mirror of
https://github.com/libretro/scummvm.git
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183 lines
5.7 KiB
C++
183 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_FILE_H
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#define HUGO_FILE_H
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namespace Hugo {
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/**
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* Enumerate overlay file types
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*/
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enum OvlType {kOvlBoundary, kOvlOverlay, kOvlBase};
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struct UifHdr { // UIF font/image look up
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uint16 _size; // Size of uif item
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uint32 _offset; // Offset of item in file
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};
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class FileManager {
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public:
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FileManager(HugoEngine *vm);
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virtual ~FileManager();
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SoundPtr getSound(const int16 sound, uint16 *size);
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void readBootFile();
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void readImage(const int objNum, Object *objPtr);
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void readUIFImages();
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void readUIFItem(const int16 id, byte *buf);
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bool restoreGame(const int16 slot);
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bool saveGame(const int16 slot, const Common::String &descrip);
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// Name scenery and objects picture databases
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const char *getBootFilename() const;
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const char *getObjectFilename() const;
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const char *getSceneryFilename() const;
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const char *getSoundFilename() const;
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const char *getStringFilename() const;
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const char *getUifFilename() const;
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virtual void openDatabaseFiles() = 0;
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virtual void closeDatabaseFiles() = 0;
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virtual void instructions() const = 0;
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virtual void readBackground(const int screenIndex) = 0;
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virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) = 0;
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virtual const char *fetchString(const int index) = 0;
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protected:
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HugoEngine *_vm;
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static const int kMaxUifs = 32; // Max possible uif items in hdr
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static const int kMaxSounds = 64; // Max number of sounds
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static const int kRepeatMask = 0xC0; // Top 2 bits mean a repeat code
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static const int kLengthMask = 0x3F; // Lower 6 bits are length
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static const int kNumColors = 16; // Num colors to save in palette
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/**
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* Structure of scenery file lookup entry
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*/
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struct SceneBlock {
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uint32 _sceneOffset;
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uint32 _sceneLength;
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uint32 _boundaryOffset;
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uint32 _boundaryLength;
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uint32 _overlayOffset;
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uint32 _overlayLength;
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uint32 _baseOffset;
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uint32 _baseLength;
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};
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struct PCCHeader { // Structure of PCX file header
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byte _mfctr, _vers, _enc, _bpx;
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uint16 _x1, _y1, _x2, _y2; // bounding box
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uint16 _xres, _yres;
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byte _palette[3 * kNumColors]; // EGA color palette
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byte _vmode, _planes;
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uint16 _bytesPerLine; // Bytes per line
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byte _fill2[60];
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}; // Header of a PCC file
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bool _firstUIFFl;
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UifHdr _UIFHeader[kMaxUifs]; // Lookup for uif fonts/images
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Common::File _stringArchive; // Handle for string file
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Common::File _sceneryArchive1; // Handle for scenery file
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Common::File _objectsArchive; // Handle for objects file
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Seq *readPCX(Common::SeekableReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
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// If this is the first call, read the lookup table
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bool _hasReadHeader;
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SoundHdr _soundHdr[kMaxSounds]; // Sound lookup table
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private:
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UifHdr *getUIFHeader(const Uif id);
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};
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class FileManager_v1d : public FileManager {
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public:
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FileManager_v1d(HugoEngine *vm);
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~FileManager_v1d();
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virtual void closeDatabaseFiles();
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virtual void instructions() const;
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virtual void openDatabaseFiles();
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virtual void readBackground(const int screenIndex);
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virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
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virtual const char *fetchString(const int index);
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};
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class FileManager_v2d : public FileManager_v1d {
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public:
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FileManager_v2d(HugoEngine *vm);
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~FileManager_v2d();
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virtual void closeDatabaseFiles();
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virtual void openDatabaseFiles();
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virtual void readBackground(const int screenIndex);
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virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
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const char *fetchString(const int index);
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private:
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char *_fetchStringBuf;
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};
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class FileManager_v3d : public FileManager_v2d {
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public:
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FileManager_v3d(HugoEngine *vm);
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~FileManager_v3d();
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void closeDatabaseFiles();
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void openDatabaseFiles();
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void readBackground(const int screenIndex);
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void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
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private:
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Common::File _sceneryArchive2; // Handle for scenery file
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};
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class FileManager_v2w : public FileManager_v2d {
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public:
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FileManager_v2w(HugoEngine *vm);
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~FileManager_v2w();
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void instructions() const;
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};
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class FileManager_v1w : public FileManager_v2w {
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public:
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FileManager_v1w(HugoEngine *vm);
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~FileManager_v1w();
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void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
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};
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} // End of namespace Hugo
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#endif //HUGO_FILE_H
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