scummvm/engines/m4/gui.h

447 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_GUI_H
#define M4_GUI_H
#include "common/list.h"
#include "common/rect.h"
#include "m4/viewmgr.h"
#include "m4/events.h"
#include "m4/globals.h"
#include "m4/graphics.h"
#include "m4/saveload.h"
#include "m4/sprite.h"
#include "m4/assets.h"
namespace M4 {
class GUIObject;
class MenuObject;
class GUIObjectButton;
class SpriteAsset;
class View;
enum MenuType {GAME_MENU, OPTIONS_MENU, SAVE_MENU, LOAD_MENU, MAIN_MENU};
enum {
BTNID_QUIT = 1,
BTNID_OPTIONS = 2,
BTNID_RESUME = 3,
BTNID_SAVE = 4,
BTNID_LOAD = 5,
BTNID_MAIN = 6,
OPTIONID_DONE = 1,
OPTIONID_CANCEL = 2,
OPTIONID_HSLIDER_DIGI = 3,
OPTIONID_HSLIDER_MIDI = 4,
SAVELOADID_SAVE = 1,
SAVELOADID_CANCELSAVE = 2,
SAVELOADID_LOAD = 3,
SAVELOADID_CANCELLOAD = 4,
SLTAG_SAVELOAD = 100,
SLTAG_SAVELOAD_LABEL = 101,
SLTAG_CANCEL = 102,
SLTAG_VSLIDER = 103,
SLTAG_THUMBNAIL = 104,
SLTAG_SLOTS_START = 1001,
SLTAG_TEXTFIELD = 2000
};
enum ObjectType {
OBJTYPE_BUTTON,
OBJTYPE_SLIDER,
OBJTYPE_OM_SWITCH_ON,
OBJTYPE_OM_SWITCH_OFF,
OBJTYPE_OM_DONE,
OBJTYPE_OM_CANCEL,
OBJTYPE_SL_SAVE,
OBJTYPE_SL_LOAD,
OBJTYPE_SL_CANCEL,
OBJTYPE_SL_TEXT
};
enum GameMenuSpriteType {
GM_DIALOG_BOX,
GM_BUTTON_GREYED,
GM_BUTTON_NORMAL,
GM_BUTTON_MOUSEOVER,
GM_BUTTON_PRESSED
};
enum OptionMenuSpriteType {
OM_DIALOG_BOX,
OM_SLIDER_BTN_NORMAL,
OM_SLIDER_BTN_MOUSEOVER,
OM_SLIDER_BTN_PRESSED,
OM_SLIDER_BAR,
OM_DONE_BTN_GREYED,
OM_DONE_BTN_NORMAL,
OM_DONE_BTN_MOUSEOVER,
OM_DONE_BTN_PRESSED,
OM_CANCEL_BTN_NORMAL,
OM_CANCEL_BTN_MOUSEOVER,
OM_CANCEL_BTN_PRESSED
};
enum SaveLoadSpriteType {
SL_DIALOG_BOX,
SL_EMPTY_THUMBNAIL,
SL_SAVE_BTN_GREYED,
SL_SAVE_BTN_NORMAL,
SL_SAVE_BTN_MOUSEOVER,
SL_SAVE_BTN_PRESSED,
SL_LOAD_BTN_GREYED,
SL_LOAD_BTN_NORMAL,
SL_LOAD_BTN_MOUSEOVER,
SL_LOAD_BTN_PRESSED,
SL_CANCEL_BTN_NORMAL,
SL_CANCEL_BTN_MOUSEOVER,
SL_CANCEL_BTN_PRESSED,
SL_UP_BTN_GREYED,
SL_UP_BTN_NORMAL,
SL_UP_BTN_MOUSEOVER,
SL_UP_BTN_PRESSED,
SL_DOWN_BTN_GREYED,
SL_DOWN_BTN_NORMAL,
SL_DOWN_BTN_MOUSEOVER,
SL_DOWN_BTN_PRESSED,
SL_SAVE_LABEL,
SL_LOAD_LABEL,
SL_SLIDER_BTN_NORMAL,
SL_SLIDER_BTN_MOUSEOVER,
SL_SLIDER_BTN_PRESSED,
SL_LINE_NORMAL,
SL_LINE_MOUSEOVER,
SL_LINE_PRESSED,
SL_SCROLLBAR
};
enum TextColors {
TEXT_COLOR_NORMAL = 1,
TEXT_COLOR_GREYED = 1,
TEXT_COLOR_MOUSEOVER = 2,
TEXT_COLOR_PRESSED = 2,
TEXT_COLOR_GREYED_HILIGHT = 236,
TEXT_COLOR_GREYED_FOREGROUND = 131,
TEXT_COLOR_GREYED_SHADOW = 186,
TEXT_COLOR_NORMAL_HILIGHT = 129,
TEXT_COLOR_NORMAL_FOREGROUND = 130,
TEXT_COLOR_NORMAL_SHADOW = 236,
TEXT_COLOR_MOUSEOVER_HILIGHT = 129,
TEXT_COLOR_MOUSEOVER_FOREGROUND = 130,
TEXT_COLOR_MOUSEOVER_SHADOW = 236,
TEXT_COLOR_PRESSED_HILIGHT = 236,
TEXT_COLOR_PRESSED_FOREGROUND = 130,
TEXT_COLOR_PRESSED_SHADOW = 129
};
#define MENU_SS_FIELD_NORMAL 5
#define MENU_SS_FIELD_MOUSEOVER 6
#define MENU_SS_H_SLIDER_NORMAL 5
#define MENU_SS_H_SLIDER_MOUSE_OVER 6
#define MENU_SS_H_SLIDER_PRESSED 7
#define MENU_SS_SWITCH_ON_NORMAL 8
#define MENU_SS_SWITCH_ON_MOUSEOVER 9
#define MENU_SS_SWITCH_ON_PRESSED 13
#define MENU_SS_SWITCH_OFF_PRESSED 10
#define MENU_SS_SWITCH_OFF_NORMAL 11
#define MENU_SS_SWITCH_OFF_MOUSEOVER 12
#define MENU_GUI "gui menu"
#define MENU_GAME "gamemenu"
#define MENU_OPTIONS "opmenu"
#define MENU_ERROR "errmenu"
#define MENU_SAVELOAD "slmenu"
#define MENU_BURGMAIN "903menu"
