mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
331 lines
9.4 KiB
C++
331 lines
9.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void FullpipeEngine::setSwallowedEggsState() {
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GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
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g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
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g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
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g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
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g_vars->swallowedEgg1->_value.intValue = 0;
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g_vars->swallowedEgg2->_value.intValue = 0;
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g_vars->swallowedEgg3->_value.intValue = 0;
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}
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void scene03_initScene(Scene *sc) {
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debugC(1, kDebugSceneLogic, "scene03_initScene()");
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#if 0
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Inventory2 *inv = getGameLoaderInventory();
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inv->addItem(ANI_INV_EGGAPL, 1);
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inv->addItem(ANI_INV_EGGDOM, 1);
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inv->addItem(ANI_INV_EGGCOIN, 1);
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inv->addItem(ANI_INV_EGGBOOT, 1);
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inv->addItem(ANI_INV_EGGGLS, 1);
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inv->rebuildItemRects();
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#endif
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g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1);
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g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1);
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GameVar *v = g_fp->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
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g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
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g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
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g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
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g_fp->lift_setButton(sO_Level2, ST_LBN_2N);
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g_fp->lift_init(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT);
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debugC(2, kDebugSceneLogic, "scene03: egg1: %d egg2: %d egg3: %d", g_vars->swallowedEgg1->_value.intValue,
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g_vars->swallowedEgg2->_value.intValue, g_vars->swallowedEgg3->_value.intValue);
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}
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void scene03_setEaterState() {
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if (g_fp->getObjectState(sO_EggGulperGaveCoin) == g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0);
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}
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}
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int scene03_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) {
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if (g_vars->scene03_domino->_flags & 4)
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g_fp->_cursorId = PIC_CSR_ITN;
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}
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return g_fp->_cursorId;
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}
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void sceneHandler03_eaterFat() {
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debugC(2, kDebugSceneLogic, "scene03: eaterFat");
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g_vars->scene03_eggeater->_flags &= 0xFF7F;
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g_vars->scene03_eggeater->startAnim(MV_EGTR_FATASK, 0, -1);
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}
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void sceneHandler03_swallowEgg(int item) {
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debugC(2, kDebugSceneLogic, "scene03: swallowEgg");
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if (!g_vars->swallowedEgg1->_value.intValue) {
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g_vars->swallowedEgg1->_value.intValue = item;
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debugC(2, kDebugSceneLogic, "scene03: setting egg1: %d", g_vars->swallowedEgg1->_value.intValue);
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} else if (!g_vars->swallowedEgg2->_value.intValue) {
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g_vars->swallowedEgg2->_value.intValue = item;
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debugC(2, kDebugSceneLogic, "scene03: setting egg2: %d", g_vars->swallowedEgg2->_value.intValue);
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} else if (!g_vars->swallowedEgg3->_value.intValue) {
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g_vars->swallowedEgg3->_value.intValue = item;
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debugC(2, kDebugSceneLogic, "scene03: setting egg3: %d", g_vars->swallowedEgg3->_value.intValue);
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g_fp->setObjectState(sO_EggGulperGaveCoin, g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes));
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scene03_setEaterState();
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}
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}
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void sceneHandler03_giveItem(ExCommand *ex) {
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debugC(2, kDebugSceneLogic, "scene03: giveItem");
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if (ex->_parentId == ANI_INV_EGGAPL || ex->_parentId == ANI_INV_EGGDOM ||
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ex->_parentId == ANI_INV_EGGCOIN || ex->_parentId == ANI_INV_EGGBOOT ||
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ex->_parentId == ANI_INV_EGGGLS)
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sceneHandler03_swallowEgg(ex->_parentId);
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}
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int sceneHandler03_swallowedEgg1State() {
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return g_vars->swallowedEgg1->_value.intValue;
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}
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void sceneHandler03_giveCoin(ExCommand *ex) {
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debugC(2, kDebugSceneLogic, "scene03: giveCoin");
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MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId);
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if (mq && mq->getCount() > 0) {
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ExCommand *ex0 = mq->getExCommandByIndex(0);
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ExCommand *ex1 = mq->getExCommandByIndex(1);
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if (sceneHandler03_swallowedEgg1State()) {
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ex0->_messageKind = 1;
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ex1->_messageKind = 1;
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getGameLoaderInventory()->removeItem(ANI_INV_COIN, 1);
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} else {
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ex0->_messageKind = 0;
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ex0->_excFlags |= 1;
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ex1->_messageKind = 0;
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ex1->_excFlags |= 1;
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g_vars->scene03_eggeater->_flags &= 0xFF7Fu;
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}
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}
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}
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void sceneHandler03_goLadder() {
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handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0);
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}
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void sceneHandler03_pushEggStack() {
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debugC(2, kDebugSceneLogic, "scene03: pushEggStack");
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g_vars->swallowedEgg1->_value.intValue = g_vars->swallowedEgg2->_value.intValue;
