mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 05:03:29 +00:00
b8aeefaffb
svn-id: r25660
1001 lines
22 KiB
C++
1001 lines
22 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "gui/about.h"
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#include "gui/message.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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namespace AGOS {
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int AGOSEngine::countSaveGames() {
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Common::InSaveFile *f;
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uint i = 1;
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bool marks[256];
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char *prefix = genSaveName(998);
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prefix[strlen(prefix)-3] = '\0';
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_saveFileMan->listSavefiles(prefix, marks, 256);
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while (i < 256) {
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if (marks[i] &&
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(f = _saveFileMan->openForLoading(genSaveName(i)))) {
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i++;
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delete f;
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} else
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break;
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}
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return i;
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}
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int AGOSEngine::displaySaveGameList(int curpos, bool load, char *dst) {
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int slot, last_slot;
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Common::InSaveFile *in;
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showMessageFormat("\xC");
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memset(dst, 0, 108);
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slot = curpos;
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while (curpos + 6 > slot) {
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if (!(in = _saveFileMan->openForLoading(genSaveName(slot))))
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break;
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in->read(dst, 18);
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delete in;
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last_slot = slot;
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if (slot < 10) {
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showMessageFormat(" ");
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} else if (_language == Common::HB_ISR) {
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last_slot = (slot % 10) * 10;
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last_slot += slot / 10;
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}
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if (_language == Common::HB_ISR && !(slot % 10))
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showMessageFormat("0");
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showMessageFormat("%d", last_slot);
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showMessageFormat(".%s\n", dst);
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dst += 18;
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slot++;
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}
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// while_break
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if (!load) {
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if (curpos + 6 == slot)
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slot++;
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else {
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if (slot < 10)
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showMessageFormat(" ");
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showMessageFormat("%d.\n", slot);
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}
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} else {
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if (curpos + 6 == slot) {
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if ((in = _saveFileMan->openForLoading(genSaveName(slot)))) {
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slot++;
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delete in;
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}
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}
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}
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return slot - curpos;
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}
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char *AGOSEngine::genSaveName(int slot) {
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static char buf[15];
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if (getGameId() == GID_DIMP) {
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sprintf(buf, "dimp.sav");
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} else if (getGameType() == GType_PP) {
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sprintf(buf, "swampy.sav");
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} else if (getGameType() == GType_FF) {
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sprintf(buf, "feeble.%.3d", slot);
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} else if (getGameType() == GType_SIMON2) {
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sprintf(buf, "simon2.%.3d", slot);
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} else {
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sprintf(buf, "simon1.%.3d", slot);
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}
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return buf;
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}
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void AGOSEngine::quickLoadOrSave() {
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// Quick load & save is only supported complete version of Simon the Sorcerer 1/2
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if (getGameType() != GType_SIMON1 && getGameType() != GType_SIMON2 ||
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(getFeatures() & GF_DEMO)) {
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return;
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}
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bool success;
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char buf[50];
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char *filename = genSaveName(_saveLoadSlot);
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if (_saveLoadType == 2) {
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Subroutine *sub;
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success = loadGame(genSaveName(_saveLoadSlot));
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if (!success) {
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sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
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} else {
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// Redraw Inventory
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mouseOff();
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drawIconArray(2, me(), 0, 0);
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mouseOn();
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// Reset engine?
