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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_LOADSAVE_H
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#define SLUDGE_LOADSAVE_H
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namespace Sludge {
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struct LoadedFunction;
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struct Variable;
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struct VariableStack;
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bool saveGame(const Common::String &fname);
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bool loadGame(const Common::String &fname);
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bool saveVariable(Variable *from, Common::WriteStream *stream);
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bool loadVariable(Variable *to, Common::SeekableReadStream *stream);
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VariableStack *loadStack(Common::SeekableReadStream *stream, VariableStack **last);
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bool saveStackRef(StackHandler *vs, Common::WriteStream *stream);
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StackHandler *loadStackRef(Common::SeekableReadStream *stream);
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LoadedFunction *loadFunction(Common::SeekableReadStream *stream);
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void saveFunction(LoadedFunction *fun, Common::WriteStream *stream);
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} // End of namespace Sludge
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#endif
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