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https://github.com/libretro/scummvm.git
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47ae908589
- Hooked up the movie player; movies can be aborted with Escape (not with mouse clicks at the moment because I was too lazy to implement it; funny, writing this explanation probably took longer :))
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#ifndef TOLTECS_MOVIE_H
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#define TOLTECS_MOVIE_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/hash-str.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/array.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/voc.h"
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#include "sound/audiocd.h"
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#include "engines/engine.h"
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namespace Toltecs {
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class MoviePlayer {
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public:
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MoviePlayer(ToltecsEngine *vm);
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~MoviePlayer();
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void playMovie(uint resIndex);
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protected:
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ToltecsEngine *_vm;
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Audio::AppendableAudioStream *_audioStream;
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Audio::SoundHandle _audioStreamHandle;
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uint32 _chunkCount, _frameCount, _lastPrefetchOfs;
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uint32 _soundChunkFramesLeft, _framesPerSoundChunk;
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void unpackPalette(byte *source, byte *dest, int elemCount, int elemSize);
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void unpackRle(byte *source, byte *dest);
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void fetchAudioChunks();
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bool handleInput();
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_MOVIE_H */
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