#define MENU_BURGDEMOMAIN "901menu"
#define SL_NUM_VISIBLE_SLOTS 8
#define SL_THUMBNAIL_WIDTH 215
#define SL_THUMBNAIL_HEIGHT 162
enum MenuObjectState {OS_GREYED = 0, OS_NORMAL = 1, OS_MOUSEOVER = 2, OS_PRESSED = 3};
class DialogView: public View {
public:
DialogView(M4Engine *Vm, const Common::Rect &viewBounds, bool transparent = false):
View(Vm, viewBounds, transparent) {};
DialogView(M4Engine *Vm, int x = 0, int y = 0, bool transparent = false):
View(Vm, x, y, transparent) {};
M4Engine *vm() { return _vm; }
virtual SpriteAsset *sprites() = 0;
virtual MenuType getMenuType() = 0;
virtual MenuObject *getItem(int objectId) { return NULL; }
virtual void refresh(const Common::Rect &areaRect) {}
virtual void close();
int _topSaveSlotIndex, _selectedSlot;
int _highlightedSlot;
bool _deleteSaveDesc;
M4Surface *_savegameThumbnail;
};
class GUIObject {
protected:
View *_parent;
Common::Rect _bounds;
M4Surface *_background;
public:
GUIObject(View *owner, const Common::Rect &bounds);
virtual ~GUIObject() {}
bool isInside(int x, int y) { return _bounds.contains(x, y); }
Common::Rect getBounds() const { return _bounds; }
virtual void onRefresh() {}
};
class MenuObject: public GUIObject {
public:
typedef void (*Callback)(DialogView *view, MenuObject *item);
protected:
MenuObject::Callback _callback;
ObjectType _objectType;
MenuObjectState _objectState;
bool _transparent;
int _objectId;
public:
MenuObject(DialogView *owner, int objectId, int xs, int ys, int width, int height,
bool greyed = false, bool transparent = false);
~MenuObject();
DialogView *parent() { return (DialogView *)_parent; }
MenuObjectState getState() { return _objectState; }
virtual void setState(MenuObjectState state) {
_objectState = state;
onRefresh();
}
int getObjectId() { return _objectId; }
void onExecute();
virtual bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *&currentItem) { return false; }
};
class MenuButton: public MenuObject {
public:
MenuButton(DialogView *owner, int buttonId, int xs, int ys, int width, int height,
Callback callbackFn = NULL, bool greyed = false, bool transparent = false,
ObjectType buttonType = OBJTYPE_BUTTON);
void onRefresh();
bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *&currentItem);
bool getToggled() { return _objectType == OBJTYPE_OM_SWITCH_ON; }
};
enum MenuHorizSliderState {HSLIDER_THUMB_NORMAL = 0, HSLIDER_THUMB_MOUSEOVER = 1, HSLIDER_THUMB_PRESSED = 2};
#define SLIDER_BAR_COLOR 129
class MenuHorizSlider: public MenuObject {
protected:
MenuHorizSliderState _sliderState;
Common::Point _thumbSize;
int _maxThumbX;
int _percent;
int _thumbX;
public:
MenuHorizSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height,
int initialPercentage, Callback callbackFn = NULL, bool transparent = false);
void onRefresh();
bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *&currentItem);
int percent() { return _percent; }
};
enum MenuVertSliderState {
VSLIDER_NONE = 0x0000,
VSLIDER_UP = 0x0010,
VSLIDER_PAGE_UP = 0x0020,
VSLIDER_THUMBNAIL = 0x0030,
VSLIDER_PAGE_DOWN = 0x0040,
VSLIDER_DOWN = 0x0050
};
class MenuVertSlider: public MenuObject {
protected:
MenuVertSliderState _sliderState;
Common::Point _thumbSize;
int _percent;
int _thumbY;
int _minThumbY;
int _maxThumbY;
MenuVertSliderState getSliderArea(int y);
