mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 03:56:20 +00:00
75db41750e
svn-id: r9527
277 lines
7.5 KiB
C++
277 lines
7.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#if defined(_MSC_VER)
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#include <malloc.h>
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#endif
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#include "common/config-file.h"
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#include "common/engine.h"
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#include "common/gameDetector.h"
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#include "common/timer.h"
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#include "sound/mixer.h"
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/*
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* Version string and build date string. These can be used by anything that
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* wants to display this information to the user (e.g. about dialog).
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*
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* Note: it would be very nice if we could instead of (or in addition to) the
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* build date present a date which corresponds to the date our source files
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* were last changed. To understand the difference, imagine that a user
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* makes a checkout of CVS on January 1, then after a week compiles it
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* (e.g. after doing a 'make clean'). The build date then will say January 8
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* even though the files were last changed on January 1.
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*
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* Another problem is that __DATE__/__TIME__ depend on the local time zone.
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*
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* It's clear that such a "last changed" date would be much more useful to us
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* for feedback purposes. After all, when somebody files a bug report, we
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* don't care about the build date, we want to know which date their checkout
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* was made. This is even more important now since anon CVS lags a few
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* days behind developer CVS.
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*
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* So, how could we implement this? At least on unix systems, a special script
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* could do it. Basically, that script would run over all .cpp/.h files and
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* parse the CVS 'Header' keyword we have in our file headers.
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* That line contains a date/time in GMT. Now, the script just has to collect
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* all these times and find the latest. This time then would be inserted into
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* a header file or so (common/date.h ?) which engine.cpp then could
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* include and put into a global variable analog to gScummVMBuildDate.
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*
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* Drawback: scanning all source/header files will be rather slow. Also, this
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* only works on systems which can run powerful enough scripts (so I guess
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* Visual C++ would be out of the game here? don't know VC enough to be sure).
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*
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* Another approach would be to somehow get CVS to update a global file
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* (e.g. LAST_CHANGED) whenever any checkins are made. That would be
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* faster and work w/o much "logic" on the client side, in particular no
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* scripts have to be run. The problem with this is that I am not even
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* sure it's actually possible! Modifying files during commit time is trivial
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* to setup, but I have no idea if/how one can also change files which are not
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* currently being commit'ed.
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*/
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const char *gScummVMVersion = "0.5.3cvs";
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const char *gScummVMBuildDate = __DATE__ " " __TIME__;
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const char *gScummVMFullVersion = "ScummVM 0.5.3cvs (" __DATE__ " " __TIME__ ")";
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/* FIXME - BIG HACK for MidiEmu */
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OSystem *g_system = 0;
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Engine *g_engine = 0;
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Engine::Engine(GameDetector *detector, OSystem *syst)
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: _system(syst) {
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g_engine = this;
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_mixer = new SoundMixer();
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_gameDataPath = detector->_gameDataPath;
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g_system = _system; // FIXME - BIG HACK for MidiEmu
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_timer = new Timer(this);
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}
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Engine::~Engine() {
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delete _mixer;
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delete _timer;
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}
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const char *Engine::getSavePath() const {
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const char *dir = NULL;
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#ifdef _WIN32_WCE
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dir = _gameDataPath;
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#elif defined(__PALM_OS__)
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dir = SCUMMVM_SAVEPATH;
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#else
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#if !defined(MACOS_CARBON)
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dir = getenv("SCUMMVM_SAVEPATH");
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#endif
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// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
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if (!dir || dir[0] == 0)
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dir = g_config->get("savepath");
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// If SCUMMVM_SAVEPATH was not specified, try to use general path from config
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if (!dir || dir[0] == 0)
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dir = g_config->get("savepath", "scummvm");
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// If no save path was specified, use no directory prefix
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if (dir == NULL)
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dir = "";
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#endif
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return dir;
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}
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Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst) {
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Engine *engine = NULL;
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#ifndef DISABLE_SCUMM
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if (detector->_game.id >= GID_SCUMM_FIRST && detector->_game.id <= GID_SCUMM_LAST) {
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// Some kind of Scumm game
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engine = Engine_SCUMM_create(detector, syst);
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}
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#endif
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#ifndef DISABLE_SIMON
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if (detector->_game.id >= GID_SIMON_FIRST && detector->_game.id <= GID_SIMON_LAST) {
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// Simon the Sorcerer
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engine = Engine_SIMON_create(detector, syst);
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}
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#endif
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#ifndef DISABLE_SKY
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if (detector->_game.id >= GID_SKY_FIRST && detector->_game.id <= GID_SKY_LAST) {
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// Beneath a Steel Sky
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engine = Engine_SKY_create(detector, syst);
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}
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#endif
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#ifndef DISABLE_SWORD2
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if (detector->_game.id >= GID_SWORD2_FIRST && detector->_game.id <= GID_SWORD2_LAST) {
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// Broken Sword 2
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engine = Engine_SWORD2_create(detector, syst);
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}
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#endif
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return engine;
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}
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void NORETURN CDECL error(const char *s, ...) {
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#ifdef __PALM_OS__
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char buf_input[256]; // 1024 is too big overflow the stack
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char buf_output[256];
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#else
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char buf_input[1024];
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char buf_output[1024];
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#endif
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va_list va;
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va_start(va, s);
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vsprintf(buf_input, s, va);
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va_end(va);
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if (g_engine) {
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g_engine->errorString(buf_input, buf_output);
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} else {
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strcpy(buf_output, buf_input);
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}
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#ifdef __GP32__ //ph0x FIXME?
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printf("ERROR: %s\n", buf_output);
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#else
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fprintf(stderr, "%s!\n", buf_output);
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#endif
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#if defined( USE_WINDBG )
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#if defined( _WIN32_WCE )
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TCHAR buf_output_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
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OutputDebugString(buf_output_unicode);
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#else
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OutputDebugString(buf_output);
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#endif
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#endif
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#if defined ( _WIN32_WCE )
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drawError(buf_output);
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#endif
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#ifdef __PALM_OS__
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PalmFatalError(buf_output);
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#endif
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// Finally exit. quit() will terminate the program if g_system iss present
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if (g_system)
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g_system->quit();
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exit(1);
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}
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void CDECL warning(const char *s, ...) {
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#ifdef __PALM_OS__
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char buf[256]; // 1024 is too big overflow the stack
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#else
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char buf[1024];
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#endif
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va_list va;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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#ifdef __GP32__ //ph0x FIXME: implement fprint?
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printf("WARNING: %s\n", buf);
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#else
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fprintf(stderr, "WARNING: %s!\n", buf);
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#endif
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#if defined( USE_WINDBG )
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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}
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uint16 _debugLevel = 1;
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void CDECL debug(int level, const char *s, ...) {
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#ifdef __PALM_OS__
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char buf[256]; // 1024 is too big overflow the stack
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#else
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char buf[1024];
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#endif
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va_list va;
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if (level > _debugLevel)
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return;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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printf("%s\n", buf);
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#if defined( USE_WINDBG )
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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}
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void checkHeap() {
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#if defined(_MSC_VER)
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if (_heapchk() != _HEAPOK) {
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error("Heap is invalid!");
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}
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#endif
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}
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