scummvm/saga/sprite.cpp
Max Horn ae1b03a1f5 More ScummVMification
svn-id: r13624
2004-04-25 15:14:46 +00:00

568 lines
11 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
/*
Description:
Sprite management module
Notes:
*/
#include "reinherit.h"
#include "yslib.h"
/*
* Uses the following modules:
\*--------------------------------------------------------------------------*/
#include "game_mod.h"
#include "gfx_mod.h"
#include "scene_mod.h"
#include "rscfile_mod.h"
#include "text_mod.h"
#include "font_mod.h"
/*
* Begin module component
\*--------------------------------------------------------------------------*/
#include "sprite_mod.h"
#include "sprite.h"
namespace Saga {
static R_SPRITE_MODULE SpriteModule = { 0, 0, 0, 0 };
int SPRITE_Init(void)
{
int result;
if (SpriteModule.init) {
return R_FAILURE;
}
R_printf(R_STDOUT, "Initializing sprite subsystem...\n");
/* Load sprite module resource context
* \*------------------------------------------------------------- */
result = GAME_GetFileContext(&SpriteModule.sprite_ctxt,
R_GAME_RESOURCEFILE, 0);
if (result != R_SUCCESS) {
return R_FAILURE;
}
SpriteModule.decode_buf_len = R_DECODE_BUF_LEN;
SpriteModule.decode_buf = (uchar *)malloc(R_DECODE_BUF_LEN);
if (SpriteModule.decode_buf == NULL) {
return R_MEM;
}
SpriteModule.init = 1;
return R_SUCCESS;
}
int SPRITE_Shutdown(void)
{
if (!SpriteModule.init) {
return R_FAILURE;
}
R_printf(R_STDOUT, "Shutting down sprite subsystem...\n");
free(SpriteModule.decode_buf);
return R_SUCCESS;
}
int SPRITE_LoadList(int resource_num, R_SPRITELIST ** sprite_list_p)
{
R_SPRITELIST *new_slist;
uchar *spritelist_data;
size_t spritelist_len;
const uchar *read_p;
uint sprite_count;
uint i;
new_slist = (R_SPRITELIST *)malloc(sizeof *new_slist);
if (new_slist == NULL) {
return R_MEM;
}
if (RSC_LoadResource(SpriteModule.sprite_ctxt,
resource_num,
&spritelist_data, &spritelist_len) != R_SUCCESS) {
return R_FAILURE;
}
read_p = spritelist_data;
sprite_count = ys_read_u16_le(read_p, &read_p);
new_slist->sprite_count = sprite_count;
new_slist->offset_list = (R_SPRITELIST_OFFSET *)malloc(sprite_count *
sizeof *new_slist->offset_list);
if (new_slist->offset_list == NULL) {
free(new_slist);
return R_MEM;
}
for (i = 0; i < sprite_count; i++) {
new_slist->offset_list[i].data_idx = 0;
new_slist->offset_list[i].offset =
ys_read_u16_le(read_p, &read_p);
}
new_slist->slist_rn = resource_num;
new_slist->sprite_data[0] = spritelist_data;
new_slist->append_count = 0;
*sprite_list_p = new_slist;
return R_SUCCESS;
}
int SPRITE_AppendList(int resource_num, R_SPRITELIST * spritelist)
{
uchar *spritelist_data;
size_t spritelist_len;
const uchar *read_p;
void *test_p;
uint old_sprite_count;
uint new_sprite_count;
uint sprite_count;
int i;
if (spritelist->append_count >= (R_APPENDMAX - 1)) {
return R_FAILURE;
}
if (RSC_LoadResource(SpriteModule.sprite_ctxt,
resource_num,
&spritelist_data, &spritelist_len) != R_SUCCESS) {
return R_FAILURE;
}
read_p = spritelist_data;
sprite_count = ys_read_u16_le(read_p, &read_p);
old_sprite_count = spritelist->sprite_count;
new_sprite_count = spritelist->sprite_count + sprite_count;
test_p = realloc(spritelist->offset_list,
new_sprite_count * sizeof *spritelist->offset_list);
if (test_p == NULL) {
return R_MEM;
}
