.. |
smush
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added dummy code: handle codec37 flag bit 1 (error report for now)
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2002-12-21 20:40:55 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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allow array dynamically to make VC happy
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2002-12-25 00:31:39 +00:00 |
actor.h
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renamed new_1, new_2, new_3 in class Actor
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2002-12-23 14:16:43 +00:00 |
akos.cpp
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added missing sound effects based on patch #654463
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2002-12-16 21:21:55 +00:00 |
akos.h
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
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2002-10-24 06:28:54 +00:00 |
boxes.cpp
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rewrote config class; cleanup; code restructuring
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2002-09-08 01:08:12 +00:00 |
boxes.h
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fix -pedantic warnings
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2002-12-25 00:36:04 +00:00 |
bundle.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
bundle.h
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improved open function in File class
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2002-09-15 19:28:34 +00:00 |
costume.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
costume.h
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revert costume palette table to 32 and fix actor.cpp compilation
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2002-11-10 17:35:02 +00:00 |
debug.cpp
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Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :)
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2002-12-16 03:25:51 +00:00 |
debug.h
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debugger can now use the console (experimental, and thus disabled by default)
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2002-12-15 00:39:33 +00:00 |
debugger.cpp
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Add room command to debugger
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2002-12-20 13:50:24 +00:00 |
debugger.h
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Add room command to debugger
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2002-12-20 13:50:24 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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fixed save again, stupid me
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2002-12-21 00:55:45 +00:00 |
dialogs.h
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partial checkin of patch #655594 (handling Y/N questions); cleanup
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2002-12-21 12:34:17 +00:00 |
gfx.cpp
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getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)
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2002-12-24 15:45:23 +00:00 |
gfx.h
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got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
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2002-12-21 01:11:42 +00:00 |
imuse.cpp
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Fix to instrument load/save
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2002-12-21 23:19:42 +00:00 |
imuse.h
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IMuseMonitor functionality now built into IMuse itself.
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2002-12-21 21:09:36 +00:00 |
instrument.cpp
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Fix to instrument load/save
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2002-12-21 23:19:42 +00:00 |
instrument.h
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[Bug #656635] fixed.
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2002-12-20 13:09:01 +00:00 |
intern.h
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more opcodes (we see graphics again, albeit only briefly before it crashes)
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2002-12-25 00:04:12 +00:00 |
module.mk
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
object.cpp
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added a map from object names to object ids
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2002-12-24 16:10:31 +00:00 |
object.h
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replace unk1 for numZBuffer in the v8 part of RoomHeader
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2002-12-24 10:04:38 +00:00 |
resource_v2.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v3.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v4.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource.cpp
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added a map from object names to object ids
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2002-12-24 16:10:31 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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renamed new_1, new_2, new_3 in class Actor
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2002-12-23 14:16:43 +00:00 |
saveload.h
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Implemented new instrumentation save/load.
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2002-12-21 20:10:47 +00:00 |
script_v5.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
script_v6.cpp
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yes they really are the same, one opcode just has a jmp to the other
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2002-12-24 02:38:41 +00:00 |
script_v8.cpp
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more opcodes (we see graphics again, albeit only briefly before it crashes)
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2002-12-25 00:04:12 +00:00 |
script.cpp
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enabled room & local scripts in V8; some more opcodes
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2002-12-24 23:26:37 +00:00 |
scumm.h
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added a map from object names to object ids
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2002-12-24 16:10:31 +00:00 |
scummvm.cpp
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enabled room & local scripts in V8; some more opcodes
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2002-12-24 23:26:37 +00:00 |
sound.cpp
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Fixed inappropriate expiration of sound resources,
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2002-12-05 21:45:55 +00:00 |
sound.h
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fix -pedantic warnings
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2002-12-25 00:36:04 +00:00 |
string.cpp
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more V8 work
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2002-12-23 18:30:12 +00:00 |
vars.cpp
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some hacks to get V8 loading further. It now fails because it can't find the SMAP resource
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2002-12-24 15:27:27 +00:00 |
verbs.cpp
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use dbAllowMaskOr instead of 'true' (which was confusing)
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2002-12-21 00:05:20 +00:00 |
verbs.h
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more cleanup
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2002-11-29 18:27:35 +00:00 |