mirror of
https://github.com/libretro/scummvm.git
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1117 lines
30 KiB
C++
1117 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DREAMWEB_H
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#define DREAMWEB_H
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#include "common/error.h"
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#include "common/file.h"
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#include "common/keyboard.h"
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#include "common/random.h"
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#include "common/rect.h"
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#include "common/savefile.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "engines/engine.h"
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#include "dreamweb/console.h"
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#include "dreamweb/structs.h"
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#define SCUMMVM_HEADER MKTAG('S', 'C', 'V', 'M')
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#define SCUMMVM_BLOCK_MAGIC_SIZE 0x1234
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#define SAVEGAME_VERSION 1
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namespace DreamWeb {
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const unsigned int kNumReelRoutines = 57;
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const unsigned int kUnderTextSizeX = 180;
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const unsigned int kUnderTextSizeY = 10;
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const unsigned int kUnderTimedTextSizeY = 24;
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const unsigned int kUnderTextSizeX_f = 228; // foreign version
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const unsigned int kUnderTextSizeY_f = 13; // foreign version
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const unsigned int kUnderTimedTextSizeY_f = 30;
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const unsigned int kUnderTextBufSize = kUnderTextSizeX_f * kUnderTextSizeY_f;
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const unsigned int kUnderTimedTextBufSize = 256 * kUnderTimedTextSizeY_f;
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const unsigned int kLengthOfVars = 68;
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const unsigned int kNumChanges = 250;
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const unsigned int kLenOfMapStore = 22*8*20*8;
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const unsigned int kMapWidth = 66;
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const unsigned int kMapHeight = 60;
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const unsigned int kLengthOfMap = kMapWidth * kMapHeight;
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const unsigned int kNumExObjects = 114;
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const unsigned int kScreenwidth = 320;
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const unsigned int kScreenheight = 200;
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const unsigned int kDiaryx = (68+24);
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const unsigned int kDiaryy = (48+12);
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const unsigned int kInventx = 80;
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const unsigned int kInventy = 58;
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const unsigned int kMenux = (80+40);
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const unsigned int kMenuy = 60;
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const unsigned int kOpsx = 60;
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const unsigned int kOpsy = 52;
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const unsigned int kSymbolx = 64;
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const unsigned int kSymboly = 56;
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const unsigned int kLengthofvars = 68;
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const unsigned int kFrameBlocksize = 2080;
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const unsigned int kGraphicsFileFrameSize = 347; // ceil(2080 / sizeof(Frame))
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const unsigned int kNumexobjects = 114;
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const unsigned int kNumExTexts = kNumexobjects + 2;
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const uint16 kExtextlen = 18000;
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const uint16 kExframeslen = 30000;
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const unsigned int kLengthofextra = kFrameBlocksize + kExframeslen + sizeof(DynObject)*kNumexobjects + sizeof(uint16)*kNumExTexts + kExtextlen;
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const unsigned int kItempicsize = 44;
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const unsigned int kNumSetTexts = 130;
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const unsigned int kNumBlockTexts = 98;
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const unsigned int kNumRoomTexts = 38;
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const unsigned int kNumFreeTexts = 82;
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const unsigned int kNumPersonTexts = 1026;
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// Engine Debug Flags
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enum {
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kDebugAnimation = (1 << 0),
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kDebugSaveLoad = (1 << 1)
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};
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struct DreamWebGameDescription;
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class DreamWebSound;
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class DreamWebEngine : public Engine {
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private:
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DreamWebConsole *_console;
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DreamWebSound *_sound;
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bool _vSyncInterrupt;
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protected:
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// Engine APIs
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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GUI::Debugger *getDebugger() { return _console; }
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public:
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DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc);
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virtual ~DreamWebEngine();
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void setVSyncInterrupt(bool flag);
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void waitForVSync();
