scummvm/backends/events
Hubert Maier ce8227323b AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad usage (#1551)
SDL1/2: Exclude AmigaOS4 from returning 0 for .ascii

*reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed* (original description) is causing the numpad to play dead completely on AmigaOS4 (no matter if numlock is active or not). This is a workaround for the SCUMM engine, where keycodes are mixed with ASCII codes.

Check commit f5ed14e93d for reference. 

Fixes bug #10558. Tested with both SDL1 and 2 on AmigaOS4 and with both Indiana Jones games.
2019-04-11 01:28:18 +03:00
..
androidsdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
default BACKENDS: Mark resetQuit and getKeymapper as override 2018-08-15 20:25:06 +02:00
dinguxsdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
gph SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
linuxmotosdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
maemosdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
openpandora SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
ps3sdl PS3: Stop using SDL mouse focus events to detect the XMB 2017-12-26 21:29:30 +01:00
psp2sdl PSP2: Improve pointer response to slow finger motion 2018-07-15 03:30:42 -05:00
samsungtvsdl SAMSUNGTV: Use virtual keyboard event directly, rather than using keycode. 2014-04-29 00:27:56 +01:00
sdl AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad usage (#1551) 2019-04-11 01:28:18 +03:00
symbiansdl BACKENDS: Remove references to the GP32 backend 2018-11-04 21:38:45 +00:00
webossdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
wincesdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00