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setBitFlag(97, true);
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sub = getSubroutineByID(100);
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startSubroutine(sub);
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}
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} else {
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success = saveGame(_saveLoadSlot, _saveLoadName);
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if (!success)
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sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
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}
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if (!success) {
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GUI::MessageDialog dialog(buf, "OK");
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dialog.runModal();
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} else if (_saveLoadType == 1) {
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sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
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GUI::TimedMessageDialog dialog(buf, 1500);
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dialog.runModal();
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}
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_saveLoadType = 0;
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}
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void AGOSEngine::listSaveGames(char *buf) {
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int i;
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disableFileBoxes();
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i = displaySaveGameList(_saveLoadRowCurPos, _saveOrLoad, buf);
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_saveDialogFlag = true;
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if (i != 7) {
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i++;
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if (!_saveOrLoad)
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i++;
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_saveDialogFlag = false;
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}
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if (!--i)
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return;
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do {
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enableBox(208 + i - 1);
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} while (--i);
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}
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const byte hebrewKeyTable[96] = {
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32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 90, 45, 85, 47, 48, 49, 50,
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51, 52, 53, 54, 55, 56, 57, 83, 83, 90, 61, 85, 63, 35, 89, 80, 65, 66, 87,
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75, 82, 73, 79, 71, 76, 74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81,
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72, 70, 91, 92, 93, 94, 95, 96, 89, 80, 65, 66, 87, 75, 82, 73, 79, 71, 76,
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74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81, 72, 70,
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123, 124, 125, 126, 127,
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};
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void AGOSEngine::userGame(bool load) {
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time_t save_time;
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int number_of_savegames;
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int i, name_len, result;
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WindowBlock *window;
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char *name;
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bool b;
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char buf[108];
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int maxChar = (_language == Common::HB_ISR) ? 155: 128;
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_saveOrLoad = load;
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save_time = time(NULL);
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_copyPartialMode = 1;
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number_of_savegames = countSaveGames();
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if (!load)
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number_of_savegames++;
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number_of_savegames -= 6;
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if (number_of_savegames < 0)
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number_of_savegames = 0;
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number_of_savegames++;
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_numSaveGameRows = number_of_savegames;
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_saveLoadRowCurPos = 1;
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if (!load)
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_saveLoadRowCurPos = number_of_savegames;
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_saveLoadEdit = false;
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restart:;
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do {
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i = userGameGetKey(&b, buf);
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} while (!b);
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if (i == 205)
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goto get_out;
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if (!load) {
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// if_1
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if_1:;
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result = i;
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disableBox(208 + i);