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &desc);
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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uint8 randomNumber() { return _rnd.getRandomNumber(255); }
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void mouseCall(uint16 *x, uint16 *y, uint16 *state); //fill mouse pos and button state
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void processEvents();
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void blit(const uint8 *src, int pitch, int x, int y, int w, int h);
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void cls();
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bool isCD();
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bool hasSpeech();
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void getPalette(uint8 *data, uint start, uint count);
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void setPalette(const uint8 *data, uint start, uint count);
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Common::String getSavegameFilename(int slot) const;
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void setShakePos(int pos) { _system->setShakePos(pos); }
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void printUnderMonitor();
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void quit();
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bool loadSpeech(const Common::String &filename);
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Common::Language getLanguage() const;
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uint8 modifyChar(uint8 c) const;
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Common::String modifyFileName(const char *);
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const Common::String& getDatafilePrefix() { return _datafilePrefix; }
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const Common::String& getSpeechDirName() { return _speechDirName; }
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private:
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// Keyboard buffer. _bufferIn and _bufferOut are indexes
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// into this, making it a ring buffer
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uint8 _keyBuffer[16];
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uint16 _bufferIn;
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uint16 _bufferOut;
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void keyPressed(uint16 ascii);
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void setSpeed(uint speed);
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const DreamWebGameDescription *_gameDescription;
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Common::RandomSource _rnd;
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Common::String _datafilePrefix;
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Common::String _speechDirName;
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uint _speed;
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bool _turbo;
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uint _oldMouseState;
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protected:
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GameVars _vars; // saved variables
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// from backdrop.cpp
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uint8 *_backdropBlocks;
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BackdropMapFlag _backdropFlags[96];
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uint8 _mapData[kLengthOfMap + 32];
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// from keypad.cpp
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uint8 _pressList[6];
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uint8 _pressed;
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uint16 _pressPointer;
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uint8 _graphicPress;
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uint8 _pressCount;
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uint8 _lightCount;
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uint8 _folderPage;
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uint8 _diaryPage;
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uint8 _menuCount;
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uint8 _symbolTopX;
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uint8 _symbolTopNum;
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int8 _symbolTopDir;
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uint8 _symbolBotX;
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uint8 _symbolBotNum;
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int8 _symbolBotDir;
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// from monitor.cpp
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char _inputLine[64];
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char _operand1[64];
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char _currentFile[14];
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// from newplace.cpp
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uint8 _roomsCanGo[16];
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// from object.cpp
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uint16 _openChangeSize;
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ObjectRef _oldSubject;
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// from pathfind.cpp
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Common::Point _lineData[200]; // Output of Bresenham
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// from saveload.cpp
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char _saveNames[17*21];
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char _saveNamesOld[17*21];
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// from vgagrafx.cpp
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uint8 _workspace[(0x1000 + 2) * 16];
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uint8 _mapStore[kLenOfMapStore + 32];
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// from people.cpp
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ReelRoutine _reelRoutines[kNumReelRoutines+1];
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ReelRoutine *_personData;
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// from Buffers
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uint8 _textUnder[kUnderTextBufSize];
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ObjectRef _openInvList[16];
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ObjectRef _ryanInvList[30];
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uint8 _pointerBack[32*32];
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MapFlag _mapFlags[11*10];
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uint8 _startPal[3*256];
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uint8 _endPal[3*256];
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uint8 _mainPal[3*256];
