mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
b729218bb6
svn-id: r46424
447 lines
11 KiB
C++
447 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_GUI_H
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#define M4_GUI_H
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#include "common/list.h"
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#include "common/rect.h"
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#include "m4/viewmgr.h"
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#include "m4/events.h"
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#include "m4/globals.h"
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#include "m4/graphics.h"
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#include "m4/saveload.h"
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#include "m4/sprite.h"
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#include "m4/assets.h"
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namespace M4 {
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class GUIObject;
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class MenuObject;
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class GUIObjectButton;
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class SpriteAsset;
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class View;
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enum MenuType {GAME_MENU, OPTIONS_MENU, SAVE_MENU, LOAD_MENU, MAIN_MENU};
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enum {
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BTNID_QUIT = 1,
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BTNID_OPTIONS = 2,
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BTNID_RESUME = 3,
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BTNID_SAVE = 4,
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BTNID_LOAD = 5,
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BTNID_MAIN = 6,
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OPTIONID_DONE = 1,
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OPTIONID_CANCEL = 2,
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OPTIONID_HSLIDER_DIGI = 3,
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OPTIONID_HSLIDER_MIDI = 4,
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SAVELOADID_SAVE = 1,
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SAVELOADID_CANCELSAVE = 2,
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SAVELOADID_LOAD = 3,
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SAVELOADID_CANCELLOAD = 4,
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SLTAG_SAVELOAD = 100,
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SLTAG_SAVELOAD_LABEL = 101,
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SLTAG_CANCEL = 102,
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SLTAG_VSLIDER = 103,
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SLTAG_THUMBNAIL = 104,
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SLTAG_SLOTS_START = 1001,
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SLTAG_TEXTFIELD = 2000
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};
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enum ObjectType {
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OBJTYPE_BUTTON,
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OBJTYPE_SLIDER,
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OBJTYPE_OM_SWITCH_ON,
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OBJTYPE_OM_SWITCH_OFF,
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OBJTYPE_OM_DONE,
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OBJTYPE_OM_CANCEL,
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OBJTYPE_SL_SAVE,
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OBJTYPE_SL_LOAD,
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OBJTYPE_SL_CANCEL,
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OBJTYPE_SL_TEXT
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};
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enum GameMenuSpriteType {
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GM_DIALOG_BOX,
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GM_BUTTON_GREYED,
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GM_BUTTON_NORMAL,
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GM_BUTTON_MOUSEOVER,
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GM_BUTTON_PRESSED
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};
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enum OptionMenuSpriteType {
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OM_DIALOG_BOX,
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OM_SLIDER_BTN_NORMAL,
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OM_SLIDER_BTN_MOUSEOVER,
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OM_SLIDER_BTN_PRESSED,
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OM_SLIDER_BAR,
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OM_DONE_BTN_GREYED,
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OM_DONE_BTN_NORMAL,
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OM_DONE_BTN_MOUSEOVER,
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OM_DONE_BTN_PRESSED,
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OM_CANCEL_BTN_NORMAL,
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OM_CANCEL_BTN_MOUSEOVER,
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OM_CANCEL_BTN_PRESSED
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};
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enum SaveLoadSpriteType {
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SL_DIALOG_BOX,
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SL_EMPTY_THUMBNAIL,
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SL_SAVE_BTN_GREYED,
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SL_SAVE_BTN_NORMAL,
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SL_SAVE_BTN_MOUSEOVER,
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SL_SAVE_BTN_PRESSED,
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SL_LOAD_BTN_GREYED,
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SL_LOAD_BTN_NORMAL,
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SL_LOAD_BTN_MOUSEOVER,
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SL_LOAD_BTN_PRESSED,
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SL_CANCEL_BTN_NORMAL,
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SL_CANCEL_BTN_MOUSEOVER,
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SL_CANCEL_BTN_PRESSED,
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SL_UP_BTN_GREYED,
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SL_UP_BTN_NORMAL,
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SL_UP_BTN_MOUSEOVER,
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SL_UP_BTN_PRESSED,
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SL_DOWN_BTN_GREYED,
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SL_DOWN_BTN_NORMAL,
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SL_DOWN_BTN_MOUSEOVER,
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SL_DOWN_BTN_PRESSED,
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SL_SAVE_LABEL,
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SL_LOAD_LABEL,
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SL_SLIDER_BTN_NORMAL,
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SL_SLIDER_BTN_MOUSEOVER,
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SL_SLIDER_BTN_PRESSED,
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SL_LINE_NORMAL,
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SL_LINE_MOUSEOVER,
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SL_LINE_PRESSED,
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SL_SCROLLBAR
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};
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enum TextColors {
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TEXT_COLOR_NORMAL = 1,
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TEXT_COLOR_GREYED = 1,
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TEXT_COLOR_MOUSEOVER = 2,
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TEXT_COLOR_PRESSED = 2,
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TEXT_COLOR_GREYED_HILIGHT = 236,
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TEXT_COLOR_GREYED_FOREGROUND = 131,
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TEXT_COLOR_GREYED_SHADOW = 186,
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TEXT_COLOR_NORMAL_HILIGHT = 129,
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TEXT_COLOR_NORMAL_FOREGROUND = 130,
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TEXT_COLOR_NORMAL_SHADOW = 236,
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TEXT_COLOR_MOUSEOVER_HILIGHT = 129,
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TEXT_COLOR_MOUSEOVER_FOREGROUND = 130,
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TEXT_COLOR_MOUSEOVER_SHADOW = 236,
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TEXT_COLOR_PRESSED_HILIGHT = 236,
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TEXT_COLOR_PRESSED_FOREGROUND = 130,
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TEXT_COLOR_PRESSED_SHADOW = 129
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};
