scummvm/engines/fullpipe/scenes/scene03.cpp

331 lines
9.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void FullpipeEngine::setSwallowedEggsState() {
GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
g_vars->swallowedEgg1->_value.intValue = 0;
g_vars->swallowedEgg2->_value.intValue = 0;
g_vars->swallowedEgg3->_value.intValue = 0;
}
void scene03_initScene(Scene *sc) {
debugC(1, kDebugSceneLogic, "scene03_initScene()");
#if 0
Inventory2 *inv = getGameLoaderInventory();
inv->addItem(ANI_INV_EGGAPL, 1);
inv->addItem(ANI_INV_EGGDOM, 1);
inv->addItem(ANI_INV_EGGCOIN, 1);
inv->addItem(ANI_INV_EGGBOOT, 1);
inv->addItem(ANI_INV_EGGGLS, 1);
inv->rebuildItemRects();
#endif
g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1);
g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1);
GameVar *v = g_fp->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
g_fp->lift_setButton(sO_Level2, ST_LBN_2N);
g_fp->lift_init(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT);
debugC(2, kDebugSceneLogic, "scene03: egg1: %d egg2: %d egg3: %d", g_vars->swallowedEgg1->_value.intValue,
g_vars->swallowedEgg2->_value.intValue, g_vars->swallowedEgg3->_value.intValue);
}
void scene03_setEaterState() {
if (g_fp->getObjectState(sO_EggGulperGaveCoin) == g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0);
}
}
int scene03_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) {
if (g_vars->scene03_domino->_flags & 4)
g_fp->_cursorId = PIC_CSR_ITN;
}
return g_fp->_cursorId;
}
void sceneHandler03_eaterFat() {
debugC(2, kDebugSceneLogic, "scene03: eaterFat");
g_vars->scene03_eggeater->_flags &= 0xFF7F;
g_vars->scene03_eggeater->startAnim(MV_EGTR_FATASK, 0, -1);
}
void sceneHandler03_swallowEgg(int item) {
debugC(2, kDebugSceneLogic, "scene03: swallowEgg");
if (!g_vars->swallowedEgg1->_value.intValue) {
g_vars->swallowedEgg1->_value.intValue = item;
debugC(2, kDebugSceneLogic, "scene03: setting egg1: %d", g_vars->swallowedEgg1->_value.intValue);
} else if (!g_vars->swallowedEgg2->_value.intValue) {
g_vars->swallowedEgg2->_value.intValue = item;
debugC(2, kDebugSceneLogic, "scene03: setting egg2: %d", g_vars->swallowedEgg2->_value.intValue);
} else if (!g_vars->swallowedEgg3->_value.intValue) {
g_vars->swallowedEgg3->_value.intValue = item;
debugC(2, kDebugSceneLogic, "scene03: setting egg3: %d", g_vars->swallowedEgg3->_value.intValue);
g_fp->setObjectState(sO_EggGulperGaveCoin, g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes));
scene03_setEaterState();
}
}
void sceneHandler03_giveItem(ExCommand *ex) {
debugC(2, kDebugSceneLogic, "scene03: giveItem");
if (ex->_parentId == ANI_INV_EGGAPL || ex->_parentId == ANI_INV_EGGDOM ||
ex->_parentId == ANI_INV_EGGCOIN || ex->_parentId == ANI_INV_EGGBOOT ||
ex->_parentId == ANI_INV_EGGGLS)
sceneHandler03_swallowEgg(ex->_parentId);
}
int sceneHandler03_swallowedEgg1State() {
return g_vars->swallowedEgg1->_value.intValue;
}
void sceneHandler03_giveCoin(ExCommand *ex) {
debugC(2, kDebugSceneLogic, "scene03: giveCoin");
MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId);
if (mq && mq->getCount() > 0) {
ExCommand *ex0 = mq->getExCommandByIndex(0);
ExCommand *ex1 = mq->getExCommandByIndex(1);
if (sceneHandler03_swallowedEgg1State()) {
ex0->_messageKind = 1;
ex1->_messageKind = 1;
getGameLoaderInventory()->removeItem(ANI_INV_COIN, 1);
} else {
ex0->_messageKind = 0;
ex0->_excFlags |= 1;
ex1->_messageKind = 0;