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Common::List<Sprite> _spriteTable;
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Common::List<ObjPos> _setList;
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Common::List<ObjPos> _freeList;
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Common::List<ObjPos> _exList;
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Common::List<People> _peopleList;
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uint8 _zoomSpace[46*40];
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// _printedList (unused?)
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Change _listOfChanges[kNumChanges]; // Note: this array is saved
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uint8 _underTimedText[kUnderTimedTextBufSize];
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Common::List<Rain> _rainList;
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// textfiles
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TextFile _textFile1;
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TextFile _textFile2;
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TextFile _textFile3;
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TextFile _travelText;
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TextFile _puzzleText;
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TextFile _commandText;
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// local graphics files
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GraphicsFile _keypadGraphics;
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GraphicsFile _menuGraphics;
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GraphicsFile _menuGraphics2;
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GraphicsFile _folderGraphics;
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GraphicsFile _folderGraphics2;
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GraphicsFile _folderGraphics3;
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GraphicsFile _folderCharset;
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GraphicsFile _symbolGraphics;
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GraphicsFile _diaryGraphics;
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GraphicsFile _diaryCharset;
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GraphicsFile _monitorGraphics;
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GraphicsFile _monitorCharset;
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GraphicsFile _newplaceGraphics;
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GraphicsFile _newplaceGraphics2;
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GraphicsFile _newplaceGraphics3;
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GraphicsFile _cityGraphics;
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GraphicsFile _saveGraphics;
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// global graphics files
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GraphicsFile _icons1;
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GraphicsFile _icons2;
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GraphicsFile _charset1;
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GraphicsFile _mainSprites;
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const GraphicsFile *_currentCharset;
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// room files
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GraphicsFile _setFrames;
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GraphicsFile _freeFrames;
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GraphicsFile _reel1;
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GraphicsFile _reel2;
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GraphicsFile _reel3;
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TextFile _setDesc;
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TextFile _blockDesc;
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TextFile _roomDesc;
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TextFile _freeDesc;
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TextFile _personText;
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uint16 _personFramesLE[12];
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RoomPaths _pathData[36];
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Reel *_reelList;
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SetObject _setDat[128];
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DynObject _freeDat[80];
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// Extras segment (NB: this is saved)
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GraphicsFile _exFrames;
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DynObject _exData[kNumExObjects];
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TextFile _exText;
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public:
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DreamWebEngine(/*DreamWeb::DreamWebEngine *en*/);
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bool _quitRequested;
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bool _subtitles;
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bool _foreignRelease;
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bool _wonGame;
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bool _hasSpeech;
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// sound related
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uint8 _roomsSample;
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bool _speechLoaded;
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// misc variables
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uint8 _speechCount;
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uint16 _charShift;
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uint8 _kerning;
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bool _brightPalette;
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bool _copyProtection;
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uint8 _roomLoaded;
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uint8 _didZoom;
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uint16 _lineSpacing;
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uint16 _textAddressX;
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uint16 _textAddressY;
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uint8 _textLen;
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uint16 _lastXPos;
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uint8 _itemFrame;
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uint8 _withObject;
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uint8 _withType;
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uint16 _lookCounter;
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uint8 _command;
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uint8 _commandType;
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uint8 _objectType;