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#define MENU_SS_FIELD_NORMAL 5
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#define MENU_SS_FIELD_MOUSEOVER 6
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#define MENU_SS_H_SLIDER_NORMAL 5
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#define MENU_SS_H_SLIDER_MOUSE_OVER 6
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#define MENU_SS_H_SLIDER_PRESSED 7
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#define MENU_SS_SWITCH_ON_NORMAL 8
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#define MENU_SS_SWITCH_ON_MOUSEOVER 9
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#define MENU_SS_SWITCH_ON_PRESSED 13
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#define MENU_SS_SWITCH_OFF_PRESSED 10
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#define MENU_SS_SWITCH_OFF_NORMAL 11
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#define MENU_SS_SWITCH_OFF_MOUSEOVER 12
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#define MENU_GUI "gui menu"
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#define MENU_GAME "gamemenu"
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#define MENU_OPTIONS "opmenu"
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#define MENU_ERROR "errmenu"
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#define MENU_SAVELOAD "slmenu"
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#define MENU_BURGMAIN "903menu"
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#define MENU_BURGDEMOMAIN "901menu"
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#define SL_NUM_VISIBLE_SLOTS 8
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#define SL_THUMBNAIL_WIDTH 215
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#define SL_THUMBNAIL_HEIGHT 162
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enum MenuObjectState {OS_GREYED = 0, OS_NORMAL = 1, OS_MOUSEOVER = 2, OS_PRESSED = 3};
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class DialogView: public View {
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public:
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DialogView(M4Engine *Vm, const Common::Rect &viewBounds, bool transparent = false):
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View(Vm, viewBounds, transparent) {};
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DialogView(M4Engine *Vm, int x = 0, int y = 0, bool transparent = false):
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View(Vm, x, y, transparent) {};
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M4Engine *vm() { return _vm; }
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virtual SpriteAsset *sprites() = 0;
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virtual MenuType getMenuType() = 0;
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virtual MenuObject *getItem(int objectId) { return NULL; }
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virtual void refresh(const Common::Rect &areaRect) {}
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virtual void close();
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int _topSaveSlotIndex, _selectedSlot;
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int _highlightedSlot;
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bool _deleteSaveDesc;
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M4Surface *_savegameThumbnail;
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};
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class GUIObject {
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protected:
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View *_parent;
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Common::Rect _bounds;
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M4Surface *_background;
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public:
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GUIObject(View *owner, const Common::Rect &bounds);
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virtual ~GUIObject() {}
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bool isInside(int x, int y) { return _bounds.contains(x, y); }
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Common::Rect getBounds() const { return _bounds; }
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virtual void onRefresh() {}
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};
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class MenuObject: public GUIObject {
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public:
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typedef void (*Callback)(DialogView *view, MenuObject *item);
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protected:
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MenuObject::Callback _callback;
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ObjectType _objectType;
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MenuObjectState _objectState;
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bool _transparent;
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int _objectId;
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public:
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MenuObject(DialogView *owner, int objectId, int xs, int ys, int width, int height,
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bool greyed = false, bool transparent = false);
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~MenuObject();
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DialogView *parent() { return (DialogView *)_parent; }
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MenuObjectState getState() { return _objectState; }
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virtual void setState(MenuObjectState state) {
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_objectState = state;
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onRefresh();
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}
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int getObjectId() { return _objectId; }
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void onExecute();
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virtual bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem) { return false; }
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};
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class MenuButton: public MenuObject {
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public:
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MenuButton(DialogView *owner, int buttonId, int xs, int ys, int width, int height,
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Callback callbackFn = NULL, bool greyed = false, bool transparent = false,
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ObjectType buttonType = OBJTYPE_BUTTON);
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void onRefresh();
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bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem);
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bool getToggled() { return _objectType == OBJTYPE_OM_SWITCH_ON; }
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};
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enum MenuHorizSliderState {HSLIDER_THUMB_NORMAL = 0, HSLIDER_THUMB_MOUSEOVER = 1, HSLIDER_THUMB_PRESSED = 2};
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#define SLIDER_BAR_COLOR 129
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class MenuHorizSlider: public MenuObject {
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protected:
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MenuHorizSliderState _sliderState;
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Common::Point _thumbSize;
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int _maxThumbX;
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int _percent;
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int _thumbX;
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public:
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MenuHorizSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height,
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int initialPercentage, Callback callbackFn = NULL, bool transparent = false);
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void onRefresh();
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bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem);
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int percent() { return _percent; }
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};
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enum MenuVertSliderState {
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VSLIDER_NONE = 0x0000,
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VSLIDER_UP = 0x0010,
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VSLIDER_PAGE_UP = 0x0020,
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VSLIDER_THUMBNAIL = 0x0030,
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VSLIDER_PAGE_DOWN = 0x0040,
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VSLIDER_DOWN = 0x0050
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};
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class MenuVertSlider: public MenuObject {