ex1->_excFlags |= 1;
g_vars->scene03_eggeater->_flags &= 0xFF7Fu;
}
}
}
void sceneHandler03_goLadder() {
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0);
}
void sceneHandler03_pushEggStack() {
debugC(2, kDebugSceneLogic, "scene03: pushEggStack");
g_vars->swallowedEgg1->_value.intValue = g_vars->swallowedEgg2->_value.intValue;
g_vars->swallowedEgg2->_value.intValue = g_vars->swallowedEgg3->_value.intValue;
g_vars->swallowedEgg3->_value.intValue = 0;
if (g_vars->swallowedEgg2->_value.intValue == ANI_INV_EGGBOOT
&& g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL) {
g_vars->swallowedEgg1->_value.intValue = ANI_INV_EGGBOOT;
g_vars->swallowedEgg2->_value.intValue = ANI_INV_EGGAPL;
}
}
void sceneHandler03_releaseEgg() {
debugC(2, kDebugSceneLogic, "scene03: releaseEgg");
g_vars->scene03_eggeater->_flags &= 0xFF7F;
g_vars->scene03_eggeater->show1(-1, -1, -1, 0);
}
void sceneHandler03_takeEgg(ExCommand *ex) {
debugC(2, kDebugSceneLogic, "scene03: taking egg");
MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId);
if (mq && mq->getCount() > 0) {
ExCommand *ex0 = mq->getExCommandByIndex(0);
ExCommand *ex1 = mq->getExCommandByIndex(1);
int egg1 = sceneHandler03_swallowedEgg1State();
if (egg1 && ex0) {
ex0->_parentId = egg1;
sceneHandler03_pushEggStack();
}
if ( g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL
&& !g_vars->swallowedEgg2->_value.intValue
&& !g_vars->swallowedEgg3->_value.intValue
&& ex1) {
if (ex1->_objtype == kObjTypeObjstateCommand) {
ObjstateCommand *com = static_cast<ObjstateCommand *>(ex1);
com->_value = g_fp->getObjectEnumState(sO_EggGulper, sO_WantsNothing);
}
}
}
}
int sceneHandler03(ExCommand *ex) {
if (ex->_messageKind != 17 && ex->_messageNum != 33)
debugC(3, kDebugSceneLogic, "scene03: got message: kind %d, num: %d", ex->_messageKind, ex->_messageNum);
if (ex->_messageKind != 17) {
if (ex->_messageKind == 57)
sceneHandler03_giveItem(ex);
return 0;
}
switch (ex->_messageNum) {
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(ex);
break;
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
break;
case MSG_SC3_ONTAKECOIN:
sceneHandler03_eaterFat();
break;
case MSG_LIFT_STARTEXITQUEUE:
g_fp->lift_startExitQueue();
break;
case MSG_SC3_RELEASEEGG:
sceneHandler03_releaseEgg();
break;
case MSG_LIFT_CLICKBUTTON:
g_fp->lift_clickButton();
break;
case MSG_SC3_HIDEDOMINO:
g_vars->scene03_domino->_flags &= 0xFFFB;
break;
case MSG_SC3_TAKEEGG:
sceneHandler03_takeEgg(ex);
break;
case MSG_LIFT_GO:
g_fp->lift_goAnimation();
break;
case MSG_SC3_UTRUBACLICK:
sceneHandler03_goLadder();
break;
case MSG_SC3_TESTFAT:
sceneHandler03_giveCoin(ex);
break;
case 64:
g_fp->lift_hoverButton(ex);
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
if (ani && ani->_id == ANI_LIFTBUTTON) {
g_fp->lift_animateButton(ani);
ex->_messageKind = 0;
return 0;
}
if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) {
if (g_vars->scene03_domino)
if (g_vars->scene03_domino->_flags & 4)
if (g_fp->_aniMan->isIdle())
if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene03_domino->_id) {
handleObjectInteraction(g_fp->_aniMan, g_vars->scene03_domino, ex->_param);
ex->_messageKind = 0;
return 0;
}
}
break;
}
case 33:
{
int res = 0;
if (g_fp->_aniMan2) {
if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
res = 1;
}
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
return res;
}
}
return 0;
}
} // End of namespace Fullpipe