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uint8 _getBack;
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uint8 _invOpen;
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uint8 _mainMode;
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uint8 _pickUp;
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uint8 _lastInvPos;
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uint8 _examAgain;
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uint8 _newTextLine;
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uint8 _openedOb;
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uint8 _openedType;
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uint16 _mapAdX;
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uint16 _mapAdY;
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uint16 _mapOffsetX;
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uint16 _mapOffsetY;
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uint16 _mapXStart;
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uint16 _mapYStart;
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uint8 _mapXSize;
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uint8 _mapYSize;
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uint8 _haveDoneObs;
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uint8 _manIsOffScreen;
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uint8 _facing;
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uint8 _leaveDirection;
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uint8 _turnToFace;
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uint8 _turnDirection;
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uint16 _mainTimer;
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uint8 _introCount;
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uint8 _currentKey;
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uint8 _timerCount;
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uint8 _mapX;
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uint8 _mapY;
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uint8 _ryanX;
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uint8 _ryanY;
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uint8 _lastFlag;
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uint8 _destPos;
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uint8 _realLocation;
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uint8 _roomNum;
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uint8 _nowInNewRoom;
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uint8 _resetManXY;
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uint8 _newLocation;
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uint8 _autoLocation;
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uint16 _mouseX;
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uint16 _mouseY;
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uint16 _mouseButton;
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uint16 _oldButton;
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uint16 _oldX;
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uint16 _oldY;
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uint16 _oldPointerX;
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uint16 _oldPointerY;
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uint16 _delHereX;
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uint16 _delHereY;
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uint8 _pointerXS;
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uint8 _pointerYS;
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uint8 _delXS;
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uint8 _delYS;
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uint8 _pointerFrame;
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uint8 _pointerPower;
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uint8 _pointerMode;
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uint8 _pointerSpeed;
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uint8 _pointerCount;
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uint8 _inMapArea;
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uint8 _talkMode;
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uint8 _talkPos;
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uint8 _character;
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uint8 _watchDump;
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uint8 _logoNum;
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uint8 _oldLogoNum;
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uint8 _walkAndExam;
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uint8 _walkExamType;
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uint8 _walkExamNum;
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uint16 _cursLocX;
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uint16 _cursLocY;
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uint16 _curPos;
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uint16 _monAdX;
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uint16 _monAdY;
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uint16 _timeCount;
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uint8 _needToDumpTimed;
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TimedTemp _previousTimedTemp;
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TimedTemp _timedTemp;
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uint8 _loadingOrSave;
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uint8 _saveLoadPage;
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uint8 _currentSlot;
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uint8 _cursorPos;
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uint8 _colorPos;
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uint8 _fadeDirection;
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uint8 _numToFade;
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uint8 _fadeCount;
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uint8 _addToGreen;
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uint8 _addToRed;
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uint8 _addToBlue;
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uint16 _lastSoundReel;
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Common::KeyCode _lastHardKey;
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uint8 _blinkFrame;
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uint8 _blinkCount;
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uint8 _reAssesChanges;
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uint8 _pointersPath;
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uint8 _mansPath;
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uint8 _pointerFirstPath;
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uint8 _finalDest;
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uint8 _destination;
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uint16 _lineStartX;
