compressed speech and music.
|
|
- Added support for the demo.
|
|
- Better support for the Czech version.
|
|
- Added workarounds for script and subtitle bugs in some game versions.
|
|
|
|
Sword2:
|
|
- Simplified memory/resource management.
|
|
- Simplified sound effects handling.
|
|
- Added support for compressed speech and music.
|
|
- Fixed various minor bugs.
|
|
|
|
BASS:
|
|
- Added workarounds for some rare scripting bugs that could render the game
|
|
unwinnable.
|
|
|
|
0.6.1b (2004-08-03)
|
|
General:
|
|
- Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
|
|
- Fixed crashes on 64-bit architectures.
|
|
|
|
SCUMM:
|
|
- Fixed VOC crash when playing DOTT Floppy.
|
|
- Fixed palette issues in Amiga version of MI2.
|
|
|
|
Simon:
|
|
- Fixed VOC crash.
|
|
|
|
0.6.1 (2004-07-25)
|
|
General:
|
|
- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
|
|
same file handle, e.g. in the Sam & Max intro when using monster.sog.
|
|
|
|
SCUMM:
|
|
- As usual: many SCUMM game engine fixes.
|
|
- Added graphics decoders for 3DO Humongous Entertainment games.
|
|
- Numerous Humongous Entertainment games fixes.
|
|
- Fixed bug in Full Throttle, so battle difficulty matches original.
|
|
- Improved Digital iMUSE.
|
|
|
|
Sword1:
|
|
- Warn the user if saving fails, instead of crashing.
|
|
- Slightly more user-friendly save/restore dialog.
|
|
- Fixed masking glitch outside Nico's apartment.
|
|
|
|
BASS:
|
|
- Warn the user if saving a game doesn't work.
|
|
|
|
Simon:
|
|
- Fixed crashes in some international versions.
|
|
|
|
0.6.0 (2004-03-14)
|
|
New Games:
|
|
- Added Broken Sword 1 engine.
|
|
- Added Broken Sword 2 engine.
|
|
- Added Flight of the Amazon Queen engine.
|
|
- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
|
|
- SCUMM game Full Throttle is now supported.
|
|
|
|
General:
|
|
- Subtitles now default to disabled. '-n' option now enabled subtitles.
|
|
- Added HQ2x and HQ3x scalers.
|
|
- Rewrote sound code for more flexibility and performance.
|
|
- Improved native MT32 support.
|
|
- Adlib GM emulation table revamped, providing more accurate software MIDI.
|
|
- Default Makefile now uses configure script.
|
|
- Greatly improved the launcher and options dialogs (work-in-progress).
|
|
- Many other "under the hood" improvements, like a new config managment
|
|
and plugin capabilities.
|
|
|
|
Simon:
|
|
- Added data files decoder for Amiga disk versions.
|
|
- Added support for inventory graphics in Amiga versions.
|
|
- Fixed various brief freezes.
|
|
- Fixed minor glitches in load/save dialog in non-English versions.
|
|
- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.
|
|
|
|
SCUMM:
|
|
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
|
|
- Added INSANE support for Full Throttle 'action sequences'.
|
|
- Added option to choose between Adlib, PCjr and PC Speaker in earlier
|
|
games.
|
|
- Added Adlib support for indy3ega and loom (ega).
|
|
- Added MIDI support for loom (ega), monkeyega and monkeyvga.
|
|
- Added sound effects support for indy3/monkeyega/monkeyvga/pass.
|
|
- Added FM Towns targets for Loom and Indy3.
|
|
- Rewrote in-game menu (F5) to be easier to use.
|
|
- Improved FM Towns SFX support (YM2612 emulation, looping).
|
|
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
|
|
and completable.
|
|
- Rewrote Digital iMUSE music system.
|
|
- Several Analog iMUSE music system bugs fixed.
|
|
- Improved music/sound for various Amiga versions.
|
|
- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
|
|
files.
|
|
- Keyboard fighting in Fate of Atlantis now works.
|
|
- Keyboard support for cannon battle in Curse of Monkey Island.
|
|
- Keyboard support for derby scene in Full Throttle.
|
|
|
|
0.5.1 (2003-08-06)
|
|
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
|
|
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
|
|
- Fixed dialog skipping in V7 games.