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leaveHitAreaById(208 + i);
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window = _windowArray[5];
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window->textRow = result;
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// init x offset with a 2 character savegame number + a period (18 pix)
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if (_language == Common::HB_ISR) {
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window->textColumn = 3;
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window->textColumnOffset = 6;
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window->textLength = 3;
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} else {
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window->textColumn = 2;
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window->textColumnOffset = 2;
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window->textLength = 3;
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}
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name = buf + i * 18;
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// now process entire savegame name to get correct x offset for cursor
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name_len = 0;
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while (name[name_len]) {
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if (_language == Common::HB_ISR) {
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byte width = 6;
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if (name[name_len] >= 64 && name[name_len] < 91)
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width = _hebrewCharWidths [name[name_len] - 64];
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window->textLength++;
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window->textColumnOffset -= width;
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if (window->textColumnOffset < width) {
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window->textColumnOffset += 8;
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window->textColumn++;
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}
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} else {
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window->textLength++;
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window->textColumnOffset += 6;
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if (name[name_len] == 'i' || name[name_len] == 'l')
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window->textColumnOffset -= 2;
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if (window->textColumnOffset >= 8) {
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window->textColumnOffset -= 8;
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window->textColumn++;
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}
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}
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name_len++;
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}
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// while_1_end
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// do_3_start
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for (;;) {
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windowPutChar(window, 0x7f);
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_saveLoadEdit = true;
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// do_2
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do {
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i = userGameGetKey(&b, buf);
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if (b) {
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if (i == 205)
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goto get_out;
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enableBox(208 + result);
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if (_saveLoadEdit) {
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userGameBackSpace(_windowArray[5], 8);
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}
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goto if_1;
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}
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// is_not_b
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if (!_saveLoadEdit) {
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enableBox(208 + result);
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goto restart;
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}
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} while (i >= maxChar || i == 0);
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if (_language == Common::HB_ISR) {
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if (i >= 128)
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i -= 64;
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else if (i >= 32)
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i = hebrewKeyTable[i - 32];
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}
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// after_do_2
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userGameBackSpace(_windowArray[5], 8);
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if (i == 10 || i == 13)
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break;
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if (i == 8) {
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// do_backspace
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if (name_len != 0) {
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int x;
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byte m;
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name_len--;
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m = name[name_len];
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if (_language == Common::HB_ISR)
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x = 8;
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else
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x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8;