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uint16 _lineStartY;
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uint16 _lineEndX;
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uint16 _lineEndY;
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uint8 _linePointer;
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uint8 _lineDirection;
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uint8 _lineLength;
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// from backdrop.cpp
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void doBlocks();
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uint8 getXAd(const uint8 *setData, uint8 *result);
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uint8 getYAd(const uint8 *setData, uint8 *result);
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uint8 getMapAd(const uint8 *setData, uint16 *x, uint16 *y);
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void calcFrFrame(const Frame &frame, uint8* width, uint8* height, uint16 x, uint16 y, ObjPos *objPos);
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void makeBackOb(SetObject *objData, uint16 x, uint16 y);
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void showAllObs();
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void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
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void calcMapAd();
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void showAllFree();
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void drawFlags();
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void showAllEx();
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// from keypad.cpp
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void getUnderMenu();
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void putUnderMenu();
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void singleKey(uint8 key, uint16 x, uint16 y);
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void loadKeypad();
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void showKeypad();
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bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
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void addToPressList();
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void buttonOne();
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void buttonTwo();
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void buttonThree();
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void buttonFour();
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void buttonFive();
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void buttonSix();
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void buttonSeven();
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void buttonEight();
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void buttonNine();
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void buttonNought();
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void buttonEnter();
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void buttonPress(uint8 buttonId);
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void showOuterPad();
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void dumpKeypad();
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void dumpSymbol();
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void quitSymbol();
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void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
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// from monitor.cpp
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void input();
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byte makeCaps(byte c);
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void delChar();
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void monMessage(uint8 index);
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void netError();
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void monitorLogo();
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void randomAccess(uint16 count);
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void printOuterMon();
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void showCurrentFile();
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void accessLightOn();
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void accessLightOff();
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void turnOnPower();
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void powerLightOn();
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void powerLightOff();
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void printLogo();
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void scrollMonitor();
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const char *monPrint(const char *string);
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void lockLightOn();
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void lockLightOff();
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void loadPersonal();
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void loadNews();
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void loadCart();
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void showKeys();
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const char *parser();
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const char *searchForString(const char *topic, const char *text);
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const char *getKeyAndLogo(const char *foundString);
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void read();
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void dirFile(const char *dirName);
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void dirCom();
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void useMon();
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bool execCommand();
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int findCommand(const char *const cmdList[]);
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// from newplace.cpp
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void getUnderCenter();
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void putUnderCenter();
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void showArrows();
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uint8 getLocation(uint8 index);
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void setLocation(uint8 index);
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void clearLocation(uint8 index);
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void resetLocation(uint8 index);
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void readCityPic();
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void readDestIcon();
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void showCity();
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void locationPic();