void updateThumbnails() {}
public:
MenuVertSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height,
int initialPercentage, Callback callbackFn = NULL, bool transparent = false);
void onRefresh();
bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *&currentItem);
MenuVertSliderState sliderState() { return _sliderState; }
int percent() { return _percent; }
void setPercentage(int value);
};
class MenuMessage: public MenuObject {
public:
MenuMessage(DialogView *owner, int objectId, int x, int y, int w, int h, bool transparent = false);
void onRefresh();
};
class MenuImage: public MenuObject {
private:
M4Surface *_sprite;
public:
MenuImage(DialogView *owner, int objectId, int xs, int ys, int width, int height,
M4Surface *image, bool transparent = false);
void onRefresh();
const M4Surface *sprite() { return _sprite; }
void setSprite(M4Surface *v) {
_sprite = v;
onRefresh();
}
};
class MenuSaveLoadText: public MenuButton {
private:
bool _loadFlag;
const char *_displayText;
int _displayValue;
int _index;
bool _visible;
public:
MenuSaveLoadText(DialogView *owner, int textId, int xs, int ys, int width, int height,
Callback callbackFn = NULL, bool greyed = false, bool transparent = false,
bool loadFlag = false, const char *displayText = NULL, int displayValue = 0);
void onRefresh();
bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *&currentItem);
void setDisplay(int value, const char *text) { _displayValue = value; _displayText = text; }
int getIndex() { return _index; }
const char *getText() { return _displayText; }
bool getVisible() const { return _visible; }
void setVisible(bool value);
};
class MenuTextField: public MenuObject {
private:
int _displayValue;
char _displayText[MAX_SAVEGAME_NAME];
int _pixelWidth;
char *_promptEnd;
char *_cursor;
public:
MenuTextField(DialogView *owner, int fieldId, int xs, int ys, int width, int height,
bool greyed, Callback callbackFn = NULL, const char *displayText = NULL,
int displayValue = 0, bool transparent = true);
void onRefresh();
bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *&currentItem);
const char *getText() { return _displayText; }
int getDisplayValue() { return _displayValue; }
};
class GUIRect: public GUIObject {
private:
int _tag;
public:
GUIRect(View *owner, const Common::Rect &bounds, int tag): GUIObject(owner, bounds) { _tag = tag; };
virtual bool onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *&currentItem) { return false; }
int getTag() const { return _tag; }
};
enum GUIButtonState {BUTTON_NORMAL, BUTTON_MOUSEOVER, BUTTON_PRESSED};
class GUIButton: public GUIRect {
protected:
M4Surface *_normalSprite, *_mouseOverSprite, *_pressedSprite;
GUIButtonState _buttonState;
bool _visible;
bool _tracking;
public:
GUIButton(View *owner, const Common::Rect &bounds, int tag,
M4Surface *normalSprite, M4Surface *mouseOverSprite, M4Surface *pressedSprite);
void onRefresh();
bool onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *&currentItem);
GUIButtonState getState() const { return _buttonState; }
};
class GUITextField: public GUIRect {
private:
Common::String _text;
public:
GUITextField(View *owner, const Common::Rect &bounds);
void setText(const char *value) {
_text = value;
onRefresh();
}
void onRefresh();
};
class Dialogs {
public:
void keyMouseCollision() {}
};
}
#endif