|
|
- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
|
|
- Fixed various COMI bugs related to actor placement/scaling.
|
|
- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
|
|
- Several MorphOS and DreamCast port fixes.
|
|
- DreamCast now runs Simon the Sorcerer 1 & 2.
|
|
- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
|
|
the top part of the screen by linking to a bugfixed version of SDL.
|
|
|
|
0.5.0 (2003-08-02)
|
|
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
|
|
completable.
|
|
- Beneath A Steel Sky is now supported and completable.
|
|
- Added support for Amiga version of Monkey Island 1.
|
|
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
|
|
- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
|
|
OS X.
|
|
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
|
|
- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
|
|
- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI
|
|
format).
|
|
- Support for music in simon1demo (Proprietary format).
|
|
- Complete music support for Simon the Sorcerer 2.
|
|
- Improved music and sound support in Zak256.
|
|
- Added Aspect Ratio option.
|
|
- Many other bug fixes, improvements and optimizations.
|
|
|
|
0.4.1 (2003-05-25)
|
|
- Added AdvMame3x filter.
|
|
- Fixed crash in Curse of Monkey Island (and possibly other games as well).
|
|
- Fixed airport doors in Zak256.
|
|
- Fixed crash in SDL backend.
|
|
- Fixed various iMUSE bugs.
|
|
|
|
0.4.0 (2003-05-11)
|
|
- Curse of Monkey Island (comi) support (experimental).
|
|
- Added support for the EGA versions of Loom, Monkey Island and Indy3.
|
|
- Improved music support in Indy3 and the floppy versions of Monkey Island.
|
|
- Many Simon the Sorcerer 1 & 2 improvements and fixes.
|
|
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
|
|
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
|
|
- Preliminary support for early Humongous Entertainment titles (very
|
|
experimental).
|
|
- New debug console and several GUI/Launcher enhancements.
|
|
- New Save/Load code (easier to expand while retaining compatibility).
|
|
- DreamCast port now works with new games added for 0.3.0b.
|
|
- New official PalmOS port.
|
|
- Various minor and not so minor SCUMM game fixes.
|
|
- Large memory leak fixed for The Dig/ComI.
|
|
- SMUSH code optimised, frame dropping added for slower machines.
|
|
- Code cleanups.
|
|
|
|
0.3.0b (2002-12-08)
|
|
- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
|
|
- Many bugfixes for Zak256, + sound and music support.
|
|
- Music support for Simon the Sorcerer on any platform with real MIDI.
|
|
- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
|
|
- Completed support for Monkey1 VGA Floppy, The Dig.
|
|
- Added akos16 implementation for The Dig and Full Throttle costumes.
|
|
- Added Digital iMUSE implementation for The Dig and Full Throttle music.
|
|
- Loom CD speech+music syncronisation improved greatly.
|
|
- Added midi-emulation via adlib, for platforms without sequencer support.
|
|
- Code separation of various engine parts into several libraries.
|
|
- Several fixes to prevent Simon the Sorcerer crashing and hanging.
|
|
- Hundreds of bugfixes for many other games.
|
|
- New SMUSH video engine, for Full Throttle and The Dig.
|
|
- New in-game GUI.
|
|
- Launcher dialog.
|
|
|
|
0.2.0 (2002-04-14)
|
|
- Core engine rewrite.
|
|
- Enhanced ingame GUI, including options/volume settings.
|
|
- Auto-save feature.
|
|
- Added more command-line options, and configuration file.
|
|
- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
|
|
- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
|
|
- Support for MAD MP3 compressed audio.
|
|
- Support for first non-SCUMM games (Simon the Sorcerer).
|
|
- Support for V4 games (Loom CD).
|
|
- Enhanced V6 game support (Sam and Max is now completable).
|
|
- Experimental support for V7 games (Full Throttle/The Dig).
|
|
- Experimental support for V3 games (Zak256/Indy3).
|
|
|
|
0.1.0 (2002-01-13)
|
|
- Loads of changes.
|
|
|
|
0.0.2 (2001-10-12)
|
|
- Bug fixes.
|
|
- Save & load support.
|
|
|
|
0.0.1 (2001-10-08)
|
|
- Initial version.
|