scummvm/engines/dm/group.h
2016-08-26 23:02:22 +02:00

152 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_GROUP_H
#define DM_GROUP_H
#include "dm.h"
namespace DM {
// this doesn't seem to be used anywhere at all
/* Creature types */
enum CreatureType {
kCreatureTypeGiantScorpionScorpion = 0, // @ C00_CREATURE_GIANT_SCORPION_SCORPION
kCreatureTypeSwampSlimeSlime = 1, // @ C01_CREATURE_SWAMP_SLIME_SLIME_DEVIL
kCreatureTypeGiggler = 2, // @ C02_CREATURE_GIGGLER
kCreatureTypeWizardEyeFlyingEye = 3, // @ C03_CREATURE_WIZARD_EYE_FLYING_EYE
kCreatureTypePainRatHellHound = 4, // @ C04_CREATURE_PAIN_RAT_HELLHOUND
kCreatureTypeRuster = 5, // @ C05_CREATURE_RUSTER
kCreatureTypeScreamer = 6, // @ C06_CREATURE_SCREAMER
kCreatureTypeRockpile = 7, // @ C07_CREATURE_ROCK_ROCKPILE
kCreatureTypeGhostRive = 8, // @ C08_CREATURE_GHOST_RIVE
kCreatureTypeStoneGolem = 9, // @ C09_CREATURE_STONE_GOLEM
kCreatureTypeMummy = 10, // @ C10_CREATURE_MUMMY
kCreatureTypeBlackFlame = 11, // @ C11_CREATURE_BLACK_FLAME
kCreatureTypeSkeleton = 12, // @ C12_CREATURE_SKELETON
kCreatureTypeCouatl = 13, // @ C13_CREATURE_COUATL
kCreatureTypeVexirk = 14, // @ C14_CREATURE_VEXIRK
kCreatureTypeMagnetaWormWorm = 15, // @ C15_CREATURE_MAGENTA_WORM_WORM
kCreatureTypeTrolinAntman = 16, // @ C16_CREATURE_TROLIN_ANTMAN
kCreatureTypeGiantWaspMuncher = 17, // @ C17_CREATURE_GIANT_WASP_MUNCHER
kCreatureTypeAnimatedArmourDethKnight = 18, // @ C18_CREATURE_ANIMATED_ARMOUR_DETH_KNIGHT
kCreatureTypeMaterializerZytaz = 19, // @ C19_CREATURE_MATERIALIZER_ZYTAZ
kCreatureTypeWaterElemental = 20, // @ C20_CREATURE_WATER_ELEMENTAL
kCreatureTypeOitu = 21, // @ C21_CREATURE_OITU
kCreatureTypeDemon = 22, // @ C22_CREATURE_DEMON
kCreatureTypeLordChaos = 23, // @ C23_CREATURE_LORD_CHAOS
kCreatureTypeRedDragon = 24, // @ C24_CREATURE_RED_DRAGON
kCreatureTypeLordOrder = 25, // @ C25_CREATURE_LORD_ORDER
kCreatureTypeGreyLord = 26, // @ C26_CREATURE_GREY_LORD
kCreatureTypeSingleCenteredCreature = 255 // @ C255_SINGLE_CENTERED_CREATURE
};
#define kMaskCreatureSizeQuarter 0 // @ C0_SIZE_QUARTER_SQUARE
#define kMaskCreatureSizeHalf 1 // @ C1_SIZE_HALF_SQUARE
#define kMaskCreatureSizeFull 2 // @ C2_SIZE_FULL_SQUARE
#define kMaskCreatureInfo_size 0x0003 // @ MASK0x0003_SIZE
#define kMaskCreatureInfo_sideAttack 0x0004 // @ MASK0x0004_SIDE_ATTACK
#define kMaskCreatureInfo_preferBackRow 0x0008 // @ MASK0x0008_PREFER_BACK_ROW
#define kMaskCreatureInfo_attackAnyChamp 0x0010 // @ MASK0x0010_ATTACK_ANY_CHAMPION
#define kMaskCreatureInfo_levitation 0x0020 // @ MASK0x0020_LEVITATION
#define kMaskCreatureInfo_nonMaterial 0x0040 // @ MASK0x0040_NON_MATERIAL
#define kMaskCreatureInfo_dropFixedPoss 0x0200 // @ MASK0x0200_DROP_FIXED_POSSESSIONS
#define kMaskCreatureInfo_keepThrownSharpWeapon 0x0400 // @ MASK0x0400_KEEP_THROWN_SHARP_WEAPONS
#define kMaskCreatureInfo_seeInvisible 0x0800 // @ MASK0x0800_SEE_INVISIBLE
#define kMaskCreatureInfo_nightVision 0x1000 // @ MASK0x1000_NIGHT_VISION
#define kMaskCreatureInfo_archenemy 0x2000 // @ MASK0x2000_ARCHENEMY
#define kMaskCreatureInfo_magicmap 0x4000 // @ MASK0x4000_MAGICMAP
#define kMaskActiveGroupFlipBitmap 0x0040 // @ MASK0x0040_FLIP_BITMAP
#define kMaskActiveGroupIsAttacking 0x0080 // @ MASK0x0080_IS_ATTACKING
class ActiveGroup {
public:
int _groupThingIndex;
direction _directions;
byte _cells;
byte _lastMoveTime;
byte _delayFleeingFromTarget;
byte _targetMapX;
byte _targetMapY;
byte _priorMapX;
byte _priorMapY;
byte _homeMapX;
byte _homeMapY;
byte _aspect[4];
}; // @ ACTIVE_GROUP
class Group {
public:
Thing _nextThing;
Thing _slot;
byte _type;
byte _cells;
uint16 _health[4];
private:
uint16 _flags;
public:
explicit Group(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _type(rawDat[2]),
_cells(rawDat[3]), _flags(rawDat[8]) {
_health[0] = rawDat[4];
_health[1] = rawDat[5];
_health[2] = rawDat[6];
_health[3] = rawDat[7];
}
byte &getActiveGroupIndex() { return _cells; }
uint16 getBehaviour() { return _flags & 0xF; }
uint16 getCount() { return (_flags >> 5) & 0x3; }
direction getDir() { return (direction)((_flags >> 8) & 0x3); }
uint16 getDoNotDiscard() { return (_flags >> 10) & 0x1; }
}; // @ GROUP
class GroupMan {
DMEngine *_vm;
public:
uint16 _maxActiveGroupCount = 60; // @ G0376_ui_MaximumActiveGroupCount
ActiveGroup *_activeGroups; // @ G0375_ps_ActiveGroups
GroupMan(DMEngine *vm);
~GroupMan();
void initActiveGroups(); // @ F0196_GROUP_InitializeActiveGroups
uint16 getGroupCells(Group *group, int16 mapIndex); // @ F0145_DUNGEON_GetGroupCells
uint16 getGroupDirections(Group *group, int16 mapIndex); // @ F0147_DUNGEON_GetGroupDirections
int16 getCreatureOrdinalInCell(Group *group, uint16 cell); // @ F0176_GROUP_GetCreatureOrdinalInCell
uint16 getCreatureValue(uint16 groupVal, uint16 creatureIndex); // @ M50_CREATURE_VALUE
};
}
#endif