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name[name_len] = 0;
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userGameBackSpace(_windowArray[5], x, m);
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}
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} else if (i >= 32 && name_len != 17) {
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name[name_len++] = i;
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windowPutChar(_windowArray[5], i);
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}
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}
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// do_save
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if (!saveGame(_saveLoadRowCurPos + result, buf + result * 18))
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fileError(_windowArray[5], true);
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} else {
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if (!loadGame(genSaveName(_saveLoadRowCurPos + i)))
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fileError(_windowArray[5], false);
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}
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get_out:;
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disableFileBoxes();
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_gameStoppedClock = time(NULL) - save_time + _gameStoppedClock;
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_copyPartialMode = 0;
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restoreBlock(94, 208, 46, 80);
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i = _timer4;
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do {
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delay(10);
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} while (i == _timer4);
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}
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int AGOSEngine::userGameGetKey(bool *b, char *buf) {
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HitArea *ha;
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*b = true;
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if (!_saveLoadEdit) {
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listSaveGames(buf);
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}
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_keyPressed = 0;
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for (;;) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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do {
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if (_saveLoadEdit && _keyPressed != 0) {
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*b = false;
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return _keyPressed;
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}
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delay(10);
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} while (_lastHitArea3 == 0);
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ha = _lastHitArea;
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if (ha == NULL || ha->id < 205) {
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} else if (ha->id == 205) {
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return ha->id;
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} else if (ha->id == 206) {
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if (_saveLoadRowCurPos != 1) {
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if (_saveLoadRowCurPos < 7)
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_saveLoadRowCurPos = 1;
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else
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_saveLoadRowCurPos -= 6;
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_saveLoadEdit = false;
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listSaveGames(buf);
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}
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} else if (ha->id == 207) {
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if (_saveDialogFlag) {
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_saveLoadRowCurPos += 6;
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if (_saveLoadRowCurPos >= _numSaveGameRows)
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_saveLoadRowCurPos = _numSaveGameRows;
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_saveLoadEdit = false;
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listSaveGames(buf);
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}
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} else if (ha->id < 214) {
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return ha->id - 208;
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}
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}
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}
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void AGOSEngine::disableFileBoxes() {
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for (int i = 208; i != 214; i++)
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disableBox(i);
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}
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void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {
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byte old_text;
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windowPutChar(window, x, b);
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old_text = window->text_color;
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window->text_color = window->fill_color;
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if (_language == Common::HB_ISR) {
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x = 128;
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} else {
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x += 120;
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if (x != 128)
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x = 129;
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}
