scummvm/common
Max Horn ce6913cf36 fix -pedantic warnings
svn-id: r6108
2002-12-25 00:36:04 +00:00
..
.cvsignore
config-file.cpp enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog 2002-11-21 17:25:31 +00:00
config-file.h enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog 2002-11-21 17:25:31 +00:00
engine.cpp gp32 port stuff 2002-11-30 16:03:46 +00:00
engine.h updated version on trunk to 0.3.1cvs 2002-12-04 13:31:14 +00:00
file.cpp File object stores file name (useful for debugging) 2002-12-24 02:02:53 +00:00
file.h File object stores file name (useful for debugging) 2002-12-24 02:02:53 +00:00
gameDetector.cpp partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gameDetector.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
list.h added missing #include 2002-11-14 13:33:16 +00:00
main.cpp Moved config file to a more Macish location on OS X 2002-11-25 23:28:10 +00:00
map.h
module.mk revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM 2002-11-21 04:08:37 +00:00
rect.h
savefile.h added missing #include <string.h> (for memset) 2002-12-17 09:29:28 +00:00
scaler.cpp
scaler.h
scummsys.h New savefile backend system (bye bye NONSTANDARD_SAVE...) 2002-12-17 01:15:13 +00:00
stdafx.cpp
stdafx.h Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz 2002-11-19 08:05:48 +00:00
str.cpp now this was an *EVIL* typo 2002-11-21 16:51:33 +00:00
str.h #include headers for strlen & assert 2002-11-13 15:40:31 +00:00
system.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
timer.cpp
timer.h
util.cpp moved RNG to common/util.cpp 2002-12-01 14:57:50 +00:00
util.h changed OSystem to allow RBG<->16bit color conversion to be done in the backend; after all, the backend 'knows' best what format the overlay uses. Default implementations of RBGToColor and colorToRBG assume 565 mode, backends other than SDL may want to provide alternate implementations (SDL backend already does the right thing for non-565 modes) 2002-12-13 16:15:58 +00:00