spritelist->offset_list = (R_SPRITELIST_OFFSET *)test_p;
spritelist->sprite_count = new_sprite_count;
spritelist->append_count++;
for (i = old_sprite_count; i < spritelist->sprite_count; i++) {
spritelist->offset_list[i].data_idx = spritelist->append_count;
spritelist->offset_list[i].offset =
ys_read_u16_le(read_p, &read_p);
}
spritelist->sprite_data[spritelist->append_count] = spritelist_data;
return R_SUCCESS;
}
int SPRITE_GetListLen(R_SPRITELIST * spritelist)
{
return spritelist->sprite_count;
}
int SPRITE_Free(R_SPRITELIST * spritelist)
{
int i;
for (i = 0; i <= spritelist->append_count; i++) {
RSC_FreeResource(spritelist->sprite_data[i]);
}
free(spritelist->offset_list);
free(spritelist);
return R_SUCCESS;
}
int
SPRITE_Draw(R_SURFACE * ds,
R_SPRITELIST * sprite_list, int sprite_num, int spr_x, int spr_y)
{
int offset;
int offset_idx;
uchar *sprite_p;
const uchar *sprite_data_p;
const uchar *read_p;
int i, j;
uchar *buf_row_p;
uchar *src_row_p;
int s_width;
int s_height;
int clip_width;
int clip_height;
int x_align;
int y_align;
if (!SpriteModule.init) {
return R_FAILURE;
}
offset = sprite_list->offset_list[sprite_num].offset;
offset_idx = sprite_list->offset_list[sprite_num].data_idx;
sprite_p = sprite_list->sprite_data[offset_idx];
sprite_p += offset;
read_p = (uchar *) sprite_p;
x_align = ys_read_s8(read_p, &read_p);
y_align = ys_read_s8(read_p, &read_p);
s_width = ys_read_u8(read_p, &read_p);
s_height = ys_read_u8(read_p, &read_p);
sprite_data_p = read_p;
spr_x += x_align;
spr_y += y_align;
if (spr_x < 0) {
return 0;
}
if (spr_y < 0) {
return 0;
}
DecodeRLESprite(sprite_data_p,
64000, SpriteModule.decode_buf, s_width * s_height);
buf_row_p = ds->buf + ds->buf_pitch * spr_y;
src_row_p = SpriteModule.decode_buf;
/* Clip to right side of surface */
clip_width = s_width;
if (s_width > (ds->buf_w - spr_x)) {
clip_width = (ds->buf_w - spr_x);
}
/* Clip to bottom side of surface */
clip_height = s_height;
if (s_height > (ds->buf_h - spr_y)) {
clip_height = (ds->buf_h - spr_y);
}
for (i = 0; i < clip_height; i++) {
for (j = 0; j < clip_width; j++) {
if (*(src_row_p + j) != 0) {
*(buf_row_p + j + spr_x) = *(src_row_p + j);
}
}
buf_row_p += ds->buf_pitch;
src_row_p += s_width;
}
return R_SUCCESS;
}
int
SPRITE_DrawOccluded(R_SURFACE * ds,
R_SPRITELIST * sprite_list, int sprite_num, int spr_x, int spr_y)
{
int offset;
int offset_idx;
uchar *sprite_p;
const uchar *sprite_data_p;
const uchar *read_p;
int i;
int x, y;
uchar *dst_row_p;
uchar *src_row_p;
uchar *src_p;
uchar *dst_p;
uchar *mask_p;
int s_width;
int s_height;
int x_align;
int y_align;
int z_lut[R_SPRITE_ZMAX];
int e_slope;
/* Clipinfo variables */
R_POINT spr_pt;
R_RECT spr_src_rect;
R_RECT spr_dst_rect;
R_CLIPINFO ci;
/* BG mask variables */
int mask_w;
int mask_h;
uchar *mask_buf;
size_t mask_buf_len;
uchar *mask_row_p;
int mask_z;
/* Z info variables */
SCENE_ZINFO zinfo;
int actor_z;
if (!SpriteModule.init) {
return R_FAILURE;
}
if (!SCENE_IsBGMaskPresent()) {
return SPRITE_Draw(ds, sprite_list, sprite_num, spr_x, spr_y);
}
if (sprite_num >= sprite_list->sprite_count) {
R_printf(R_STDOUT,
"Invalid sprite number (%d) for sprite list %d.\n",
sprite_num, sprite_list->slist_rn);
return R_FAILURE;
}
/* Get sprite data from list
