scummvm/scumm
Max Horn ce6913cf36 fix -pedantic warnings
svn-id: r6108
2002-12-25 00:36:04 +00:00
..
smush added dummy code: handle codec37 flag bit 1 (error report for now) 2002-12-21 20:40:55 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp allow array dynamically to make VC happy 2002-12-25 00:31:39 +00:00
actor.h renamed new_1, new_2, new_3 in class Actor 2002-12-23 14:16:43 +00:00
akos.cpp added missing sound effects based on patch #654463 2002-12-16 21:21:55 +00:00
akos.h changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp Add room command to debugger 2002-12-20 13:50:24 +00:00
debugger.h Add room command to debugger 2002-12-20 13:50:24 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp fixed save again, stupid me 2002-12-21 00:55:45 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-) 2002-12-24 15:45:23 +00:00
gfx.h got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) 2002-12-21 01:11:42 +00:00
imuse.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
imuse.h IMuseMonitor functionality now built into IMuse itself. 2002-12-21 21:09:36 +00:00
instrument.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
instrument.h [Bug #656635] fixed. 2002-12-20 13:09:01 +00:00
intern.h more opcodes (we see graphics again, albeit only briefly before it crashes) 2002-12-25 00:04:12 +00:00
module.mk added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
object.cpp added a map from object names to object ids 2002-12-24 16:10:31 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp added a map from object names to object ids 2002-12-24 16:10:31 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp renamed new_1, new_2, new_3 in class Actor 2002-12-23 14:16:43 +00:00
saveload.h Implemented new instrumentation save/load. 2002-12-21 20:10:47 +00:00
script_v5.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
script_v6.cpp yes they really are the same, one opcode just has a jmp to the other 2002-12-24 02:38:41 +00:00
script_v8.cpp more opcodes (we see graphics again, albeit only briefly before it crashes) 2002-12-25 00:04:12 +00:00
script.cpp enabled room & local scripts in V8; some more opcodes 2002-12-24 23:26:37 +00:00
scumm.h added a map from object names to object ids 2002-12-24 16:10:31 +00:00
scummvm.cpp enabled room & local scripts in V8; some more opcodes 2002-12-24 23:26:37 +00:00
sound.cpp Fixed inappropriate expiration of sound resources, 2002-12-05 21:45:55 +00:00
sound.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
string.cpp more V8 work 2002-12-23 18:30:12 +00:00
vars.cpp some hacks to get V8 loading further. It now fails because it can't find the SMAP resource 2002-12-24 15:27:27 +00:00
verbs.cpp use dbAllowMaskOr instead of 'true' (which was confusing) 2002-12-21 00:05:20 +00:00
verbs.h more cleanup 2002-11-29 18:27:35 +00:00