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void selectLocation();
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void newPlace();
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void nextDest();
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void lastDest();
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void destSelect();
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void lookAtPlace();
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// from object.cpp
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void obIcons();
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void fillRyan();
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void findAllRyan();
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void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y);
|
|
void obPicture();
|
|
void removeObFromInv();
|
|
void deleteExObject(uint8 index);
|
|
void deleteExFrame(uint8 frameNum);
|
|
void deleteExText(uint8 textNum);
|
|
void purgeALocation(uint8 index);
|
|
const uint8 *getObTextStart();
|
|
void wornError();
|
|
void makeWorn(DynObject *object);
|
|
void dropObject();
|
|
ObjectRef findOpenPos();
|
|
byte getOpenedSlotSize();
|
|
byte getOpenedSlotCount();
|
|
void openOb();
|
|
void findAllOpen();
|
|
void fillOpen();
|
|
ObjectRef findInvPos();
|
|
void reExFromInv();
|
|
void swapWithInv();
|
|
void transferText(uint8 from, uint8 to);
|
|
void pickupConts(uint8 from, uint8 containerEx);
|
|
byte transferToEx(uint8 from);
|
|
void swapWithOpen();
|
|
void outOfOpen();
|
|
void inToInv();
|
|
void outOfInv();
|
|
bool checkObjectSize();
|
|
void useOpened();
|
|
void setPickup();
|
|
void selectOpenOb();
|
|
void examineOb(bool examineAgain = true);
|
|
void selectOb();
|
|
void inventory();
|
|
void identifyOb();
|
|
|
|
// from pathfind.cpp
|
|
void turnPathOn(uint8 param);
|
|
void turnPathOff(uint8 param);
|
|
void turnAnyPathOn(uint8 param, uint8 room);
|
|
void turnAnyPathOff(uint8 param, uint8 room);
|
|
RoomPaths *getRoomsPaths();
|
|
void faceRightWay();
|
|
void setWalk();
|
|
void autoSetWalk();
|
|
void checkDest(const RoomPaths *roomsPaths);
|
|
void findXYFromPath();
|
|
bool checkIfPathIsOn(uint8 index);
|
|
void bresenhams();
|
|
void workoutFrames();
|
|
byte findFirstPath(byte x, byte y);
|
|
byte findPathOfPoint(byte x, byte y);
|
|
|
|
// from people.cpp
|
|
void setupInitialReelRoutines();
|
|
void updatePeople();
|
|
void madmanText();
|
|
void madman(ReelRoutine &routine);
|
|
void madMode();
|
|
void addToPeopleList(ReelRoutine *routine);
|
|
bool checkSpeed(ReelRoutine &routine);
|
|
void sparkyDrip(ReelRoutine &routine);
|
|
void genericPerson(ReelRoutine &routine);
|
|
void gamer(ReelRoutine &routine);
|
|
void eden(ReelRoutine &routine);
|
|
void sparky(ReelRoutine &routine);
|
|
void rockstar(ReelRoutine &routine);
|
|
void madmansTelly(ReelRoutine &routine);
|
|
void smokeBloke(ReelRoutine &routine);
|
|
void manAsleep(ReelRoutine &routine);
|
|
void drunk(ReelRoutine &routine);
|
|
void introMagic1(ReelRoutine &routine);
|
|
void introMagic2(ReelRoutine &routine);
|
|
void introMagic3(ReelRoutine &routine);
|
|
void introMusic(ReelRoutine &routine);
|
|
void candles(ReelRoutine &routine);
|
|
void candles1(ReelRoutine &routine);
|
|
void candles2(ReelRoutine &routine);
|
|
void smallCandle(ReelRoutine &routine);
|
|
void gates(ReelRoutine &routine);
|
|
void security(ReelRoutine &routine);
|
|
void edenInBath(ReelRoutine &routine);
|
|
void louis(ReelRoutine &routine);
|
|
void handClap(ReelRoutine &routine);
|
|
void carParkDrip(ReelRoutine &routine);
|
|
void foghornSound(ReelRoutine &routine);
|
|
void train(ReelRoutine &routine);
|
|
void attendant(ReelRoutine &routine);
|
|
void keeper(ReelRoutine &routine);
|
|
void interviewer(ReelRoutine &routine);
|
|
void drinker(ReelRoutine &routine);
|
|
void alleyBarkSound(ReelRoutine &routine);
|
|
void louisChair(ReelRoutine &routine);
|
|
void bossMan(ReelRoutine &routine);
|
|
void priest(ReelRoutine &routine);
|
|
void monkAndRyan(ReelRoutine &routine);
|
|
void copper(ReelRoutine &routine);
|
|
void introMonks1(ReelRoutine &routine);
|
|
void introMonks2(ReelRoutine &routine);
|
|
void soldier1(ReelRoutine &routine);
|
|
void receptionist(ReelRoutine &routine);
|
|
void bartender(ReelRoutine &routine);
|
|
void heavy(ReelRoutine &routine);
|
|
void helicopter(ReelRoutine &routine);
|
|
void mugger(ReelRoutine &routine);
|
|
void businessMan(ReelRoutine &routine);
|
|
void endGameSeq(ReelRoutine &routine);
|
|
void poolGuard(ReelRoutine &routine);
|
|
|
|
// from print.cpp
|
|
uint8 getNextWord(const GraphicsFile &charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
|
|
void printChar(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
|
|
void printChar(const GraphicsFile &charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
|
|
void printBoth(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
|
|
uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
|
|
uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
|
|
uint8 getNumber(const GraphicsFile &charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
|
|
uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
|
|
uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
|
|
uint16 waitFrames();
|
|
void printCurs();
|
|
void delCurs();
|
|
void rollEndCreditsGameWon();
|
|
void rollEndCreditsGameLost();
|
|
|
|
// from saveload.cpp
|
|
void loadGame();
|
|
void doLoad(int slot);
|
|
void saveGame();
|
|
void namesToOld();
|
|
void oldToNames();
|
|
void saveLoad();
|
|
void doSaveLoad();
|
|
void showMainOps();
|
|
void showDiscOps();
|
|
void discOps();
|
|
void actualSave();
|
|
void actualLoad();
|
|
void loadPosition(unsigned int slot);
|
|
void savePosition(unsigned int slot, const char *descbuf);
|
|
uint scanForNames();
|
|
void loadOld();
|
|
void showDecisions();
|
|
void loadSaveBox();
|
|
void showNames();
|
|
void checkInput();
|
|
void selectSaveLoadPage();
|
|
void selectSlot();
|
|
void showSlots();
|
|
void showOpBox();
|
|
void showSaveOps();
|
|
void showLoadOps();
|
|
|
|
// from sprite.cpp
|
|
void printSprites();
|
|
void printASprite(const Sprite *sprite);
|
|
void clearSprites();
|
|
Sprite *makeSprite(uint8 x, uint8 y, bool _mainManCallback, const GraphicsFile *frameData);
|
|
void initMan();
|
|
void walking(Sprite *sprite);
|
|
void aboutTurn(Sprite *sprite);
|
|
void backObject(Sprite *sprite);
|
|
void constant(Sprite *sprite, SetObject *objData);
|
|
void randomSprite(Sprite *sprite, SetObject *objData);
|
|
void doorway(Sprite *sprite, SetObject *objData);
|
|
void wideDoor(Sprite *sprite, SetObject *objData);
|
|
void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
|
|
void steady(Sprite *sprite, SetObject *objData);
|
|
void lockedDoorway(Sprite *sprite, SetObject *objData);
|
|
void liftSprite(Sprite *sprite, SetObject *objData);
|
|
|
|
Reel *getReelStart(uint16 reelPointer);
|
|
const GraphicsFile *findSource(uint16 &frame);
|
|
void showReelFrame(Reel *reel);
|
|
void showGameReel(ReelRoutine *routine);
|
|