* \*------------------------------------------------------------- */
offset = sprite_list->offset_list[sprite_num].offset;
offset_idx = sprite_list->offset_list[sprite_num].data_idx;
sprite_p = sprite_list->sprite_data[offset_idx];
sprite_p += offset;
read_p = sprite_p;
/* Read sprite dimensions -- should probably cache this stuff in
* sprite list */
x_align = ys_read_s8(read_p, &read_p);
y_align = ys_read_s8(read_p, &read_p);
s_width = ys_read_u8(read_p, &read_p);
s_height = ys_read_u8(read_p, &read_p);
sprite_data_p = read_p;
/* Create actor Z occlusion LUT
* \*---------------------------------------------------------------------- */
SCENE_GetZInfo(&zinfo);
e_slope = zinfo.end_slope;
for (i = 0; i < R_SPRITE_ZMAX; i++) {
z_lut[i] =
(int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i));
}
actor_z = spr_y;
SCENE_GetBGMaskInfo(&mask_w, &mask_h, &mask_buf, &mask_buf_len);
spr_src_rect.left = 0;
spr_src_rect.top = 0;
spr_src_rect.right = s_width - 1;
spr_src_rect.bottom = s_height - 1;
spr_dst_rect.left = 0;
spr_dst_rect.top = 0;
spr_dst_rect.right = ds->clip_rect.right;
spr_dst_rect.bottom = MIN(ds->clip_rect.bottom, (int16)(mask_h - 1));
spr_pt.x = spr_x + x_align;
spr_pt.y = spr_y + y_align;
spr_x += x_align;
spr_y += y_align;
ci.dst_rect = &spr_dst_rect;
ci.src_rect = &spr_src_rect;
ci.dst_pt = &spr_pt;
GFX_GetClipInfo(&ci);
if (ci.nodraw) {
return R_SUCCESS;
}
DecodeRLESprite(sprite_data_p,
64000, SpriteModule.decode_buf, s_width * s_height);
/* Finally, draw the occluded sprite
* \*---------------------------------------------------------------------- */
src_row_p = SpriteModule.decode_buf + ci.src_draw_x +
(ci.src_draw_y * s_width);
dst_row_p = ds->buf + ci.dst_draw_x + (ci.dst_draw_y * ds->buf_pitch);
mask_row_p = mask_buf + ci.dst_draw_x + (ci.dst_draw_y * mask_w);
for (y = 0; y < ci.draw_h; y++) {
src_p = src_row_p;
dst_p = dst_row_p;
mask_p = mask_row_p;
for (x = 0; x < ci.draw_w; x++) {
if (*src_p != 0) {
mask_z = *mask_p & R_SPRITE_ZMASK;
if (actor_z > z_lut[mask_z]) {
*dst_p = *src_p;
}
}
src_p++;
dst_p++;
mask_p++;
}
dst_row_p += ds->buf_pitch;
mask_row_p += mask_w;
src_row_p += s_width;
}
/*
{
char buf[1024] = { 0 };
sprintf( buf, "dw: %d, dh: %d.", ci.draw_w, ci.draw_h );
TEXT_Draw( 2,
ds,
buf,
spr_x - x_align, spr_y - y_align,
255, 0,
FONT_OUTLINE );
}
*/
return R_SUCCESS;
}
int
DecodeRLESprite(const uchar * inbuf,
size_t inbuf_len, uchar * outbuf, size_t outbuf_len)
{
int bg_runcount;
int fg_runcount;
const uchar *inbuf_ptr;
uchar *outbuf_ptr;
const uchar *inbuf_end;
uchar *outbuf_end;
int c;
inbuf_ptr = inbuf;
outbuf_ptr = outbuf;
inbuf_end = inbuf + (inbuf_len);
inbuf_end--;
outbuf_end = outbuf + outbuf_len;
outbuf_end--;
memset(outbuf, 0, outbuf_len);
while ((inbuf_ptr < inbuf_end) && (outbuf_ptr < outbuf_end)) {
bg_runcount = *inbuf_ptr;
if (inbuf_ptr < inbuf_end)
inbuf_ptr++;
else
return 0;
fg_runcount = *inbuf_ptr;
if (inbuf_ptr < inbuf_end)
inbuf_ptr++;
else
return 0;
for (c = 0; c < bg_runcount; c++) {
*outbuf_ptr = (uchar) 0;
if (outbuf_ptr < outbuf_end)
outbuf_ptr++;
else
return 0;
}
for (c = 0; c < fg_runcount; c++) {
*outbuf_ptr = *inbuf_ptr;
if (inbuf_ptr < inbuf_end)
inbuf_ptr++;
else
return 0;
if (outbuf_ptr < outbuf_end)
outbuf_ptr++;
else
return 0;
}
}
return R_SUCCESS;
}
} // End of namespace Saga