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windowPutChar(window, x);
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window->text_color = old_text;
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windowPutChar(window, 8);
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}
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void AGOSEngine::fileError(WindowBlock *window, bool save_error) {
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const char *message1, *message2;
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if (save_error) {
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switch (_language) {
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case Common::RU_RUS:
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if (getGameType() == GType_SIMON2) {
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message1 = "\r Mf sowrap+fts+.";
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message2 = "\r Nzjb#a ejs#a.";
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} else {
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message1 = "\r Mf sowrap]fts].";
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message2 = "\r Nzjb_a ejs_a.";
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}
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break;
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case Common::PL_POL:
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message1 = "\r Blad zapisu. ";
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message2 = "\rBlad dysku. ";
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break;
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case Common::ES_ESP:
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message1 = "\r Error al salvar";
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message2 = "\r Intenta con otro disco";
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break;
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case Common::IT_ITA:
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message1 = "\r Salvataggio non riuscito";
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message2 = "\r Prova un""\x27""altro disco";
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break;
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case Common::FR_FRA:
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message1 = "\r Echec sauvegarde";
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message2 = "\rEssayez une autre disquette";
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break;
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case Common::DE_DEU:
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message1 = "\r Sicherung erfolglos.";
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message2 = "\rVersuche eine andere Diskette.";
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break;
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default:
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message1 = "\r Save failed.";
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message2 = "\r Disk error.";
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break;
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}
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} else {
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switch (_language) {
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case Common::RU_RUS:
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if (getGameType() == GType_SIMON2) {
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message1 = "\r Mf ^adruhafts+.";
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message2 = "\r Takm pf pakefp.";
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} else {
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message1 = "\r Mf ^adruhafts].";
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message2 = "\r Takm pf pakefp.";
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}
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break;
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case Common::PL_POL:
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message1 = "\r Blad odczytu. ";
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message2 = "\r Nie znaleziono pliku.";
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break;
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case Common::ES_ESP:
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message1 = "\r Error al cargar";
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message2 = "\r Archivo no encontrado";
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break;
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case Common::IT_ITA:
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message1 = "\r Caricamento non riuscito";
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message2 = "\r File non trovato";
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break;
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case Common::FR_FRA:
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message1 = "\r Echec chargement";
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message2 = "\r Fichier introuvable";
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break;
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case Common::DE_DEU:
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message1 = "\r Laden erfolglos.";
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message2 = "\r Datei nicht gefunden.";
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break;
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default:
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message1 = "\r Load failed.";
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message2 = "\r File not found.";
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break;
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}
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}
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windowPutChar(window, 0xC);
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for (; *message1; message1++)