const Frame *getReelFrameAX(uint16 frame);
|
|
void moveMap(uint8 param);
|
|
void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
|
|
|
|
uint8 getBlockOfPixel(uint8 x, uint8 y);
|
|
void splitIntoLines(uint8 x, uint8 y);
|
|
void initRain();
|
|
|
|
void intro1Text();
|
|
void intro2Text(uint16 nextReelPointer);
|
|
void intro3Text(uint16 nextReelPointer);
|
|
|
|
void monks2text();
|
|
void textForEnd();
|
|
void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
|
|
void textForMonk();
|
|
void priestText(ReelRoutine &routine);
|
|
void soundOnReels(uint16 reelPointer);
|
|
void clearBeforeLoad();
|
|
void clearReels();
|
|
void getRidOfReels();
|
|
void liftNoise(uint8 index);
|
|
void checkForExit(Sprite *sprite);
|
|
void mainMan(Sprite *sprite);
|
|
void spriteUpdate();
|
|
void showRain();
|
|
void reconstruct();
|
|
void reelsOnScreen();
|
|
|
|
// from stubs.cpp
|
|
void setupInitialVars();
|
|
void crosshair();
|
|
void delTextLine();
|
|
void showBlink();
|
|
void dumpBlink();
|
|
void dumpPointer();
|
|
void showPointer();
|
|
void delPointer();
|
|
void showRyanPage();
|
|
void switchRyanOn();
|
|
void switchRyanOff();
|
|
void showDiary();
|
|
void readMouse();
|
|
uint16 readMouseState();
|
|
void hangOn(uint16 frameCount);
|
|
void lockMon();
|
|
uint8 *textUnder();
|
|
void readKey();
|
|
void findOrMake(uint8 index, uint8 value, uint8 type);
|
|
DynObject *getFreeAd(uint8 index);
|
|
DynObject *getExAd(uint8 index);
|
|
DynObject *getEitherAd();
|
|
void *getAnyAdDir(uint8 index, uint8 flag);
|
|
void showWatch();
|
|
void showTime();
|
|
void showExit();
|
|
void showMan();
|
|
void panelIcons1();
|
|
SetObject *getSetAd(uint8 index);
|
|
void *getAnyAd(uint8 *slotSize, uint8 *slotCount);
|
|
const uint8 *getTextInFile1(uint16 index);
|
|
uint8 findNextColon(const uint8 **string);
|
|
void allocateBuffers();
|
|
void loadTextFile(TextFile &file, const char *suffix);
|
|
void loadGraphicsFile(GraphicsFile &file, const char *suffix);
|
|
void loadGraphicsSegment(GraphicsFile &file, Common::File &inFile, unsigned int len);
|
|
void loadTextSegment(TextFile &file, Common::File &inFile, unsigned int len);
|
|
void loadTravelText();
|
|
void loadTempText(const char *suffix);
|
|
void sortOutMap();
|
|
void loadRoomData(const Room &room, bool skipDat);
|
|
void useTempCharset(GraphicsFile *charset);
|
|
void useCharset1();
|
|
void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
|
|
void printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count);
|
|
bool isItDescribed(const ObjPos *objPos);
|
|
void zoomIcon();
|
|
void roomName();
|
|
void showIcon();
|
|
void eraseOldObs();
|
|
void commandOnlyCond(uint8 command, uint8 commandType);
|
|
void commandOnly(uint8 command);
|
|
void commandWithOb(uint8 command, uint8 type, uint8 index);
|
|
void blank();
|
|
void setTopLeft();
|
|
void setTopRight();
|
|
void setBotLeft();
|
|
void setBotRight();
|
|
void examIcon();
|
|
void animPointer();
|
|
void getFlagUnderP(uint8 *flag, uint8 *flagEx);
|
|
void workToScreenM();
|
|
void quitKey();
|
|
void restoreReels();
|
|
void loadFolder();
|
|
void folderHints();
|
|
void folderExit();
|
|
void showFolder();
|
|
void showLeftPage();
|
|
void showRightPage();
|
|
void underTextLine();
|
|
void hangOnP(uint16 count);
|
|
void getUnderZoom();
|
|
void putUnderZoom();
|
|
void examineInventory();
|
|
void openInv();
|
|
void getBack1();
|
|
void getBackFromOb();
|
|
void getBackFromOps();
|
|
void getBackToOps();
|
|
void DOSReturn();
|
|
bool isItWorn(const DynObject *object);
|
|
bool compare(uint8 index, uint8 flag, const char id[4]);
|
|
void hangOnW(uint16 frameCount);
|
|
void getRidOfTempText();
|
|
void getRidOfAll();
|
|
void placeSetObject(uint8 index);
|
|
void removeSetObject(uint8 index);
|
|
bool isSetObOnMap(uint8 index);
|
|
void dumpZoom();
|
|
void diaryKeyP();
|
|
void diaryKeyN();
|
|
void findRoomInLoc();
|
|
void loadMenu();
|
|
void showMenu();
|
|
void dumpMenu();
|
|
void dealWithSpecial(uint8 firstParam, uint8 secondParam);
|
|
void plotReel(uint16 &reelPointer);
|
|
void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
|
|
void getUnderTimed();
|
|
void putUnderTimed();
|
|
void dumpTextLine();
|
|
void useTimedText();
|
|
void dumpTimedText();
|
|
void getTime();
|
|
void doChange(uint8 index, uint8 value, uint8 type);
|
|
bool isRyanHolding(const char *id);
|
|
void clearBuffers();
|
|
void clearChanges();
|
|
void drawFloor();
|
|
uint16 findSetObject(const char *id);
|
|
void hangOnCurs(uint16 frameCount);
|
|
const uint8 *findObName(uint8 type, uint8 index);
|
|
void copyName(uint8 type, uint8 index, uint8 *dst);
|
|
uint16 findExObject(const char *id);
|
|
void makeMainScreen();
|
|
void showWatchReel();
|
|
void watchReel();
|
|
void examineObText();
|
|
void blockNameText();
|
|
void personNameText();
|
|
void walkToText();
|
|
void entryTexts();
|
|
void setAllChanges();
|
|
void restoreAll();
|
|
void redrawMainScrn();
|
|
void checkCoords(const RectWithCallback *rectWithCallbacks);
|
|
void newGame();
|
|
void deleteTaken();
|
|
void autoAppear();
|
|
void loadRoom();
|
|
void startLoading(const Room &room);
|
|
void startup();
|
|
void atmospheres();
|
|
bool objectMatches(void *object, const char *id);
|
|
void checkFolderCoords();
|
|
void nextFolder();
|
|
void lastFolder();
|
|
void lookAtCard();
|
|
void obsThatDoThings();
|
|
void describeOb();
|
|
void putBackObStuff();
|
|
void showDiaryPage();
|
|
void showDiaryKeys();
|
|
void dumpDiaryKeys();
|
|
void useMenu();
|
|
void incRyanPage();
|
|
void edensFlatReminders();
|
|
void dropError();
|
|
void cantDrop();
|
|
void entryAnims();
|
|
bool finishedWalking();
|
|
void emergencyPurge();
|
|
void purgeAnItem();
|
|
uint8 nextSymbol(uint8 symbol);
|
|
void enterSymbol();
|
|
void showSymbol();
|
|
void updateSymbolTop();
|
|
void updateSymbolBot();
|
|
void pickupOb(uint8 command, uint8 pos);
|
|
void errorMessage1();
|
|
void errorMessage2();
|
|
void errorMessage3();
|
|
void decide();
|
|
void allPointer();
|
|
void dumpWatch();
|
|
void watchCount();
|
|
void signOn();
|
|
void searchForFiles(const char *filesString);
|
|
void triggerMessage(uint16 index);
|
|
void processTrigger();
|
|
void dreamwebFinalize();
|
|
void dreamweb();
|
|
void screenUpdate();
|
|
void startup1();
|
|
void readOneBlock();
|
|
bool checkIfPerson(uint8 x, uint8 y);
|
|
bool checkIfFree(uint8 x, uint8 y);
|
|
bool checkIfEx(uint8 x, uint8 y);
|
|
void walkAndExamine();
|
|
void obName(uint8 command, uint8 commandType);
|
|
bool checkIfSet(uint8 x, uint8 y);
|
|
void readSetData();
|
|
void look();
|
|
void autoLook();
|
|
void doLook();
|
|
void mainScreen();
|
|
void zoomOnOff();
|
|
void initialInv();
|
|
void walkIntoRoom();
|
|
void afterNewRoom();
|
|
void madmanRun();
|
|
void showGun();
|
|
|
|
// from talk.cpp
|
|
void talk();
|
|
void convIcons();
|
|
uint16 getPersFrame(uint8 index);
|
|
const uint8 *getPersonText(uint8 index, uint8 talkPos);
|
|
void startTalk();
|
|
void moreTalk();
|
|
void doSomeTalk();
|
|
bool hangOnPQ();
|
|
void redes();
|