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protected:
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MenuVertSliderState _sliderState;
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Common::Point _thumbSize;
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int _percent;
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int _thumbY;
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int _minThumbY;
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int _maxThumbY;
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MenuVertSliderState getSliderArea(int y);
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void updateThumbnails() {}
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public:
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MenuVertSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height,
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int initialPercentage, Callback callbackFn = NULL, bool transparent = false);
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void onRefresh();
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bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem);
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MenuVertSliderState sliderState() { return _sliderState; }
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int percent() { return _percent; }
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void setPercentage(int value);
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};
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class MenuMessage: public MenuObject {
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public:
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MenuMessage(DialogView *owner, int objectId, int x, int y, int w, int h, bool transparent = false);
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void onRefresh();
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};
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class MenuImage: public MenuObject {
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private:
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M4Surface *_sprite;
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public:
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MenuImage(DialogView *owner, int objectId, int xs, int ys, int width, int height,
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M4Surface *image, bool transparent = false);
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void onRefresh();
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const M4Surface *sprite() { return _sprite; }
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void setSprite(M4Surface *v) {
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_sprite = v;
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onRefresh();
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}
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};
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class MenuSaveLoadText: public MenuButton {
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private:
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bool _loadFlag;
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const char *_displayText;
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int _displayValue;
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int _index;
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bool _visible;
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public:
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MenuSaveLoadText(DialogView *owner, int textId, int xs, int ys, int width, int height,
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Callback callbackFn = NULL, bool greyed = false, bool transparent = false,
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bool loadFlag = false, const char *displayText = NULL, int displayValue = 0);
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void onRefresh();
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bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem);
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void setDisplay(int value, const char *text) { _displayValue = value; _displayText = text; }
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int getIndex() { return _index; }
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const char *getText() { return _displayText; }
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bool getVisible() const { return _visible; }
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void setVisible(bool value);
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};
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class MenuTextField: public MenuObject {
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private:
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int _displayValue;
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char _displayText[MAX_SAVEGAME_NAME];
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int _pixelWidth;
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char *_promptEnd;
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char *_cursor;
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public:
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MenuTextField(DialogView *owner, int fieldId, int xs, int ys, int width, int height,
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bool greyed, Callback callbackFn = NULL, const char *displayText = NULL,
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int displayValue = 0, bool transparent = true);
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void onRefresh();
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bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem);
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const char *getText() { return _displayText; }
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int getDisplayValue() { return _displayValue; }
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};
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class GUIRect: public GUIObject {
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private:
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int _tag;
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public:
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GUIRect(View *owner, const Common::Rect &bounds, int tag): GUIObject(owner, bounds) { _tag = tag; };
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virtual bool onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *¤tItem) { return false; }
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int getTag() const { return _tag; }
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};
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enum GUIButtonState {BUTTON_NORMAL, BUTTON_MOUSEOVER, BUTTON_PRESSED};
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class GUIButton: public GUIRect {
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protected:
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M4Surface *_normalSprite, *_mouseOverSprite, *_pressedSprite;
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GUIButtonState _buttonState;
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bool _visible;
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bool _tracking;
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public:
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GUIButton(View *owner, const Common::Rect &bounds, int tag,
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M4Surface *normalSprite, M4Surface *mouseOverSprite, M4Surface *pressedSprite);
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void onRefresh();
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bool onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *¤tItem);
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GUIButtonState getState() const { return _buttonState; }
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};
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class GUITextField: public GUIRect {
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private:
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Common::String _text;
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public:
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GUITextField(View *owner, const Common::Rect &bounds);
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void setText(const char *value) {
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_text = value;
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onRefresh();
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}
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void onRefresh();
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};
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class Dialogs {
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public:
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void keyMouseCollision() {}
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};
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}
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#endif
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