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g_vars->swallowedEgg2->_value.intValue = g_vars->swallowedEgg3->_value.intValue;
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g_vars->swallowedEgg3->_value.intValue = 0;
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if (g_vars->swallowedEgg2->_value.intValue == ANI_INV_EGGBOOT
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&& g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL) {
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g_vars->swallowedEgg1->_value.intValue = ANI_INV_EGGBOOT;
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g_vars->swallowedEgg2->_value.intValue = ANI_INV_EGGAPL;
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}
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}
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void sceneHandler03_releaseEgg() {
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debugC(2, kDebugSceneLogic, "scene03: releaseEgg");
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g_vars->scene03_eggeater->_flags &= 0xFF7F;
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g_vars->scene03_eggeater->show1(-1, -1, -1, 0);
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}
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void sceneHandler03_takeEgg(ExCommand *ex) {
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debugC(2, kDebugSceneLogic, "scene03: taking egg");
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MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId);
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if (mq && mq->getCount() > 0) {
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ExCommand *ex0 = mq->getExCommandByIndex(0);
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ExCommand *ex1 = mq->getExCommandByIndex(1);
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int egg1 = sceneHandler03_swallowedEgg1State();
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if (egg1 && ex0) {
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ex0->_parentId = egg1;
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sceneHandler03_pushEggStack();
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}
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if ( g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL
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&& !g_vars->swallowedEgg2->_value.intValue
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&& !g_vars->swallowedEgg3->_value.intValue
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&& ex1) {
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if (ex1->_objtype == kObjTypeObjstateCommand) {
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ObjstateCommand *com = static_cast<ObjstateCommand *>(ex1);
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com->_value = g_fp->getObjectEnumState(sO_EggGulper, sO_WantsNothing);
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}
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}
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}
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}
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int sceneHandler03(ExCommand *ex) {
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if (ex->_messageKind != 17 && ex->_messageNum != 33)
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debugC(3, kDebugSceneLogic, "scene03: got message: kind %d, num: %d", ex->_messageKind, ex->_messageNum);
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if (ex->_messageKind != 17) {
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if (ex->_messageKind == 57)
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sceneHandler03_giveItem(ex);
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return 0;
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}
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switch (ex->_messageNum) {
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case MSG_LIFT_EXITLIFT:
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g_fp->lift_exitSeq(ex);
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break;
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case MSG_LIFT_CLOSEDOOR:
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g_fp->lift_closedoorSeq();
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break;
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case MSG_SC3_ONTAKECOIN:
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sceneHandler03_eaterFat();
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break;
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case MSG_LIFT_STARTEXITQUEUE:
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g_fp->lift_startExitQueue();
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break;
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case MSG_SC3_RELEASEEGG:
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sceneHandler03_releaseEgg();
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break;
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case MSG_LIFT_CLICKBUTTON:
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g_fp->lift_clickButton();
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break;
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case MSG_SC3_HIDEDOMINO:
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g_vars->scene03_domino->_flags &= 0xFFFB;
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break;
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case MSG_SC3_TAKEEGG:
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sceneHandler03_takeEgg(ex);
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break;
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case MSG_LIFT_GO:
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g_fp->lift_goAnimation();
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break;
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case MSG_SC3_UTRUBACLICK:
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sceneHandler03_goLadder();
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break;
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case MSG_SC3_TESTFAT:
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sceneHandler03_giveCoin(ex);
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break;
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case 64:
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g_fp->lift_hoverButton(ex);
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break;
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case 29:
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{
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
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if (ani && ani->_id == ANI_LIFTBUTTON) {
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g_fp->lift_animateButton(ani);
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ex->_messageKind = 0;
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return 0;
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}
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if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) {
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if (g_vars->scene03_domino)
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if (g_vars->scene03_domino->_flags & 4)
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if (g_fp->_aniMan->isIdle())
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if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene03_domino->_id) {
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handleObjectInteraction(g_fp->_aniMan, g_vars->scene03_domino, ex->_param);
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ex->_messageKind = 0;
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return 0;
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}
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}
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break;
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}
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case 33:
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{
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int res = 0;
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if (g_fp->_aniMan2) {
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if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
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if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
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res = 1;
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}
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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return res;
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}
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}
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return 0;
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}
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} // End of namespace Fullpipe
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