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windowPutChar(window, *message1);
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for (; *message2; message2++)
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windowPutChar(window, *message2);
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waitWindow(window);
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}
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uint16 readItemID(Common::SeekableReadStream *f) {
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uint32 val = f->readUint32BE();
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if (val == 0xFFFFFFFF)
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return 0;
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return val + 1;
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}
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void writeItemID(Common::WriteStream *f, uint16 val) {
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if (val == 0)
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f->writeUint32BE(0xFFFFFFFF);
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else
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f->writeUint32BE(val - 1);
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}
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bool AGOSEngine::loadGame_e1(const char *filename, bool restartMode) {
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Common::SeekableReadStream *f = NULL;
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uint num, item_index, i;
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|
|
_lockWord |= 0x100;
|
|
|
|
if (restartMode) {
|
|
// Load restart state
|
|
Common::File *file = new Common::File();
|
|
file->open(filename, Common::File::kFileReadMode);
|
|
f = file;
|
|
} else {
|
|
f = _saveFileMan->openForLoading(filename);
|
|
}
|
|
|
|
if (f == NULL) {
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
num = f->readUint32BE();
|
|
|
|
if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) {
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f->readUint32BE();
|
|
f->readUint32BE();
|
|
_noParentNotify = true;
|
|
|
|
// add all timers
|
|
killAllTimers();
|
|
for (num = f->readUint32BE(); num; num--) {
|
|
uint32 timeout = f->readUint32BE();
|
|
uint16 subroutine_id = f->readUint16BE();
|
|
addTimeEvent(timeout, subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num = _itemArrayInited - 1; num; num--) {
|
|
Item *item = _itemArrayPtr[item_index++], *parent_item;
|
|
|
|
parent_item = derefItem(readItemID(f));
|
|
setItemParent(item, parent_item);
|
|
|
|
item->state = f->readUint16BE();
|
|
item->classFlags = f->readUint16BE();
|
|
|
|
SubObject *o = (SubObject *)findChildOfType(item, 2);
|
|
if (o) {
|
|
o->objectSize = f->readUint16BE();
|
|
o->objectWeight = f->readUint16BE();
|
|
}
|
|
|
|
SubPlayer *p = (SubPlayer *)findChildOfType(item, 3);
|
|
if (p) {
|
|
p->score = f->readUint32BE();
|
|
p->level = f->readUint16BE();
|
|
p->size = f->readUint16BE();
|
|
p->weight = f->readUint16BE();
|
|
p->strength = f->readUint16BE();
|
|
}
|
|
|
|
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
|
|
if (u) {
|
|
for (i = 0; i != 8; i++) {
|
|
u->userFlags[i] = f->readUint16BE();
|
|
}
|
|
u->userItems[0] = readItemID(f);
|
|
}
|
|
}
|
|
|
|
// read the variables
|
|
for (i = 0; i != _numVars; i++) {
|
|
writeVariable(i, f->readUint16BE());
|
|
}
|
|
|
|
if (f->ioFailed()) {
|
|
error("load failed");
|
|
}
|
|
|
|
delete f;
|
|
|
|
_noParentNotify = false;
|
|
|
|
_lockWord &= ~0x100;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AGOSEngine::saveGame_e1(const char *filename) {
|
|
Common::OutSaveFile *f;
|
|
uint item_index, num_item, i;
|
|
TimeEvent *te;
|
|
uint32 curTime = 0;
|
|
uint32 gsc = _gameStoppedClock;
|
|
|
|
_lockWord |= 0x100;
|
|
|
|
f = _saveFileMan->openForSaving(filename);
|
|
if (f == NULL) {
|
|
warning("saveGame: Failed to save %s", filename);
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f->writeUint32BE(_itemArrayInited - 1);
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
f->writeUint32BE(0);
|
|
f->writeUint32BE(0);
|
|
|
|
i = 0;
|
|
for (te = _firstTimeStruct; te; te = te->next)
|
|
i++;
|
|
f->writeUint32BE(i);
|
|
|
|
for (te = _firstTimeStruct; te; te = te->next) {
|
|
f->writeUint32BE(te->time - curTime + gsc);
|
|
f->writeUint16BE(te->subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num_item = _itemArrayInited - 1; num_item; num_item--) {
|
|
Item *item = _itemArrayPtr[item_index++];
|
|
|
|
writeItemID(f, item->parent);
|
|
|
|
f->writeUint16BE(item->state);
|
|
f->writeUint16BE(item->classFlags);
|
|
|
|
SubObject *o = (SubObject *)findChildOfType(item, 2);
|
|
if (o) {
|
|
f->writeUint16BE(o->objectSize);
|
|
f->writeUint16BE(o->objectWeight);
|
|
}
|
|
|
|
SubPlayer *p = (SubPlayer *)findChildOfType(item, 3);
|
|
if (p) {
|
|
f->writeUint32BE(p->score);
|
|
f->writeUint16BE(p->level);
|
|
f->writeUint16BE(p->size);
|
|
f->writeUint16BE(p->weight);
|
|
f->writeUint16BE(p->strength);
|
|
}
|
|
|
|
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
|
|
if (u) {
|
|
for (i = 0; i != 8; i++) {
|
|
f->writeUint16BE(u->userFlags[i]);
|
|
}
|
|
writeItemID(f, u->userItems[0]);
|
|
}
|
|
}
|
|
|
|
// write the variables
|
|
for (i = 0; i != _numVars; i++) {
|
|
f->writeUint16BE(readVariable(i));
|
|
}
|
|
|
|
f->finalize();
|
|
bool result = !f->ioFailed();
|
|
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool AGOSEngine::loadGame(const char *filename, bool restartMode) {
|
|
char ident[100];
|
|
Common::SeekableReadStream *f = NULL;
|
|
uint num, item_index, i, j;
|
|
|
|
_lockWord |= 0x100;
|
|
|
|
if (restartMode) {
|
|
// Load restart state
|
|
Common::File *file = new Common::File();
|
|
file->open(filename, Common::File::kFileReadMode);
|
|
f = file;
|
|
} else {
|
|
f = _saveFileMan->openForLoading(filename);
|
|
}
|
|
|
|
if (f == NULL) {
|
|
warning("loadGame: Failed to load %s", filename);
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
if (getGameType() == GType_FF) {
|
|
f->read(ident, 100);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