|
|
|
// from titles.cpp
|
|
void endGame();
|
|
void monkSpeaking();
|
|
void gettingShot();
|
|
void bibleQuote();
|
|
void hangOne(uint16 delay);
|
|
void intro();
|
|
void runIntroSeq();
|
|
void runEndSeq();
|
|
void loadIntroRoom();
|
|
void set16ColPalette();
|
|
void realCredits();
|
|
uint8 getExPos();
|
|
|
|
// from use.cpp
|
|
void useRoutine();
|
|
void useObject();
|
|
void placeFreeObject(uint8 index);
|
|
void removeFreeObject(uint8 index);
|
|
void setupTimedUse(uint16 offset, uint16 countToTimed, uint16 timeCount, byte x, byte y);
|
|
void withWhat();
|
|
uint16 checkInside(uint16 command, uint16 type);
|
|
void showPuzText(uint16 command, uint16 count);
|
|
void useText(const uint8 *string);
|
|
void showFirstUse();
|
|
void showSecondUse();
|
|
void viewFolder();
|
|
void edensCDPlayer();
|
|
void hotelBell();
|
|
void playGuitar();
|
|
void useElevator1();
|
|
void useElevator2();
|
|
void useElevator3();
|
|
void useElevator4();
|
|
void useElevator5();
|
|
void useHatch();
|
|
void wheelSound();
|
|
void callHotelLift();
|
|
void useShield();
|
|
void useCoveredBox();
|
|
void useRailing();
|
|
void useChurchHole();
|
|
void sitDownInBar();
|
|
void useBalcony();
|
|
void useWindow();
|
|
void trapDoor();
|
|
void useDryer();
|
|
void callEdensDLift();
|
|
void callEdensLift();
|
|
void openYourNeighbor();
|
|
void openRyan();
|
|
void openPoolBoss();
|
|
void openEden();
|
|
void openSarters();
|
|
void openLouis();
|
|
void useWall();
|
|
void useChurchGate();
|
|
void useLadder();
|
|
void useLadderB();
|
|
bool defaultUseHandler(const char *id);
|
|
void slabDoorA();
|
|
void slabDoorB();
|
|
void slabDoorC();
|
|
void slabDoorE();
|
|
void slabDoorD();
|
|
void slabDoorF();
|
|
void useGun();
|
|
void useFullCart();
|
|
void useClearBox();
|
|
void openTVDoor();
|
|
void usePlate();
|
|
void usePlinth();
|
|
void useElvDoor();
|
|
void useWinch();
|
|
void useCart();
|
|
void useHole();
|
|
void openHotelDoor();
|
|
void openHotelDoor2();
|
|
void grafittiDoor();
|
|
void useCardReader1();
|
|
void useCardReader2();
|
|
void useCardReader3();
|
|
void usePoolReader();
|
|
void useLighter();
|
|
void useWire();
|
|
void openTomb();
|
|
void hotelControl();
|
|
void useCooker();
|
|
void useDiary();
|
|
void useControl();
|
|
void useSlab();
|
|
void usePipe();
|
|
void useOpenBox();
|
|
void runTap();
|
|
void useAxe();
|
|
void useHandle();
|
|
void useAltar();
|
|
void notHeldError();
|
|
void useCashCard();
|
|
void useButtonA();
|
|
void wearWatch();
|
|
void wearShades();
|
|
void useTrainer();
|
|
void useStereo();
|
|
void chewy();
|
|
void delEverything();
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void afterIntroRoom();
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// from vgafades.cpp
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void clearStartPal();
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void clearEndPal();
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void palToStartPal();
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void endPalToStart();
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void startPalToEnd();
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void palToEndPal();
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void fadeDOS();
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void doFade();
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void fadeCalculation();
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void fadeUpYellows();
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void fadeUpMonFirst();
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void fadeUpMon();
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void fadeDownMon();
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void initialMonCols();
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void fadeScreenUp();
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void fadeScreenUps();
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void fadeScreenUpHalf();
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void fadeScreenDown();
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void fadeScreenDowns();
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void fadeScreenDownHalf();
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void clearPalette();
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void greyscaleSum();
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void allPalette();
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void dumpCurrent();
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|
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// from vgagrafx.cpp
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inline uint8 *workspace() { return _workspace; }
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void clearWork();
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void panelToMap();
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void mapToPanel();
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void dumpMap();
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void transferFrame(uint8 from, uint8 to, uint8 offset);
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void zoom();
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|
void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
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void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
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void multiDump(uint16 x, uint16 y, uint8 width, uint8 height);
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void workToScreen();
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void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
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void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void doShake();
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|
void setMode();
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|
void showPCX(const Common::String &suffix);
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void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height);
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void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
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void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
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bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
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void loadPalFromIFF();
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void createPanel();
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void createPanel2();
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void showPanel();
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|
};
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} // End of namespace DreamWeb
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#endif
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