f->read(ident, 18);
|
|
}
|
|
|
|
num = f->readUint32BE();
|
|
|
|
if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) {
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f->readUint32BE();
|
|
f->readUint32BE();
|
|
_noParentNotify = true;
|
|
|
|
// add all timers
|
|
killAllTimers();
|
|
for (num = f->readUint32BE(); num; num--) {
|
|
uint32 timeout = f->readUint32BE();
|
|
uint16 subroutine_id = f->readUint16BE();
|
|
addTimeEvent(timeout, subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num = _itemArrayInited - 1; num; num--) {
|
|
Item *item = _itemArrayPtr[item_index++], *parent_item;
|
|
|
|
if (getGameType() == GType_ELVIRA2) {
|
|
parent_item = derefItem(readItemID(f));
|
|
setItemParent(item, parent_item);
|
|
} else {
|
|
uint parent = f->readUint16BE();
|
|
uint next = f->readUint16BE();
|
|
|
|
parent_item = derefItem(parent);
|
|
setItemParent(item, parent_item);
|
|
|
|
if (parent_item == NULL) {
|
|
item->parent = parent;
|
|
item->next = next;
|
|
}
|
|
}
|
|
|
|
item->state = f->readUint16BE();
|
|
item->classFlags = f->readUint16BE();
|
|
|
|
SubRoom *r = (SubRoom *)findChildOfType(item, 1);
|
|
if (r) {
|
|
r->roomExitStates = f->readUint16BE();
|
|
}
|
|
|
|
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4);
|
|
if (sr) {
|
|
uint16 n = sr->roomX * sr->roomY * sr->roomZ;
|
|
for (i = j = 0; i != n; i++)
|
|
sr->roomExitStates[j++] = f->readUint16BE();
|
|
}
|
|
|
|
SubObject *o = (SubObject *)findChildOfType(item, 2);
|
|
if (o) {
|
|
o->objectFlags = f->readUint32BE();
|
|
i = o->objectFlags & 1;
|
|
|
|
for (j = 1; j < 16; j++) {
|
|
if (o->objectFlags & (1 << j)) {
|
|
o->objectFlagValue[i++] = f->readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
|
|
if (u) {
|
|
for (i = 0; i != 4; i++) {
|
|
u->userFlags[i] = f->readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
// read the variables
|
|
for (i = 0; i != _numVars; i++) {
|
|
writeVariable(i, f->readUint16BE());
|
|
}
|
|
|
|
// read the items in item store
|
|
for (i = 0; i != _numItemStore; i++) {
|
|
if (getGameType() == GType_ELVIRA2) {
|
|
_itemStore[i] = derefItem(readItemID(f));
|
|
} else {
|
|
_itemStore[i] = derefItem(f->readUint16BE());
|
|
}
|
|
}
|
|
|
|
// Read the bits in array 1
|
|
for (i = 0; i != _numBitArray1; i++)
|
|
_bitArray[i] = f->readUint16BE();
|
|
|
|
// Read the bits in array 2
|
|
for (i = 0; i != _numBitArray2; i++)
|
|
_bitArrayTwo[i] = f->readUint16BE();
|
|
|
|
// Read the bits in array 3
|
|
for (i = 0; i != _numBitArray3; i++)
|
|
_bitArrayThree[i] = f->readUint16BE();
|
|
|
|
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
|
|
_superRoomNumber = f->readUint16BE();
|
|
}
|
|
|
|
if (f->ioFailed()) {
|
|
error("load failed");
|
|
}
|
|
|
|
delete f;
|
|
|
|
_noParentNotify = false;
|
|
|
|
_lockWord &= ~0x100;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AGOSEngine::saveGame(uint slot, const char *caption) {
|
|
Common::OutSaveFile *f;
|
|
uint item_index, num_item, i, j;
|
|
TimeEvent *te;
|
|
uint32 curTime = 0;
|
|
uint32 gsc = _gameStoppedClock;
|
|
|
|
_lockWord |= 0x100;
|
|
|
|
f = _saveFileMan->openForSaving(genSaveName(slot));
|
|
if (f == NULL) {
|
|
warning("saveGame: Failed to save slot %d", slot);
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
if (getGameType() == GType_FF) {
|
|
f->write(caption, 100);
|
|
curTime = time(NULL);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
f->write(caption, 18);
|
|
}
|
|
|
|
f->writeUint32BE(_itemArrayInited - 1);
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
f->writeUint32BE(0);
|
|
f->writeUint32BE(0);
|
|
|
|
i = 0;
|
|
for (te = _firstTimeStruct; te; te = te->next)
|
|
i++;
|
|
f->writeUint32BE(i);
|
|
|
|
if (getGameType() == GType_FF && _clockStopped)
|
|
gsc += ((uint32)time(NULL) - _clockStopped);
|
|
for (te = _firstTimeStruct; te; te = te->next) {
|
|
f->writeUint32BE(te->time - curTime + gsc);
|
|
f->writeUint16BE(te->subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num_item = _itemArrayInited - 1; num_item; num_item--) {
|
|
Item *item = _itemArrayPtr[item_index++];
|
|
|
|
if (getGameType() == GType_ELVIRA2) {
|
|
writeItemID(f, item->parent);
|
|
} else {
|
|
f->writeUint16BE(item->parent);
|
|
f->writeUint16BE(item->next);
|
|
}
|
|
|
|
f->writeUint16BE(item->state);
|
|
f->writeUint16BE(item->classFlags);
|
|
|
|
SubRoom *r = (SubRoom *)findChildOfType(item, 1);
|
|
if (r) {
|
|
f->writeUint16BE(r->roomExitStates);
|
|
}
|
|
|
|
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4);
|
|
if (sr) {
|
|
uint16 n = sr->roomX * sr->roomY * sr->roomZ;
|
|
for (i = j = 0; i != n; i++)
|
|
f->writeUint16BE(sr->roomExitStates[j++]);
|
|
}
|
|
|
|
SubObject *o = (SubObject *)findChildOfType(item, 2);
|
|
if (o) {
|
|
f->writeUint32BE(o->objectFlags);
|
|
i = o->objectFlags & 1;
|
|
|
|
for (j = 1; j < 16; j++) {
|
|
if (o->objectFlags & (1 << j)) {
|
|
f->writeUint16BE(o->objectFlagValue[i++]);
|
|
}
|
|
}
|
|
}
|
|
|
|
SubUserFlag *u = (SubUserFlag *)findChildOfType(item, 9);
|
|
if (u) {
|
|
for (i = 0; i != 4; i++) {
|
|
f->writeUint16BE(u->userFlags[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// write the variables
|
|
for (i = 0; i != _numVars; i++) {
|
|
f->writeUint16BE(readVariable(i));
|
|
}
|
|
|
|
// write the items in item store
|
|
for (i = 0; i != _numItemStore; i++) {
|
|
if (getGameType() == GType_ELVIRA2) {
|
|
writeItemID(f, itemPtrToID(_itemStore[i]));
|
|
} else {
|
|
f->writeUint16BE(itemPtrToID(_itemStore[i]));
|
|
}
|
|
}
|
|
|
|
// Write the bits in array 1
|
|
for (i = 0; i != _numBitArray1; i++)
|
|
f->writeUint16BE(_bitArray[i]);
|
|
|
|
// Write the bits in array 2
|
|
for (i = 0; i != _numBitArray2; i++)
|
|
f->writeUint16BE(_bitArrayTwo[i]);
|
|
|
|
// Write the bits in array 3
|
|
for (i = 0; i != _numBitArray3; i++)
|
|
f->writeUint16BE(_bitArrayThree[i]);
|
|
|
|
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
|
|
f->writeUint16BE(_superRoomNumber);
|
|
}
|
|
|
|
f->finalize();
|
|
bool result = !f->ioFailed();
|
|
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
|
|
return result;
|
|
}
|
|
|
|
} // End of namespace AGOS
|